Despite concluding with several dangling plot threads (ensuring we got a rubbish sequel), my recent replay of Monolith Productions’ Condemned: Criminal Origins reminded me of everything I loved about the game when I played it in 2006: the seemingly ordinary characters thrown into horrific situations; the everyday locations that feel familiar yet terrifying; the slow, methodical approach to combat; the risk-reward system with weapon choice, and the simple entry tool design to progression. Despite lacking any focus on stealth, it had me often thinking about the equally methodical and deliberately-paced Alien Isolation (which is a good thing, if you were wondering).
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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