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Cathal
03 November at 6:45
That sucks.

During shipping?
Feel like I've seen tons of people on Reddit and elsewhere complaining about cancellations on the Steelbook, so supply seemed like it was always an issue
Zombia
03 November at 1:37
@VectorTwoSix isn't it sold out completely in Europe ?
dasco144
02 November at 22:29
Yeah, it's quite sad.
Still deciding what to do.
@VectorTwoSix did you find a store in Europe that has stock?
VectorTwoSix
02 November at 18:40
Steelbooks sadly got lost. I'm headed to Europe next week so I'll just pick it up there.
Cathal
02 November at 18:14
What news is this about Control @VectorTwoSix?
IkariX
02 November at 16:07
I really feel bad for @Tea and the rest of Nexus staff. Can't think that delays are nice for them. Especially the great lengths NexusHub goes to, to get these physical releases for us.

I'm just grateful that NexusHub manages to get hold of these niche titles that I love so much. We'd be screwed otherwise
VectorTwoSix
02 November at 15:49
Just saw the news about Control Resonant - really sad, but that's the state of SA shipping I guess.

What does this alternate version look like exactly?
UmarB
02 November at 15:35
Sony's decisions has slowly eroded my faith in the company but there's not much recourse given the state of tech these days. I'm likely riding the PS5 gen into the sunset because PC parts keep going up and up and the PS6 is definitely going to have a disgusting price tag. So I'm mostly just enjoying games where I can. I'm not buying GTA6 but I did buy Phantom Blade and I'll likely double dip for the physical.

Not to say people shouldn't vote with their wallets, because that's ultimately what everyone should do. But at this point in time, I'm more worried about AI. I don't think I can even care about Sony lol
IkariX
02 November at 15:06
@Haseo

I think Sony is going to get a reality check. They know that physical stills sells very well outside of America the Land of the Fat.

Putting all their eggs in 1 basket with the American market is going to blow up in their faces. I have quite the choice words on how I feel about Sony.

But I am sure @Tea will have a heart attack reading what I would post on the chatbox. But Sony has lost my business forever.

But we'll see what the NO PHYSICAL NO BUY guys do when GTA6 release day comes. I bet most of them will be the hypocrites they are and buy it.
IkariX
02 November at 15:03
@KnightFall500

What I can tell you is that Hellraiser Revival became on of my favourite games so far I've played this year. It was an amazing experience from start to finish. I liked it so much that I replayed it straight after finishing it.
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Feature

Lockdown Gaming Day 10: Portal

by Sam Aberdeen on 05 April, 2020

    3   1

     

As South Africa enters its 21-day lockdown in order to combat the spread of the coronavirus, it has left many civilians in the isolation of their homes. Many see this as a great opportunity to spend quality time with some family and loved ones, while others cherish diving into forms of entertainment to occupy their time and pass the weeks (when not working remotely, in that case). To cushion some of the tedium, Nexus has decided to create a daily feature in which we recommend games of varying lengths and content that could pass the time. Our tenth recommendation in Lockdown Gaming is cake... and the cake is a lie... Let's take a brief look at Valve's Portal.



Valve were once at the top of the gaming industry when they were developing one classic video game after another during the 2000s (in a way, with Steam, I guess they still are at the top of the gaming industry, albeit in a different way). Aside from the Half-Life series which pretty much solidified their position as one of the greatest revolutionary developers of our time, another small series crept its way through the hype machine and surprised fans in a few more ingenious ways than their juggernaut franchise. This unassuming game was Portal, a short detour from Half-Life's universe and one that, at the time, would set the gaming world alight.

To be honest, it wasn't until it's far more critically acclaimed darling sequel, Portal 2, did the Portal games really sneak their way into the mainstream limelight. However, today I'd like to talk about that first pivotal game. The sequel has gone on to become one of my favourite games of all time, but looking back at its predecessor, we can see the building blocks already forming that would inevitably escalate the levels of innovation we'd come to expect from any sequel at Valve (and sadly never a trilogy, it seems).



Portal released on PC back in 2007, and took the gaming world by storm. Like it's grown-up and filthy rich cousin, Half-Life, Portal showed signs of clever game design and extraordinary writing that even surpassed Half-Life in many regards. It wisely chose to lean more heavily into dark comedy than seriousness, resulting in a game that could be as meta and satirical as it wanted to, all the while getting away with a great sarcasm and witty sense of humour from its iconic antagonist, GLaDOS, that I still see as my mechanical pixel spirit animal.

Despite consisting of only a couple of dozen short puzzle levels (which can be completed in under 3 hours), Portal's gameplay was simple yet intricate: playing as Chell, you wake up in the Aperture Facility well in the future and are subjected to a series of grueling "tests" by the AI overseer, GLaDOS (with the promise of cake at the end). Using nothing but a portal gun (shooting blue and orange portals with entrance/exit points), players must solve increasingly challenging puzzles to escape the facility and discover the truth behind what had happened there years ago.



Portal's gameplay is nothing short of perfection. It exhibits all the fluid, polished qualities of the Half-Life series while injecting its own spin on some groundbreaking physics in gaming. To date, few games have even come close to replicating Portal's physics or its terrific dialogue. Dare I say, next to The Stanley Parable, the Portal series features some of the smartest writing I've ever seen in video games. Period. It can be tongue-in-cheek one minute, darkly comedic the next, and unexpectedly dramatic thereafter, resulting in a constant shift of emotions and feelings that just grabs your senses and takes you on a rollercoaster. And it achieves all of this in less than 3 hours.



So to keep it brief, should you play Portal during the lockdown? The short answer is yes, absolutely. As mentioned before, it's not a long game and will only take you a few hours (or a good afternoon) at most to complete, but that's enough reason to experience exactly why Valve is so celebrated in the gaming industry. I believe Portal contributed to that view of the company greatly, and when it's sequel rolled around, it only further proved that they were unprecedented masters of their craft. Now all we can do is wait until Gabe Newell realizes there's a number after 2.

Other Lockdown Gaming Features:

Lockdown Gaming Day 1: Skyrim Special Edition
Lockdown Gaming Day 2: Persona 5
Lockdown Gaming Day 3: Fallout 4
Lockdown Gaming Day 4: NieR: Automata
Lockdown Gaming Day 5: Bloodborne
Lockdown Gaming Day 6: Anthem & Fallout 76
Lockdown Gaming Day 7: Alien: Isolation
Lockdown Gaming Day 8: Final Fantasy VII
Lockdown Gaming Day 9: Grand Theft Auto: San Andreas

Remember to visit the South African Coronavirus Website for more information on safety and prevention tips. Stay safe!

Emergency Hotline: 0800 029 999
WhatsApp Support Line: 0600-123456


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

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