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IkariX
12 December at 19:11
@Tea definitely is a nice looking controller.
Tea
12 December at 17:10
@IkariX - Same, havent played the game but really like that controller!
Zombia
12 December at 15:29
Ace Combat 8!
HaseoVII
11 December at 17:54
I've been playing Genshin for nearly 6 years now and I wish I didn't lol
IkariX
11 December at 16:24
I've never played Genshin Impact, but I must say that, that PS5 controller does look rather nice
Tea
11 December at 11:38
Hi All - we managed to secure additional Resident Evil Requiem Deluxe Editions for PS5 and have as such opened it orders again Please do place your order soon though as we are unluckly to get additional once this sells out again.
IkariX
10 December at 14:02
For those of you that haven't played Cronos: The New Dawn, Nexus has it in stock again (and no I'm not shilling). It's a fantastic game and one of the best horror games I've played in a long time. Story is also amazing and gameplay is super fun as well. It's one of the best horror experiences I've had in a long time.
phreak
10 December at 9:08
Morning
Tea
08 December at 11:51
Hi IkariX! We chased up Customs again this morning for the ETA on the remaining 4 boxes of stock - They are processing it as we speak

Will advise as soon as we receive it!
IkariX
08 December at 11:01
@Nexus team. Hope you are all doing well? Any update on Crow Country?
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Review

Review: Logitech MX Master 4

Master of one.

Review

Review: ROG Xbox Ally X

Bridging the gap.

Review

Review: ASUS ROG Pelta

Versatile, lightweight, and built to last (just not for bassheads).

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Review: Logitech MK250

The cosy coffee shop combo.

Feature

Logitech MK250 South African Launch Event Doubled Down on Quality

WATCH: RGB Gaming | Centennial Schools Invitational | 4v4 Minecraft esports

Genshin Impact Limited Edition DualSense Controller South African Pre-Orders Open

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News

Genshin Impact Limited Edition DualSense Controller South African Pre-Orders Open
by Community Guest Writer on 11 December 2025
The Genshin Impact Limited Edition DualSense Controller is now up for pre-order in South Africa. The controller is expected to launch on 26 February 2026 and is arriving in a very limited wave, so you’ll want to pre-order this if you like what you see. The controller is one of the better-looking limited edition versions we have had recently and features a white outer shell with Genshin Impact decals over the front, featuring emblems of twin travellers Aether and Lumine. The button accents are gold, which match the artwork seen across the handles and touchpad. The inner part of the controller has a green finish, which further adds that Genshin Impact flair to the product. Pre-orders are now open for the controller but are very limited. You’ll pay R1,999 for it in South Africa, and if you want one, you best grab it before it is sold out. Nexus Hub currently has the controller pre-orders live, so make sure you place your order. Original article on GLITCHED Written by Marco Cocomello
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Review

