Grand Theft Auto VI is just a few short weeks away from release and Rockstar Games is starting to roll out new details about its highly anticipated open world game. While there’s a lot to sift through, one particular detail about the game’s day and night cycle stood out. According to the developer, GTA VI will be intentionally slower than GTA V with longer sunsets and nighttimes for the sake of realism and a bit of immersive beauty.
Speaking to EDGE Magazine in a recent interview, Rockstar North’s head of development Rob Nelson dropped plenty of cool tidbits on GTA VI. He first mentions that the development team visited real-life Miami on countless occasions to get a feel of the sunsets, nightlife, and overall vibes of the party city. These ideas would be carried over to create a more realistic, immersive Vice City in the game but this came with some challenges.
Initially, the development team implemented the same time-and-day systems and gameplay speed of GTA V but they quickly realised it wasn’t working. Nelson further explained:
“Everything felt too fast. As the resolution of the worlds goes up, I think there are things you can’t get away with in the same way. If you want a pedestrian population to behave believably, and you can stand in front of them and produce an automatic shotgun out of nowhere and they don’t react, then that doesn’t work. That barely held in GTA V, where you could literally produce one of those weapons in front of somebody and they would not react unless you aimed it at them. Only then would they run. To me, that was already showing its age in GTA V at that level of resolution.”
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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