Simply keeping on top of the steady release of “AAA” game is challenging enough these days, with a larger market than ever before, and a massive number of devs and publishers trying to sate that demand. Unfortunately, that often means far too many good indie titles fly under the radar without the recognition they deserve. This weekly post aims to highlight some of those games we’ve got around to playing but never got around to reviewing.
Steamworld Dig: A Fistful of Dirt
This fantastic steampunk/western-flavoured 2D-platformer, from small Swedish developers Image & Form Games, initially emerged on the Nintendo 3DS, before getting several HD ports to the other consoles and PC. The premise is simple and there’s very little in the way of direct story-telling outside of the intro and outro, but the satisfying gameplay loop and charming presentation will keep you hooked. Rusty, a mining steamboat, strolls into the town of Tumbleton to discover why his uncle has sent him the deeds to his mine. After finding his uncle long dead, he sets out to explore the depths below the town and discover what mysteries lie below. You progress from simple dirt and rock caves, to the toxic ruins of the former human civilisation (all mutated into “Shiners”), and finally into the high-tech realm of Vectron to defeat the final boss.
Gameplay, at its simplest, revolves around digging through the earth, recovering ore that you can sell in town for the currency needed to upgrade your gear, while keeping an eye out for unique caves that contain devices which grant Rusty new steam-powered abilities (like a sprint, double jump, and drill-arm). There are some light survival-ish mechanics, like keeping an out for pools of water to recharge your steam tank or coal for your lamp, and you can collect any dropped ore from your corpse location if you die. Thankfully, these mechanics are rarely punishing and never impede your progress.
The game is described as having Metroidvania elements, but the skills you unlock are only ever useful for pushing farther downwards, making for a mostly linear experience (aside from one late-game task). It’s also described as having randomised levels (excluding the aforementioned caves and town), but there’s a limit to how varied you can make a stack of dirt and rock; I've never noticed any obvious differences after several playthoughs. There is combat, but it rarely evolves beyond keeping some distance from your foe and smacking them with a pick axe, drill-arm, steam-powered fist, or perhaps some lobbed dynamite; mobility and positioning is important for some foes but it's not the focus of the game.
The best thing about Steamworld Dig is how well the it supports both brief play sessions and marathon sessions. Pacing is near-perfect as ore becomes more valuable as you descend, ensuring each trip back to town generates more profit, which in turn ensures there’s always something to upgrade, while the ability unlocks are evenly spaced, rarely more than 20 minutes apart. Progress feels rapid and impactful, and the biggest downside to some may be the relatively short playtime (maybe 6ish hours for your first run). Longevity comes in the form of challenges offered by the achievements/trophies; beating the game in 2h30min, beating the game without dying, finding all secrets, or “sequence breaking” the game by dynamite-jumping to locations you’d normally access much later). Steamworld Dig, along with the rest of the series I’ll discuss below, are permanently installed on my PS Vita as they are perfect for long trips.
You can pick up Steamworld Dig on PC, PlayStation 4/Vita, Xbox One, and Nintendo Switch.
So many games, so little time, and such terrible priorities.
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