NVIDIA plans to officially roll out its new DLSS 5 technology this week after it leaked a few days ago and has essentially taken over the internet. The company says the latest DLSS 5 tech aims to push real-time graphics closer to photorealism by using an AI-generated filter that enhances game visuals.
NVIDIA calls this new technology 3D-guided neural rendering technology. However, by the look of things, users have been able to create the same experience using all sorts of games and content by just applying DLSS 5 as a filter to whatever they are doing.
Regardless, the official rollout of DLSS 5 is expected to take place tomorrow, 3 September at around 9pm PT, which would be 6am South African time on 4 September. The tech will be available for RTX 50 Series GPUs across the board in desktops and notebooks, but the feature comes at a heavy cost of resources.
NVIDIA shows that enabling DLSS 5 in some cases could essentially halve your frame rate in games in order to get the tech up and running. However, NVIDIA has improved the feature since it was originally announced. When it made its controversial debut earlier this year, NVIDIA was running the tech on two RTX 5090 GPUs. The same results are now possible on an RTX 5060.
DLSS 5 basically analyzes the rendered frame from a video game and scans for information such as motion vectors, textures, and models. It then uses a neural model to understand what is happening in the frame and how the in-game content is being compiled together to create the render.
NVIDIA says the artist’s content then remains intact as DLSS 5 isn’t changing the way the game was made but rather just enhancing what is already there.
Of course, the tech has had its fair share of backlash since its announcement in March, and even more so after this release date news. Gamers are upset that the “official” version of this tech isn’t available outside of the RTX 50 Series GPUs even though the leaked version was running just fine on earlier graphics cards. Gamers are also worried about the drastically different visuals in some examples.
NVIDIA explains it all in a long video below.
Original article on GLITCHED
Written by Marco Cocomello