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Cathal
03 November at 6:45
That sucks.

During shipping?
Feel like I've seen tons of people on Reddit and elsewhere complaining about cancellations on the Steelbook, so supply seemed like it was always an issue
Zombia
03 November at 1:37
@VectorTwoSix isn't it sold out completely in Europe ?
dasco144
02 November at 22:29
Yeah, it's quite sad.
Still deciding what to do.
@VectorTwoSix did you find a store in Europe that has stock?
VectorTwoSix
02 November at 18:40
Steelbooks sadly got lost. I'm headed to Europe next week so I'll just pick it up there.
Cathal
02 November at 18:14
What news is this about Control @VectorTwoSix?
IkariX
02 November at 16:07
I really feel bad for @Tea and the rest of Nexus staff. Can't think that delays are nice for them. Especially the great lengths NexusHub goes to, to get these physical releases for us.

I'm just grateful that NexusHub manages to get hold of these niche titles that I love so much. We'd be screwed otherwise
VectorTwoSix
02 November at 15:49
Just saw the news about Control Resonant - really sad, but that's the state of SA shipping I guess.

What does this alternate version look like exactly?
UmarB
02 November at 15:35
Sony's decisions has slowly eroded my faith in the company but there's not much recourse given the state of tech these days. I'm likely riding the PS5 gen into the sunset because PC parts keep going up and up and the PS6 is definitely going to have a disgusting price tag. So I'm mostly just enjoying games where I can. I'm not buying GTA6 but I did buy Phantom Blade and I'll likely double dip for the physical.

Not to say people shouldn't vote with their wallets, because that's ultimately what everyone should do. But at this point in time, I'm more worried about AI. I don't think I can even care about Sony lol
IkariX
02 November at 15:06
@Haseo

I think Sony is going to get a reality check. They know that physical stills sells very well outside of America the Land of the Fat.

Putting all their eggs in 1 basket with the American market is going to blow up in their faces. I have quite the choice words on how I feel about Sony.

But I am sure @Tea will have a heart attack reading what I would post on the chatbox. But Sony has lost my business forever.

But we'll see what the NO PHYSICAL NO BUY guys do when GTA6 release day comes. I bet most of them will be the hypocrites they are and buy it.
IkariX
02 November at 15:03
@KnightFall500

What I can tell you is that Hellraiser Revival became on of my favourite games so far I've played this year. It was an amazing experience from start to finish. I liked it so much that I replayed it straight after finishing it.
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Feature

Lockdown Gaming Day 3: Fallout 4

by Sam Aberdeen on 29 March, 2020

    2   2

     

As South Africa enters its 21-day lockdown in order to combat the spread of the coronavirus, it has left many civilians in the isolation of their homes. Many see this as a great opportunity to spend quality time with some family and loved ones, while others cherish diving into forms of entertainment to occupy their time and pass the weeks (when not working remotely, in that case). To cushion some of the tedium, Nexus has decided to create a daily feature in which we recommend games of varying lengths and content that could pass the time. Our third recommendation in Lockdown Gaming ships us off to Boston in Fallout 4.



To say the hype for Fallout 4 before release was off the charts would be an understatement. Quite possibly the most anticipated game of 2015, Fallout 4 boosted itself to the front luxury cart of the hype train following an incredible E3 2015 demonstration that many fondly remember as one of the best in the event's history - and when Bethesda more or less still had their heads screwed on right. Fallout 4 had years of legacy behind it, with Obsidian Entertainment stepping back to allow Bethesda Game Studios, the teams behind Skyrim (yeah, it was kind of a big deal) to return to the Fallout universe. What we got was... something alright.

Now that's not to say I dislike Fallout 4. In fact, I think a good majority of it is great. However, I can't help but feel just a tad bit underwhelmed in certain aspects of the game that we'll dive into later. For all its strengths, though, this is easily the most accessible and, dare I say, most action-packed Fallout game. It's the kind of blockbuster rejuvenation that the series really deserved but didn't know it needed. With a stronger emphasis on action and big set pieces, it felt more epic in scale and overall bolder than Fallout 3. The problem there then comes with the subtleties of the RPG system taking a few hits.



Fallout 4 significantly dials back its RPG mechanics - a problem that most Fallout 4 naysayers bring up as one of their primary arguments and weaknesses of the game, and deservedly so. While a skill tree is still present, it streamlines its various upgrading paths so that it seems more straight-forward and simplified. Personally, I didn't mind this particular skill tree. It allowed me to still be completely flexible with whatever kind of build I wanted, while honing in on the RPG character building that I love to experiment with in Fallout games.

