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UmarB
30 October at 16:33
Also +1 for extremely hype for Resonance. Almost almost done with Silver Pines which has easily become one of my top 3 games this year. Just debating if I should play Phantom Blade or Resonance. Good problems to have
IkariX
30 October at 15:29
@Vernon

At least Donnie Darko didn't make you mad
IkariX
30 October at 15:28
@phreak

It's going to be epic on Monday when the courier arrives. I can't freaking wait.
phreak
30 October at 14:23
I love Nexus: Order Dispatched emails
Vernon1711
30 October at 12:24
Good Afternoon All

Happy Friday

Donnie Yen made me incredibly mad last night but thats okay, its a new day.

They released Assassins Creed Black Flag into Crimson Desert today, anybody diving back anytime soon?
IkariX
30 October at 12:19
@Zeltrexy

it's a keycard. I wish it wasn't but it is.
zeltrexy
30 October at 11:59
Does anyone know if the Lego Legacy Of the Batman DEluxe Edition , does it comes on a game key card or cartridge. This is with reference to the deluxe and not standard edition.
zeltrexy
30 October at 11:56
hi everyone. its the first time I am droppining in the chat. Hope that everyone is ok
VectorTwoSix
30 October at 11:31
I almost forgot, I also really want Onimusha!
phreak
30 October at 9:21
Morning
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News

GTA VI Will be Deliberately Slower With Longer, Immersive Sunsets and Nighttime

by Sam Aberdeen on 30 October, 2026

     

     

Grand Theft Auto VI is just a few short weeks away from release and Rockstar Games is starting to roll out new details about its highly anticipated open world game. While there’s a lot to sift through, one particular detail about the game’s day and night cycle stood out. According to the developer, GTA VI will be intentionally slower than GTA V with longer sunsets and nighttimes for the sake of realism and a bit of immersive beauty.

Speaking to EDGE Magazine in a recent interview, Rockstar North’s head of development Rob Nelson dropped plenty of cool tidbits on GTA VI. He first mentions that the development team visited real-life Miami on countless occasions to get a feel of the sunsets, nightlife, and overall vibes of the party city. These ideas would be carried over to create a more realistic, immersive Vice City in the game but this came with some challenges.



Initially, the development team implemented the same time-and-day systems and gameplay speed of GTA V but they quickly realised it wasn’t working. Nelson further explained:

“Everything felt too fast. As the resolution of the worlds goes up, I think there are things you can’t get away with in the same way. If you want a pedestrian population to behave believably, and you can stand in front of them and produce an automatic shotgun out of nowhere and they don’t react, then that doesn’t work. That barely held in GTA V, where you could literally produce one of those weapons in front of somebody and they would not react unless you aimed it at them. Only then would they run. To me, that was already showing its age in GTA V at that level of resolution.”


Rockstar then made the decision to extend GTA VI’s day and night cycle, which ended up with more realistic, longer sunsets and nighttimes. Not only does this make the world feel more believable, it also ties into the game’s penchant for realism. Nelson talked about how NPCs reacted more organically to situations like brandishing a shotgun out in the open, even if it’s just slung around your shoulder, will cause NPCs to panic because, in real-life, everybody would run or get spooked if they saw a citizen carrying a shotgun in the open.

The decision to make GTA VI deliberately slower lets the world breathe and allows players to explore every aspect of Vice City with the scorching sun in the day, beautiful sunset vistas and longer nighttime activities.

GTA VI launches on 19 November 2026 for PS5 and Xbox Series X/S. In case you missed it, you better free up some console space because the game’s install size is going to be over 200GB.



Source: EDGE Magazine

Original article on GLITCHED


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

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