8.5
Review: Logitech MX Master 4
by Sam Aberdeen on 2 December 2025
Admittedly, I bought into the hype surrounding the Logitech MX Master 4 when it was announced. Here was Logitech’s attempt at introducing haptic feedback into an all-encompassing, extremely versatile mouse that was absolutely crammed with features suited for business and productivity. After very extensive usage of the mouse over the last few weeks, I walked (or rather, scrolled) away pretty impressed by all that it had to offer – a jack of all trades, but master of one: productivity. First, the technical specifications: Dimensions MX Master 4 Mouse Height: 128.15 mm Width: 88.35 mm Depth: 50.8 mm Weight: 150 g General Specifications Haptic feedback is supported for key Options+ features like Actions Ring, Smart Actions, Gestures and for the following plugins: Adobe Photoshop, Adobe Lightroom Desktop, Zoom. Coming in October: Adobe Premiere Pro. Sensors Sensor Technology: Darkfield high precision Nominal value: 1000 DPI (Minimal and maximal value): 200-8000 (can be set in increments of 50 DPI Buttons Number of Buttons: 8 Scroll Wheel: Yes, MagSpeed wheel with smart shift Horizontal scroll: Yes Thumb wheel: Yes, same as horizontal scroll Gesture button: Yes Customization app: Yes, Options + and basic support in Tune Out of the box, the Logitech MX Master 4 boasts a beautiful design – a sleek black (or white) ergonomic form factor elevated to comfortably rest in your palm. I put an emphasis on “comfortably” because, without question, this is one of the most comfortable PC peripherals I’ve used to date. Unlike Logitech’s MK250 mouse or its popular POP mouse, the MX Master 4 isn’t a potential cramp-inducing device to use. It’s clearly built to handle hours of workload without even bringing attention to the way your palm sits on the mouse for all that time, making it incredibly ideal for creatives using 3D modelling or doing any sort of art projects, while also catering to business use with the MagSpeed wheel (more on that in a bit). In total, you’ll uncover eight buttons on the MX Master 4, all built around an ergonomic, well-designed shell that feels premium and a little weighty, but extremely light to the touch and breezy as it glides on most surfaces without effort (though ideally, you’d want to use a mousepad). Tapping into the software, you can customise the MX Master 4 with Logi Options+ with the awesome Actions Ring, a simple shortcuts overlay that provides quick access to all your tools in one place. It’s not a novel concept but it’s something that Logitech really excels at thanks to how easy Logi Options+ is to use and customise in general. For my purposes, I made sure important tabs could be accessed with the tap of a button – I didn’t need to fumble through layers of windows and functions to get this done normally, so my workload was mostly cut in half. The MagSpeed scroll wheel is a thing of beauty on the MX Master 4. It feels incredibly solid and boasts than it can scroll up to 1,000 lines per second. One flick of your finger can help you scroll hundreds of lines in a few seconds (ideal for coding) and it stops immediately with another gentle touch. The same can be said about the thumb wheel built into the side of the mouse. While not as speedy as the main horizontal wheel, it’s intuitive, fast and very responsive when you need to switch between windows or side-scroll groups of images. Now onto the star attraction of the Logitech MX Master 4: the haptic feedback. Initially, I was a bit taken aback by the feature. I thought it seems a bit gimmicky, especially since the mouse was tailored for business and productivity use rather than gaming. The mouse lets you tinker the haptic feedback’s sensitivity options between subtle, low, medium and high. I mostly kept it between low and medium as the vibrations were pretty strong. Most of all, it covered everything from clicking to scrolling, making the mouse feel alive and even more responsive than your standard peripheral. Unfortunately, I didn’t extensively test it with Adobe Photoshop but the haptic feedback didn’t make a world of a difference for me in that department, personally. The mouse lets you tinker the haptic feedback’s sensitivity options between subtle, low, medium and high. The haptic feedback is cleverly baked into every facet of the mouse’s functionality – its designer being mindful of creatives who would benefit the most from its subtle to stronger vibrations when creating art, editing videos, or frequently switching between tabs. Again, this greatly complements the MX Master 4’s scroll wheel, which makes bouncing between tasks, no matter how chaotic, much easier to manage and keep track of. However, is this feature entirely necessary? I went back and forth on this over the last few weeks, and I can’t give you a straight answer. It’s a bit of a mixed bag. Personally, I wouldn’t look at the MX Master 4 to cater to your gaming needs. At the time of writing, it seems like Logitech hasn’t optimized the mouse to be compatible with gaming, including its haptic feedback. Sure, you’ll find plenty of comfort in its design for those long gaming hours but if you’re looking for a more gaming-oriented option, there are other (potentially cheaper) alternatives on the market specifically made for gaming purposes. For those who want the absolute best of the brand's productivity offerings at a decent price point, it seems to be worth the investment. On that note, let’s talk cost. The Logitech MX Master 4 is currently priced at R2,399. Compared to most devices offering the same, if not more features, it’s honestly reasonably priced. This isn’t a mouse that’s going to speak to everybody at that price – some just want the comfort of a reliable right/left click-and-scroll mouse, in which case, I highly recommend Logitech’s POP mouse – but for those who want the absolute best of the brand's productivity offerings at a decent price point, it seems to be worth the investment. As for a couple of negatives that I have with the MX Master 4, there’s currently no option to purchase a left-handed version of the product. While that’s a bit nit-picky, it’s something that buyers need to be aware of beforehand. The actual curved design of the mouse will comfortably fit into your right hand just fine, but it’s definitely not suited to be switched over to the other hand. The Logitech MX Master 4 was my first experience with the brand’s MX Master range and this might be the honeymoon phase speaking, but I honestly love this mouse. While I personally prefer my less-complicated and more sleekly designed mice (because I’m an aesthetics weirdo), the MX Master 4 definitely shines with its comfortable, weighty design, very long battery life, excellent build and terrific scroll wheels. The haptic feedback hasn’t completely won me over and I think Logitech still has a chance to prove the naysayers wrong with its next iteration. But as it stands, I don’t think you could go wrong with the MX Master 4 if you’re looking for a mouse that puts productivity at the forefront.
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News