To get some of the biggest praises out of the way before we bring out our dissection toolkit, Fallout 4 has incredible world building. This is something that Bethesda continuously excels at. Even in Fallout 76, the flaming rotting carcass that it is, presents a great and immersive open world in West Virginia. Here, Boston is no exception. Moving away from the bizarrely green Matrix-like landscapes of Washington and the dark sickly browns of the Nevada desert in previous entries, Boston's setting is a little more vibrant and densely packed. And when I say densely packed, I really mean it. You can't walk fifteen feet without running into something to do or see.



A problem a lot of fans seemed to have had to do with the greater emphasis on the shooting mechanics. Fallout 4 had shied away from RPG elements and leaned into becoming a traditional first-person shooter with action/adventure elements, is what a lot of fans argued. Personally, I loved that the focus was now on shooting because the shooting feels fantastic and better than ever before, albeit a bit floaty at times (I guess that's just a Fallout curse).

Finally, touching on the beginning of the game: this is the best opening hours of gaming you'll ever likely play in an RPG. Remember how Deathclaws were intimidating, tough-as-nails beasts meant to be encountered mid-game in previous Fallout titles, or how Power Armor was something you had to work your way towards for the end portions of the game? Yeah, Fallout 4 says "screw that" and, within the first big mission, throws you in a suit of Power Armor, hands you a gattling gun, and tosses you into the streets to stand off with a Deathclaw. And it's so f***ing awesome. I loved that Power Armor maintenance became a standard for most of the game, as it also became your trump card during particularly tough missions.



However, now we must touch on the not-so-awesome points. Fallout 4's story is, well, not that interesting. We actually see how a lesser emphasis on RPG elements affects the story above all else. In Fallout: New Vegas, for example, your one defining character motivation is to just put a bullet in some guy's head. Other than that, the world is your oyster and you have so much agency to just do what you please and pave your own path. Your ultimate goal then becomes a byproduct of how you establish yourself in a role-playing setting. This formula is completely backwards in Fallout 4. Yes, it's fantastic to see a world before the bombs fell and having a spouse is nice, but it felt like the game had already created a character for you - complete with their own ulterior goals and even personality (voice acting is a huge point of contention) - before you could. Isn't that the complete opposite of a role-playing game's purpose?



For the most part, your ultimate goal is to find your kidnapped son after you've awakened from cryosleep. This isn't too dissimilar from finding your father in Fallout 3, but the problem here is that, well, it's your baby. The clock is ticking in terms of survival rates. For your father, he could understandably still survive, but here, there's no telling how each passing hour could adversely affect your child. So that's why it's all too jarring when the main story keeps pushing you into finding your son with a great sense of urgency, but the moment you step away from the designated main path to do, you know, role-playing stuff, it creates an oddly disjointed narrative and suddenly strips away that sense of urgency. If you're just rushing through the story without doing any side quests, you won't feel this as much, but that's unfortunate because some of Fallout 4's best quest lines are elsewhere in the game.



It may seem like I'm really digging the knife deep in Fallout 4's gut here, but I actually enjoy most of the game. When taken as its own experience, there's a lot to love about Fallout 4, in fact. The combat feels great, the world-building and exploration is top class, and you're always having fun regardless of what you run into. Sadly, the problems persist when you start making comparisons to its predecessors - especially what Obsidian did with New Vegas - and seeing how they've almost perfected that role-playing experience while Fallout 4 noticeably dilutes its own RPG elements in favour of a more blockbuster open world shooter.



Then the difficult question comes, why should you play Fallout 4 during lockdown? There's two sides to this recommendation. One, if you're looking for an in-depth RPG experience that will fulfill you on that genre's front, I'd much rather point you to either Skyrim or Fallout: New Vegas instead, while saving Fallout 4 for the time-passer open world shooter not too different from what we see today. However, I can wholeheartedly recommend Fallout 4 to the fans. Yes, it sounds strange since you've probably already played Fallout 4 (and plenty of times), but revisiting it now, five years later, and especially in light of Fallout 76 (shivers), you can really just appreciate the last great Fallout game. Also, "Atom Bomb Baby" by The Five Stars is the banger of the decade.



Other Lockdown Gaming Features:

Lockdown Gaming Day 1: Skyrim Special Edition
Lockdown Gaming Day 2: Persona 5

Remember to visit the South African Coronavirus Website for more information on safety and prevention tips. Stay safe!

Emergency Hotline: 0800 029 999
WhatsApp Support Line: 0600-123456


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 2 comments

Tea
This might just be the year i play this game....
Lurch
Despite scaling back the RPG elements, I did love exploring and fighting through Boston. I've also been lucky enough to spend 6 months in total there, so taking the "Freedom Trail" and finding all the locations that were in Fallout 4 was great fun. That said, the settlement-building mechanic with infinitely-generated missions bugged me most. Had one 3-man settlement have each member kidnapped and taken to the same location 3 times in my playthrough.. That and it used DA2/DA:Inquisitions annoying dialogue wheel that only suggested the tone, resulting in some stupid conversation and unexpected outcomes.

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