Simply keeping on top of the steady release of “AAA” games is challenging enough these days, with a larger market than ever before, and a massive number of devs and publishers trying to sate that demand. Unfortunately, that often means far too many good indie titles fly under the radar without the recognition they deserve. This weekly post aims to highlight some of those games we’ve got around to playing but never got around to reviewing.
Legend of Grimrock
One of my biggest surprises this year was the release of the excellent Operencia: The Stolen Sun, and not only because it was developed by Zen Studios, a small Hungarian studio who almost exclusively released pinball games. It reminded me of just how much I love the dungeon-crawler genre and the first thing I did after completing the game was install Legend of Grimrock, from Finnish developers Almost Human Games.
Inspired by classic first-person RPGs with real-time combat (Ultima Underworld the most recognisable), a party of four is abandoned on the top of Mount Grimrock, an imposing vertical dungeon that serves as a prison, but with chance of gaining their freedom if they can survive the decent. You can select your party members from an existing pool or customise your own (far more fun). Each party member will have their own strengths and weakness based on their species and class, and there's a robust attribute, skill, trait, and hunger system to manage, providing a great sense of character progression as you plunge deeper into the tower. The plot is threadbare, relying on dream sequences that push you onwards and hint all is not as it seems. You’ll infrequently find some lore books and notes from a prior survivor (which serve as tutorials), but don't go into this expecting a story-heavy RPG.
The real draw is mastering the mechanics and surviving the descent, alone and isolated, tackling a dozen complex floors that'll mercifully update on an auto-map (unless you sadistically choose to disable it and reach for the pen and graph-paper). You move grid by grid, able to swing your view in 90° in a blink; activating buttons, locks, and hidden switches using the mouse; and engaging in real-time combat by clicking on your party members weapon slot or tracing out runes to cast spells.
Trading blows in combat, even with tough frontline fighters, is unwise, so you’ll quickly learn the 2x2 box-dance - sliding around a foe, keeping on their flank, while raining down blows. It makes the early fights feel overlong and simplistic (especially with your rubbish hit chance at first), but the real challenge comes later, when you must manage your positioning when surrounded by multiple foes, fireballs, or pit traps. Regardless of your starting difficulty, it’s tough going at first, but you’ll quickly discover new weapons and armour, level up with experience earned from combat and exploration, and master the art of retreating to the glowing blue crystals that'll restore you fallen allies, health, and mana.

What starts off as a simple slog through winding corridors - pulling levers and hunting for keys - swiftly progresses to rooms filled multiple enemies, portals, crisscrossing fireballs, pressure plates, and pits. Your foes are common fantasy fare – from giant insects, to trolls, to winged demons, and Cthulhu-esque cultists – and recognising their movement and attacks patterns is vital to your survival, especially when you go up against the rare boss creatures. Puzzles are abundant, but you don’t need to solve all of them to progress. That said, you’ll want to if you plan on finding every secret area (which often grant high-level gear and more XP). This is a game that hides secrets within secrets, so examining every wall, lighting and extinguishing torches, or flinging yourself down pits is a solid strategy (as there’s always something below, rather than the usual insta-death traps). Although there’s considerable diversity in environment, puzzle, and enemy design as you progress, expect to see a lot of repeated textures; spotting out-of-place features and finding a hidden switch is all part of the fun - and will make your life a lot easier towards the final levels.
As far as presentation goes, Legend of Grimrock still looks great almost 8 years on, thanks to high-resolution textures that still hold up, detailed enemy models, and plenty of dynamic lighting. Ambient audio will keep you on your toes and turning a corner into a scuttling giant spider was enough to elicit a panicked "**** you!". The limited soundtrack - used only for the title screen, intro video, and the credits - is fantastic.
If you're up for a modern take on a classic genre, you can pick up Legend of Grimrock on PC or iOS. It’s highly-customisable, so the PC version can run on almost anything.

So many games, so little time, and such terrible priorities.
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