It’s been a while since I’ve played an action game with combat as good as Phantom Blade Zero. Unlike many modern action titles which borrow a few too many elements from From Software’s rulebook, developer S-GAME wisely chose to pave its own path, creating some of the most frenetic, brutal and stylish moment-to-moment combat that I simply could not put down even after a couple dozen hours. Where its story may not grip you, rest assured its gameplay will.
Phantom Blade Zero is a wuxia action game with light role-playing elements. You assume the role of Soul, an elite assassin for a powerful shady organisation known as the Order. However, when Soul is killed and framed for the murder of the Order’s patriarch, he’s given a second chance at life by a mysterious entity and now has a set number of days to prove his innocence, unravel a deeper conspiracy, and clash with the Order’s members.

That’s the gist of Phantom Blade Zero’s story because from here on, most of the plot is unravelled through codexes, pages dotted around environments, and scattered notes. It’s your job to piece everything together as the story progresses, which brings me to the game’s one and only minor misstep. While this mechanic works in From Software’s Soulslike games because those titles are so lore-dependent and intentionally fractured, Phantom Blade Zero attempts to tell a much heavier story filled with twists and turns. By design, this scattered approach to unravelling the game’s plot works against it sometimes. It’s hard to get attached to what’s going on when you’re bombarded by names, terminology, and plot advances that might make little sense if you missed some crucial notes.
Likewise, cutscenes may play out that sometimes fail to get you emotionally invested in what’s happening because Phantom Blade Zero trusts players to figure things out for themselves, maybe to a fault. It doesn’t help that fragments of vital stories are hidden or difficult to come across on your journey, so you can quickly get detached from the narrative if you miss them. Luckily, the latter half of the game brings the narrative back into focus but for the most part, it might be easy for the game’s story to get completely lost on players initially.

Once the story is pieced together, I think it’s actually good for what it is. It’s not a tale we haven’t heard before, and some might immediately draw comparisons to older martial arts films with similar plots, but it works in keeping players invested, at least towards the back half of the game. That said, I can forgive most of these grievances because the narrative framework is just a backdrop to the true heart and soul of Phantom Blade Zero: its combat.
Phantom Blade Zero’s combat explodes on-screen with confident style, energetic bursts of action, and clashing of swords that never stopped being impressive and bonkers.


The combat is simple enough to wrap your head around but also complex enough that it incentivises you to get good at learning the ebb and flow of certain weapons and combos.


Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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Overview
S-GAME
S-GAME
PlayStation 5
28 October 2026
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To be serious. Glad it turned out so well. Looking forward to playing it