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Cathal
03 November at 6:45
That sucks.

During shipping?
Feel like I've seen tons of people on Reddit and elsewhere complaining about cancellations on the Steelbook, so supply seemed like it was always an issue
Zombia
03 November at 1:37
@VectorTwoSix isn't it sold out completely in Europe ?
dasco144
02 November at 22:29
Yeah, it's quite sad.
Still deciding what to do.
@VectorTwoSix did you find a store in Europe that has stock?
VectorTwoSix
02 November at 18:40
Steelbooks sadly got lost. I'm headed to Europe next week so I'll just pick it up there.
Cathal
02 November at 18:14
What news is this about Control @VectorTwoSix?
IkariX
02 November at 16:07
I really feel bad for @Tea and the rest of Nexus staff. Can't think that delays are nice for them. Especially the great lengths NexusHub goes to, to get these physical releases for us.

I'm just grateful that NexusHub manages to get hold of these niche titles that I love so much. We'd be screwed otherwise
VectorTwoSix
02 November at 15:49
Just saw the news about Control Resonant - really sad, but that's the state of SA shipping I guess.

What does this alternate version look like exactly?
UmarB
02 November at 15:35
Sony's decisions has slowly eroded my faith in the company but there's not much recourse given the state of tech these days. I'm likely riding the PS5 gen into the sunset because PC parts keep going up and up and the PS6 is definitely going to have a disgusting price tag. So I'm mostly just enjoying games where I can. I'm not buying GTA6 but I did buy Phantom Blade and I'll likely double dip for the physical.

Not to say people shouldn't vote with their wallets, because that's ultimately what everyone should do. But at this point in time, I'm more worried about AI. I don't think I can even care about Sony lol
IkariX
02 November at 15:06
@Haseo

I think Sony is going to get a reality check. They know that physical stills sells very well outside of America the Land of the Fat.

Putting all their eggs in 1 basket with the American market is going to blow up in their faces. I have quite the choice words on how I feel about Sony.

But I am sure @Tea will have a heart attack reading what I would post on the chatbox. But Sony has lost my business forever.

But we'll see what the NO PHYSICAL NO BUY guys do when GTA6 release day comes. I bet most of them will be the hypocrites they are and buy it.
IkariX
02 November at 15:03
@KnightFall500

What I can tell you is that Hellraiser Revival became on of my favourite games so far I've played this year. It was an amazing experience from start to finish. I liked it so much that I replayed it straight after finishing it.
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Feature

Lockdown Gaming Day 7: Alien: Isolation

by Sam Aberdeen on 02 April, 2020

    2   2

     

As South Africa enters its 21-day lockdown in order to combat the spread of the coronavirus, it has left many civilians in the isolation of their homes. Many see this as a great opportunity to spend quality time with some family and loved ones, while others cherish diving into forms of entertainment to occupy their time and pass the weeks (when not working remotely, in that case). To cushion some of the tedium, Nexus has decided to create a daily feature in which we recommend games of varying lengths and content that could pass the time. Our seventh recommendation in Lockdown Gaming is not without some irony, but it is one of the most intense survival horror experiences in gaming; the wonderful Alien: Isolation.



In 2014, developer Creative Assembly made an incredible survival horror game that sadly may have flown under the radar of many gamers at the time. Since then, it has gained a cult following, and rightfully earned its place in the halls of gaming's horror greats. I'm of course talking about Aliens: Colonial Marines- Sorry, I stuttered, I mean Alien: Isolation.

Alien: Isolation is basically the 1979 Ridley Scott classic morphed into a video game, down to the tense, palpable atmosphere and strong emphasis on - you guessed it - the overwhelming feeling of isolation. Instead of playing as Sigourney Weaver's Ellen Ripley, you instead play as her daughter, Amanda Ripley. Set 15 years after the events of that original film, Amanda comes across the Nostromo's flight recorder. Desperate to track down her mother's location, Amanda stumbles upon a gigantic space station. She soon learns that it's mostly abandoned, and a familiar foe now stalks its vents.



Alien: Isolation felt like a godsend when only the previous year, the Alien gaming series had been violently tainted with Aliens: Colonial Marines, one of the worst video games of the last decade. Isolation came along and breathed life back into not just the survival horror genre - which had been on a tragic downward spiral ever since Resident Evil 6 abandoned the genre to make a generic action shooter - but breathed a newfound confidence into the Alien series that felt remarkably faithful to the lore and tone of the universe. Isolation was one of the few video games to keep the horror genre afloat in 2014, which had a short supply of some effective genre standouts, joined by The Evil Within and P.T. on the better end.



Isolation works because it strips away all the action set piece fluff and hones in on creating an atmospheric horror experience. To that extent, it succeeds well beyond expectations. The game's highly intelligent A.I. is one of its highlights, and probably the biggest critical praise thrown its way by fans and critics. The xenomorph's ability to learn and adapt to your movement and paths meant that it never repeated a path of its own and always changed positioning, meaning no two playthroughs would ever be the same. Amanda roaming the empty hallways of the space station is eerie enough, but with a clever xenomorph mercilessly hunting you down by turning your own tactics against you, it made for a memorable and unique gaming experience that we rarely see done, even today.

Alien: Isolation's atmosphere is one of my favourite aspects of the game. The long stretches of hallways, the gloomy bedrooms, the dark vents, the barely functional electricity, it all culminates to create a haunting, terrifying feeling of helplessness that hasn't been successfully done to this extent since 1999's Silent Hill. Armed with, well, not many gadgets except for a radar device to track the alien's movements, and occasionally thrown a weapon to fend yourself with, Amanda's smarts became your smarts as you were suddenly playing a game of outwitting and outrunning the xenomorph.



Finally, Alien: Isolation is actually bloody scary. I know that's something that's thrown around a lot and hardly has any weight to it when talking about video games or films, but Isolation really deserves (and earns) that title more than any horror game I've played recently. Thanks to a terrific feeling of dread, some iconic soundtrack choices, brooding tension, and cleverly implemented A.I., Isolation rises above expectations and delivers the quintessential Alien survival experience that we've been waiting for in gaming.

So why should you play Alien: Isolation during lockdown? Considering that the title is fairly aged now, it should be affordable on store fronts for a relatively cheap price. On top of that, it's also surprisingly one of the longer horror games in recent memory. The main story should clock you around 20 hours to beat, which is quite lengthy in an age where horror games rarely breached the 10-12 hour mark. The weather is looking dreary, so why not snuggle up to one of the finest horror games of the last decade?



Other Lockdown Gaming Features:

Lockdown Gaming Day 1: Skyrim Special Edition
Lockdown Gaming Day 2: Persona 5
Lockdown Gaming Day 3: Fallout 4
Lockdown Gaming Day 4: NieR: Automata
Lockdown Gaming Day 5: Bloodborne
Lockdown Gaming Day 6: Anthem & Fallout 76

Remember to visit the South African Coronavirus Website for more information on safety and prevention tips. Stay safe!

Emergency Hotline: 0800 029 999
WhatsApp Support Line: 0600-123456


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 2 comments

Lurch
Despite running on a bit longer than it needed to, it's still one the best survival-horror games this generation and it's amazing it took Creative Assembly - a studio known for RTS games - to finally nail the look and feel of the Alien IP. Really hope this gets a sequel at some point as over 2 millions sales for this genre seemed likea success.
Coffeboy
so funny i just took this out today to try again,,, thanks for the great read

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