Valve Says Steam Machine Isn’t Trying to Compete With Consoles, it’s a PC
by Sam Aberdeen on 14 November 2025
Valve lit the internet on fire this week with the announcement of the new Steam Machine, a new gaming device that aims to bridge the gap between a traditional home console and a PC. While there was some confusion as to whether or not the Steam Machine would be a direct competitor on the console market next to PlayStation, Nintendo and Xbox, Valve has clarified that the new hardware isn’t trying to compete with consoles because it’s a PC. Software engineer Pierre-Loup Griffais recently spoke to IGN about the Steam Machine, confirming that the company was “not looking at consoles or other products in that direction. Everything we do is informed by what’s happening on the PC gaming side of things.” Griffais also addressed the “overlap” between consoles and the Steam Machine as it aims to make PC gaming “work better in the living room and that’s traditionally where consoles have been.” Griffais added: “But really I would say that most of our thinking is not informed by what’s happening on the console side, and so I don’t know if we have many theories as to where that might be headed. But in general it seems like people seem to be recognising that there’s quite a bit of value in a more PC-like experience and the customisability and all that, and so we’re happy to see more of these elements being embraced by platforms in general.” “The Steam Machine is just one option in the ecosystem of gaming PCs out there. If you’re already happy with your PC gaming experience, that’s great. We love that,” he said. “We are a PC gaming company. We’re just trying to give you more options. And that’s how we view it. It’s just something that we think is a really great addition to a living room or a desktop, but it’s just one other option that people can have available to them to play their Steam games basically.” As of writing, the Steam Machine has yet to receive a release date or price tag. It will arrive sometime in 2026 alongside the new Steam Controller and the Steam Frame VR headset. Source: IGN Original article on GLITCHED
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1

News

Valve Announces New Steam Machine Console/PC – Everything You Need to Know
by Sam Aberdeen on 13 November 2025
Yesterday, Valve made a splash online by announcing its new gaming device called the Steam Machine; a PC box designed to bridge the gap between PC gaming and a traditional console. ASUS and Xbox recently released the ROG Xbox Ally handheld with similar aspirations but this is a big move by Valve in bringing the PC experience to a home console environment like your living room. Here’s everything you need to know about the Daft Punk-infused Steam Machine. To get the clarifications out of the way, this isn’t a traditional console like the PS5 or Xbox Series X/S. The Steam Machine is a gaming device with SteamOS built in, essentially taking on the appearance and portability of a traditional home console with its compact cube design while offering a PC/console hybrid experience beneath the hood. The Steam Machine will allow you to play your Steam library just like how you would a standard home console like PlayStation. That said, the Steam Machine can also be used a traditional PC if you so choose, allowing you to install and launch apps or use your preferred operating system. It removes the hassle of building a PC, meaning you simply need to connect the Steam Machine to a monitor or TV to get it up and running while giving you quick “console-like” access to your Steam library (and other apps, if you desire). Models - 512GB model and 2TB model - Steam Machine will ship in a bundle with Steam Controller and will also be available standalone Specs - CPU: Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP - GPU: Semi-Custom AMD RDNA3 28CUs - 45GHz max sustained clock, 110W TDP - Supports 4K gaming at 60 FPS with FSR - Ray tracing supported - Over 6x more powerful than Steam Deck - 16GB DDR5 + 8GB GDDR6 VRAM - 512 GB & 2 TB SSD models - micro SD card slot for expanded storage/ - portable catalogue - Internal power supply, AC power 110-240V I/O - DisplayPort 1.4 - Up to 4K @ 240Hz or 8K@60Hz - Supports HDR, FreeSync, and daisychaining - HDMI 2.0 - Up to 4K @ 120Hz - Supports HDR, FreeSync, and CEC - Ethernet 1 Gbps - USB-C 10 Gbps, 3.2 Gen 2 - 4x Type USB-A ports - 2x USB 3 in the front - 2x USB 2 in the rear - 2×2 Wi-Fi 6E, dedicated BT antenna - Integrated Steam Controller 2.4GHz radio Valve is aiming to make the Steam Machine able to play your entire Steam library, targeting 4K @ 60FPS and using upscaling techniques to achieve this. Its semi-custom AMD RDNA 3 GPU is said to be equivalent to an RTX 4060 or RX 7600M. Like the Steam Deck, games will be “verified” for the Steam Machine. Who is The Steam Machine For? At face value, the Steam Machine won’t immediately appeal to PC gamers who already have their ideal (or more powerful) rigs set up. Valve is specifically looking at the bigger picture with the device by breaking into the console market with its unique hybrid system. The appeal boils down to being able to access and play your library of Steam games on your TV from the comfort of your couch in the living room, just as you would a regular home console. If you don’t have the money to invest in building a good PC (which can be quite costly) but have a gaming setup on a desk, the Steam Machine will probably feel right at home as it can be connected to your gaming monitor. Things to Consider Before you take the plunge on the Steam Machine, there are some things to consider first. The device’s 8 GB of VRAM could pose a problem for future AAA games, especially if you want to run them at 4K or ultra settings. The Steam Machine isn’t entirely modular like a PC tower, meaning you can’t upgrade your GPU – you won’t have as many options to customise your hardware. Finally, there’s the price. Valve hasn’t officially announced the price of the Steam Machine yet but most predict it will land comfortably in the $500-600 range, especially if it intends on competing in the console market and being the most affordable option into PC gaming right now. There’s also a chance that it will cost much more than that, so brace yourself for that whiplash. Valve hasn’t announced a release date for the Steam Machine yet – it’s currently pinned to release sometime in 2026 – but we’ll keep you updated as soon as we learn more. Original article on GLITCHED
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