Frictional Games’ Amnesia: The Dark Descent demonstrated that you could create an engaging horror game – with a focus on stealth, item management, puzzles, and an oppressive atmosphere – while leaving the player completely powerless against the creatures that roamed the dark halls. The loosely-connected sequel Amnesia: A Machine for Pigs, was developed by The Chinese Room instead, ditching the item management and scaling back encounters to focus on the narrative. Frictional Games’ finally returned for the structurally-similar but narratively-unconnected SOMA in 2015, which also had its share of jump scares but focused more on the horrifying and often unconsidered consequences of several sci-fi concepts.
Slowly but surely you’ll stumble upon the remains of the crew, not all of whom are dead, and experience flashbacks that unravel the mystery of the last few days.
...the gameplay in Amnesia: Rebirth has barely evolved since 2010.
All these elements ground her character and, in turn, the player in her world, even the otherworldly locations. This connection amplifies the horror and sense of vulnerability.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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PS4, Steam, PS5
20 November 2020
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