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Kiryu-chan
13 June at 9:22
@Tea, whatever countries they may be, their citizens got good taste lol
Kiryu-chan
13 June at 9:13
I shelved Entropy : Zero 2 until I am done with my PC Stellar Blade run.

But in terms of interesting, for the last 1 or two Half Life fans in the audience; I highly recommend checking out Entropy: Zero 2
phreak
13 June at 9:02
Almost forgot Raidou remastered is next week! (Pays for pre-order before I forget. lol)
phreak
13 June at 8:56
Morning.

@tea: Working on my backlog but FINALLY starting Clair Obscur tonight.
You been playing anything interesting?
Tea
13 June at 8:46
Morning Everyone!
Tea
13 June at 8:46
Completely crazy - I would love to see which countries make up the bulk of those stats...
Kiryu-chan
13 June at 8:26
Also, Stellar Blade peaked at 180k concurrent players yesterday. Pretty damn impressive seeing as Spider-man 2 (which is from a colossal IP) couldn't clock 30k players on Steam release a few months ago.

I am very curious to see the weekend numbers.
Kiryu-chan
13 June at 8:21
@HaseoVII fully agreed. The thing is when you make games to make money you make games like Stellar Blade and Black Myth. The numbers speak for themselves. If you make a game to send a message, you make games like AC Shadows. Concord. Dustborn, Unknown 9, and any other nonsense involved with the likes of Sweet Baby Inc. The numbers never lie...
HaseoVII
12 June at 19:38
Wukong (nothing against Astro Bot but Wukong was robbed lol) and Stellar Blade have set the bar. Western devs need to step up.
HaseoVII
12 June at 19:32
Western devs are so afraid of making games that have attractive women, and that aren't inclusive to everyone. This may be a hot take, but I firmly believe that not everything needs to be inclusive. If everything catered to everybody, the world would be an incredibly boring and predicatable place
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Nexus is for gamers by gamers; for fans, by fans. The Nexus exists as a community hub for gaming and pop culture, aiming to produce content in a unique way, engaging our readers on their level. Still operating within the larger AWX family, Nexus was born out of our already-vibrant online community.

Striving to strike a balance between fandom and objectivity, the Nexus staff are intent on delivering balanced opinions and reviews. Not only is this a platform for reviews and opinions, but we will be your source for the latest and most relevant gaming news. Remembering the community aspect of Nexus, we intend to inform our readers in order to foster healthy discussion and debate around our shared interests.

It is important to note that our opinions are our own. Our staff review based on genres and titles that interest them, the games they would have played anyway. For a more indepth discussion concerning who we are, how we came to be, and how we approach our reviews please read welcome to Nexus!.

The Team

Sam Aberdeen

Sam Aberdeen

EDITOR-IN-CHIEF

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Jarred Milner

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EDITOR, WRITER

Sarcasm and irony are his greatest tools, sport, adventure and shooting all the fools. Platformers =admiration, horror games = contempt, plans to live forever or die in the attempt.

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So many games, so little time, and such terrible priorities.

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Will defend anything Dragon Ball. Occasionally has two-way conversations with himself. Has sleepless nights about Half-Life 3 confirmed.

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Vincent Kühl

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Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.

Robert de Wit

Robert de Wit

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Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.

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Our Scoring Policy

The scoring process of the Nexus is not unlike those of fellow review websites; however, given the unique approach and focus on tailored user experiences, writers are encouraged to review and discuss titles that interest them and in doing so, attract the interest of the broader community that share the same interest.

Each review is a writer’s personal opinion and that of the Nexus and is in no way associated with that of AWX or the AWX brand. Our writers work from an objective and fair policy, ensuring each review is unbiased and clearly scored for the user’s ease of interpretation. Any review scoring 5 or below, or a 10, is thoroughly discussed amongst the Nexus staff before the official score is published.

Below is a scale detailing the meaning of the numerical scores in our system. Reviews can be scored in integers of .5 and range from base numbers of 1 to 10.

10 - A truly memorable game. Perfection is impossible, but this game gets so much right that it’s difficult to focus on any flaws. A game that’ll stay on your shelf and be pulled out over and over again like your favourite book.
9 - An excellent game that does something new really well, or perfects an existing design. Very close to perfect, but let down by a few nagging problems that just can’t be ignored.
8 - A really great game that everyone could enjoy even with a few weaknesses in design. A title that fans of the genre can consider essential but also a great introduction to the genre for new players.
7 - A great game, especially for fans of the genre, let down by weaknesses on the technical side or by some poor design choices that may frustrate other players.
6 - A good game that may not offer a wildly different experience but defines itself with one or more distinct elements (gameplay mechanics, setting, narrative etc.)
5 - A solid game that neither excels nor fails at any element. A game that exists purely for a player to go through familiar motions with no attempt to set itself apart. Alternatively, a game that excels in one element (e.g. gameplay mechanics) while failing at another (e.g. incoherent narrative).
4 - A weak game that may have some value for fans of the genre but is crippled by too many problems.
3 - A bad game with too many issues across all design elements (technical, mechanics, narrative, presentation etc.).
2 - An awful game that may be a technical mess or display a complete lack of effort from the developers.
1 - An abomination. Essentially broken from a technical standpoint or containing content so offensive it deserves no recognition.

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