I've had the honor of playing Astro's Playroom (and a few other titles) on the PlayStation 5's DualSense controller, and I knew it was love at first sight and touch. PlayStation's initial overblown marketing of the DualSense made little sense as I originally assumed it to be yet another evolution of the DualShock 4 with added gimmicks in its adaptive triggers and haptic feedback - mere buzzwords for me that didn't actually give me a good sense of what it was. After seeing Geoff Keighley have fun blowing into the controller to spin a fan in Astro's Playroom, I knew this was something that could only be felt to be believed. And believe me now, it's a game-changer.
I booted up Astro's Playroom for the first time and almost immediately felt just how drastically different an experience this was going to be by simply holding the controller. Suddenly, the veil of gimmicky adaptive triggers and haptic feedback fell away, and now I can't praise these features enough. The added immersion they provide to games on the PS5 is absolutely mindblowing, and in the few moments of stumbling around breaking crates and pulling wires to unlock new gear, I was hooked on the notion that I was experiencing something that felt truly next-gen.
Basically, any and all interactions with the world and characters are felt in the tiniest vibrations and rumbles in the DualSense.
I can't begin to imagine how this will significantly boost the immersion of a game like Horizon Forbidden West...
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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The PS5 controller does look might tasty