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Vernon1711
09 October at 13:24
@VectorTwoSix

For now I would not be hopeful, this article was released https://wccftech.com/phantom-blade-zero-playstation-5-pulled-listings-no-physical-edition/ that shows for now, there is no intention for a physical release, maybe it will be like Black Myth Wukong where they will release physical later

Possibly after the timed exclusivity ends
VectorTwoSix
09 October at 13:11
Look I'm really excited for Phantom Blade Zero, but I refuse to buy it digitally. Much like Black Myth Wukong, I will wait if I have to, but if you're getting a physical, please sign me up (I heard rumours there would be some physicals released).
IkariX
09 October at 13:06
@Phreak

I'm very excited for FF Resonance.

I'm going to binge play Hellraiser the whole weekend. It's so freaking good. Hellraiser: Revival has such sights to show you.
DarkwingDuck
09 October at 12:11
For Hellraiser
DarkwingDuck
09 October at 12:11
@Tea I pre-ordered but forgot to EFT. When would I get my copy?
phreak
09 October at 10:19
@tea: Excited for FF Resonance. What you looking forward to next?
Vernon1711
09 October at 9:55
And here I was pondering yesterday if I should get it or not and decided to order a copy because it was a Physical Disc

Glad I made that decision lol
Tea
09 October at 9:30
Guys we are sold out on Hellraiser: Revival. Stock shortage in SA as people neglected to preorder and the distributor brought in limited units.

More should arrive in just two weeks
Tea
09 October at 9:29
@Phreak & everyone - Morning!!
Tea
09 October at 9:29
@Vector - Customs is pending clearance on the SA stock of Ace Combat - Should be with us soon - moment it arrives form the distributor - we will notify you guys
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Feature

Hands-On: Why The DualSense is a Game-Changing Controller

by Sam Aberdeen on 13 November, 2020

    3   2

     

I've had the honor of playing Astro's Playroom (and a few other titles) on the PlayStation 5's DualSense controller, and I knew it was love at first sight and touch. PlayStation's initial overblown marketing of the DualSense made little sense as I originally assumed it to be yet another evolution of the DualShock 4 with added gimmicks in its adaptive triggers and haptic feedback - mere buzzwords for me that didn't actually give me a good sense of what it was. After seeing Geoff Keighley have fun blowing into the controller to spin a fan in Astro's Playroom, I knew this was something that could only be felt to be believed. And believe me now, it's a game-changer.



I booted up Astro's Playroom for the first time and almost immediately felt just how drastically different an experience this was going to be by simply holding the controller. Suddenly, the veil of gimmicky adaptive triggers and haptic feedback fell away, and now I can't praise these features enough. The added immersion they provide to games on the PS5 is absolutely mindblowing, and in the few moments of stumbling around breaking crates and pulling wires to unlock new gear, I was hooked on the notion that I was experiencing something that felt truly next-gen.

Basically, any and all interactions with the world and characters are felt in the tiniest vibrations and rumbles in the DualSense.


How these features work on the DualSense controller is something that simply needs to be felt, because I find it difficult to put into words just why it's so fantastic. Basically, any and all interactions with the world and characters are felt in the tiniest vibrations and rumbles in the DualSense. Astro's footsteps are even captured in the small tip-taps of the DualSense's haptic feedback, where you feel each and every movement of the character as they waddle around and engage in the levels around them. The adaptive triggers also play a huge part in how the controller locks the player into that immersion. The most astounding detail is how it feels when the triggers force resistance depending on the item. For example, Astro's springy suit feels like you're winding up a spring to unleash it, while pulling down on the bow creates a realistic resistance akin to actually feeling the strain of the weapon in real life.



The triggers will feel heavier, fight back, and create a terrific amount of resistance to simulate the feeling of each action. I can't begin to imagine how this will significantly boost the immersion of a game like Horizon Forbidden West, where the bow is Aloy's bread and butter; or otherwise, feel the weight of Kratos' axe as he summons it back into his grasp with a thunderous grip. This also spells something wonderful for first-person shooters, which will simulate the clatter and recoil of guns. If anything, I hope Sony realizes the potential of a new Killzone or Resistance game taking full advantage of the DualSense's features.

I can't begin to imagine how this will significantly boost the immersion of a game like Horizon Forbidden West...


However, as marvelous as the adaptive triggers feel, the haptic feedback adds another layer of innovation to the DualSense. What started as the rumble feature on the DualShock 2 - and carried over to each new iteration of PlayStation's controller - has now been fully realized in an almost 4D experience. The authentic rumble of the controller in direct reaction to the game ensures players feel almost every tiny vibration and minute detail - and I do mean literally everything. From Astro's collision with enemies to Miles Morales bouncing off buildings and hitting objects, your hands process this information through the smallest of vibrations, thus creating a far more immersive experience than any other controller I've played on before.



As far as aesthetics go, the DualSense is a bulky controller with a little more weight than the DualShock 4. It rests comfortably in your hands, echoing some of the more curvy grips of the Xbox controller. However, this was the right decision for the PS5. I always felt the DualShock 4 - while a great controller - to be a bit clumsy in its overall shape. After numerous hours of play, the aches can settle into your palms. However, thanks to the slightly widened grips of the DualSense, it sits at a more comfortable angle that might alleviate much of that pain.

Of course, we have to talk about the sustainability of these features. After all, DualShock 4 boasted its own set of features - like the motion controls and lightbar - only ever taken full advantage of in few games, like Until Dawn. So far, it seems like third-party support for the DualSense has been a little more welcoming, but it remains to be seen if the adaptive triggers and haptic feedback will be implemented fully for many third-party games, or it it will remain under Sony's first-party titles only. Regardless, these are great additions to the controller that have the potential to be a refreshing change for how we engage and interact with video games to come.



While I work on the full review for the PlayStation 5, I just had to get out how marvelous the DualSense controller is in its own article. Having experienced the features on Astro's Playroom, Spider-Man: Miles Morales, and Demon's Souls, I can confidently say that - given the attention and time to really flesh out the new adaptive triggers and haptic feedback - the DualSense could potentially be something special. It's undoubtedly one of the driving forces behind the PS5's next-gen immersion and success, and topping it off with the fast SSD and other great features, makes Sony's new console feel like the ideal home for now to experience the new generation of consoles early.


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 2 comments

Tebulot
I can't remember now, is there anything significant about the new Xbox gamepads? Or are we waiting for an Elite version?
The PS5 controller does look might tasty
Lurch
Even as a fan of the Xbox gamepads since I got an X360, the Dualsense felt incredible, heavier and felt more solid. Keen to feel the haptic feedback and adaptive triggers in action.

Please login to post comments.


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