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IkariX
27 October at 15:50
@Tea I want to play it so bad.
Tea
27 October at 14:15
@vector I agree- You know which deluxe edition pleasently surprised me recently ....STAR WARS: Galactic Racer Deluxe Edition

Epic steelbook and packaging for the price!
UmarB
27 October at 11:58
@phreak yeah man, gosh. The Big 3 prime were peak anime days and each anime had incredible arcs. I still remember when Naruto transitioned into Shippuden, I was hype for weeks lol Simpler times hey
Zombia
27 October at 11:44
@Vector

It's one of my most hated things when companies/publishers decide to make their collector's editions exclusive to their own personal web stores. The CE for Ace Combat 8 Wings of Theve is something I would have instantly bought if it was available locally or through normal channels.

Square Enix is also notorious for doing this with their games and it will never not tick me off
VectorTwoSix
27 October at 11:24
I gotta say, I'm a bit disappointed with Ace Combat having such a lousy "Deluxe" edition. Basically just a different cover art and some trivial digital stuff. Same case, nothing special inside.

I know there's a steelbook announced somewhere, but I'm guessing not here. Not a criticism of Nexus Hub of course.
Blaze
27 October at 11:13
Really sad to see the Bleach anime end, but Kubo and Pierrot did an amazing job with the TYBW. The anime ending is also a massive step-up from the manga. Will forever be one of my fav shows.
Tea
27 October at 10:36
Hey guys - We have listed the AOT 3 steelbook for PS5 - Just checking if there is interest in the Nintendo Switch 2 version?
phreak
27 October at 10:09
But yeah...Bleach is my all time fav series. I knew the end was coming, but still. Seriously sad
phreak
27 October at 9:46
@UmarB: Remember the prime of the Big 3?
Where we would weekly get new eps and manga chapters of Bleach, Naruto and One Piece?
Miss those days.
phreak
27 October at 9:45
@UmarB: Good memories!

@eYss: if you want to watch it in SA, it's on disney+
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Review

Review: Phantom Blade Zero

Edge of soul.

by Sam Aberdeen on 26 October, 2026
Reviewed on PlayStation 5 Pro

    8   1

     

It’s been a while since I’ve played an action game with combat as good as Phantom Blade Zero. Unlike many modern action titles which borrow a few too many elements from From Software’s rulebook, developer S-GAME wisely chose to pave its own path, creating some of the most frenetic, brutal and stylish moment-to-moment combat that I simply could not put down even after a couple dozen hours. Where its story may not grip you, rest assured its gameplay will.



Phantom Blade Zero is a wuxia action game with light role-playing elements. You assume the role of Soul, an elite assassin for a powerful shady organisation known as the Order. However, when Soul is killed and framed for the murder of the Order’s patriarch, he’s given a second chance at life by a mysterious entity and now has a set number of days to prove his innocence, unravel a deeper conspiracy, and clash with the Order’s members.



That’s the gist of Phantom Blade Zero’s story because from here on, most of the plot is unravelled through codexes, pages dotted around environments, and scattered notes. It’s your job to piece everything together as the story progresses, which brings me to the game’s one and only minor misstep. While this mechanic works in From Software’s Soulslike games because those titles are so lore-dependent and intentionally fractured, Phantom Blade Zero attempts to tell a much heavier story filled with twists and turns. By design, this scattered approach to unravelling the game’s plot works against it sometimes. It’s hard to get attached to what’s going on when you’re bombarded by names, terminology, and plot advances that might make little sense if you missed some crucial notes.

Likewise, cutscenes may play out that sometimes fail to get you emotionally invested in what’s happening because Phantom Blade Zero trusts players to figure things out for themselves, maybe to a fault. It doesn’t help that fragments of vital stories are hidden or difficult to come across on your journey, so you can quickly get detached from the narrative if you miss them. Luckily, the latter half of the game brings the narrative back into focus but for the most part, it might be easy for the game’s story to get completely lost on players initially.



Once the story is pieced together, I think it’s actually good for what it is. It’s not a tale we haven’t heard before, and some might immediately draw comparisons to older martial arts films with similar plots, but it works in keeping players invested, at least towards the back half of the game. That said, I can forgive most of these grievances because the narrative framework is just a backdrop to the true heart and soul of Phantom Blade Zero: its combat.

Phantom Blade Zero’s combat explodes on-screen with confident style, energetic bursts of action, and clashing of swords that never stopped being impressive and bonkers.


Taking some heavy inspiration from films like Jet Li’s Hero - with Donnie Yen providing supervision on the game’s movement and choreography - Phantom Blade Zero’s combat explodes on-screen with confident style, energetic bursts of action, and clashing of swords that never stopped being impressive and bonkers. Rather than trade blows and carefully wait for openings, S-GAME’s design philosophy rewards an extremely aggressive playstyle. With two light and heavy attacks, Soul can string together combos that collide with opponents, even as they’re attacking. It’s up to the player to deduce the right, very tight timing to parry, counter, and retain an aggressive, fast offence. Playing the game with a patient, defensive Soulslike mindset is probably going to get you swiftly killed. You have to detach from that way of playing and get on board with Phantom Blade Zero’s flow because once you do, it’s some of the most rewarding combat you’ll ever experience.



