The rumours and eventual confirmation that Call of Duty: Black Ops IIII would have no campaign got me thinking about how much I value them in military shooters. I’ve never been a multiplayer fan, outside of cooperative modes, preferring to stick to single-player content. As military shooters (typically of the FPS variant) shifted their focus from lengthy single-player campaigns with tacked on multiplayer in the early 2000s, to shorter campaigns that function as a glorified tutorial for the expansive multiplayer options, I’ve stopped buying into the hype and rarely pick them up at launch. However, I still keep my eye on sale prices and inevitably pick them up for the bombastic and often very stupid campaigns they offer.
If you’ll allow me to oversimplify things, FPS games have cycled from a futuristic sci-fi setting, to the Second World War (and the rise of the “military” aspect - something the movie Saving Private Ryan is almost singularly responsible for), to modern or near-future wars, and then back to the future, all before repeating the cycle.
I’ve find myself most enjoying the campaigns found in Battlefield 3 and 4, or Call of Duty: Modern, Advanced, or Infinite Warfare; those that have free reign to establish fictional villains, rogue military forces, terror attacks, and global conflagrations. Sure, many ideas may be based on current geopolitical tensions, but they’re still works of fiction and this makes it difficult for anyone to take offense at the narrative or events portrayed, unless they also want to wade into the morass of other fictional literature and film. These games are packed with cliched characters; full of stupid, predictable decisions that set up character deaths we see coming a mile off; they often promote chest-thumping patriotism; and usually deal with themes of loyalty and sacrifice in such an on-the-nose fashion it would almost be insulting if the gameplay wasn’t so much fun.


So many games, so little time, and such terrible priorities.
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