Soul can be equipped with a variety of weapons, some smaller and faster while others are larger, but even the largest weapons are swung around with surprising speed and agility. How this ties into the frenetic velocity of gameplay is the fun part. Most weapons encourage a faster pace to be used effectively. The combat is simple enough to wrap your head around but also complex enough that it incentivises you to get good at learning the ebb and flow of certain weapons and combos. This leaves plenty of room for experimentation, especially with Soul being able to carry two primary weapons and two secondary weapons. Switching between weapons can be done seamlessly in a combo, but there’s a cooldown between switching to prevent spamming, meaning every swing and carefully-timed switch-out has to be purposeful and planned. A resource called sha-chi also dictates your “stamina” usage, and instead of being directly tied to a dwindling bar, the metre can be replenished with continuous attacks or weapon switches to land more devastating heavy blows. This works in perfect synergy with the game’s fast, aggressive pace.



Special attacks called Power Surges can be unleashed depending on the weapon, and they’re some of the most agile, hard-hitting attacks in the game. They can be flexibly integrated into combos, resulting in the combat’s great forward momentum where you never feel like any enemy or boss fight is too overwhelming with a little creativity and mindful knowledge of the tools at your disposal.

The combat is simple enough to wrap your head around but also complex enough that it incentivises you to get good at learning the ebb and flow of certain weapons and combos.


On that note, the boss fights in Phantom Blade Zero are stacked to the brim. For the most part, fights against larger-than-life foes or monstrous creatures are carefully reserved for the spectacle. While there are some excellent cinematic moments that arise from the bigger boss encounters, the thrill ultimately comes from the human-sized, faster foes who provide the greatest challenges in the game. They can easily match your speed and hostility, and that’s where the combat can become extremely intense and heart-pounding, constantly (and I mean constantly) keeping you on your toes. I haven’t felt a rush like this since playing Sekiro: Shadows Die Twice and that should say a lot.



It’s difficult to label Phantom Blade Zero’s combat as anything other than, well, flawless. This coming from a fan of martial arts films, particularly its inspirations like Hero, Crouching Tiger Hidden Dragon and The Grandmaster - it put a huge smile on my face and I got so absorbed into it, it carried me through to the game’s completion at around the 30-hour mark (that’s also missing a bunch of side content while mostly beelining the main path).

On the technical side of things, I initially began playing Phantom Blade Zero on PC and quickly realized this might not be the most optimal way to experience it. Even with a modest RTX 5060 and plenty of tinkering with the settings, I still experienced choppy framerates at times and an annoying save bug that forced a reinstall. I eventually switched over to PS5 Pro and finished it there, encountering little to none of the same problems I had on PC. On its merits, I’ll consider the PS5 version of the game as the one I’m mainly basing this review on, but it should be known that S-GAME will need a few more patches and updates to bring the PC version up to scratch.



Presentation-wise, Phantom Blade Zero is a gorgeous game. Appropriately dark and grim with washed out colours, the use of more vibrant hues and colour palettes really stands out as a result. It has a very distinctive art style that meshes well with its dark fantasy world. The voice acting is also terrific across the board and S-GAME shows plenty of passion for its wuxia roots combined with dark fantasy, horror, and steampunk. It’s a collision of styles that works wonderfully.

I can confidently say that Phantom Blade Zero is one of the best action games of the decade. The combat is outstanding, rewarding a far more aggressive playstyle than I expected. Thanks to extraordinary motion capture work and a reverence for martial arts cinema and Chinese history and mythology, it creates a splendid fusion of styles and inspirations that gives it a distinct identity. Where the story stumbles, the gameplay picks it right back up and I think players itching for a thrill ride unlike any other will definitely find that Phantom Blade Zero delivers thrills in spades.

PS5/PC Review codes provided by S-GAME

9.5
Truly outstanding combat
Mo-cap work (with Donnie Yen's input) is phenomenal
Visually gorgeous with a distinct presentation
Inspired setting and fusion of different styles
Fast-paced, extremely aggressive gameplay is so refreshing
Scattered approach to storytelling might leave some a little cold and confused
Performance issues on PC
9.5
Reviewed on PlayStation 5 Pro See our scoring policy here

Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 1 comments

phreak
Soo...you're saying it's ok? lol
To be serious. Glad it turned out so well. Looking forward to playing it

Please login to post comments.


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Overview

Developer

S-GAME

Publisher

S-GAME

Platform

PlayStation 5

Release date

28 October 2026

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