Latest Updates

deaththekid just commented on New Limited Edition PS5 DualSense Controller Themed After K-Pop’s Lisa Announced
deaththekid has just liked New Limited Edition PS5 DualSense Controller Themed After K-Pop’s Lisa Announced
eYss has just liked New Limited Edition PS5 DualSense Controller Themed After K-Pop’s Lisa Announced
eYss has just liked Hideo Kojima Isn’t Sure if PHYSINT Will Be an Xbox Exclusive
eYss has just liked ASUS ROG Brings 20 Years of Gaming Innovation to Comic Con Africa 2026
Blaze has just liked Comic Con Africa 2026 FAQ - Everything You Need to Know
eYss has just liked Marvel Tokon: Fighting Souls Steam Player Count Plummets Amidst Poor PC Reviews
eYss has just liked Comic Con Africa 2026 FAQ - Everything You Need to Know
eYss has just liked Comic Con Africa 2026 With Capitec is The Ultimate Family Day Out
eYss has just liked Review: Elden Ring: Tarnished Edition (Switch 2)

Who's Online

Guests: 144, Members: 12
Balie
Regan555
AuzryD
eYss
CyanideSprinkles
MeH
TheSolojono
queencesschichi
dasco144
Big Bobby
VectorTwoSix
Tea


Please sign in to add comments
VectorTwoSix
22 September at 11:17
Reviews for Townfall are looking good! I'm really keen for it!
Coffeboy
22 September at 10:05
@IkariX onimusha way of the sword is just amazing. some of the best combat i have seen in ages !
IkariX
22 September at 10:00
On another note. Now that I’m done with Blood Of Dawnwalker, I need to decide what to play next. Any suggestions
IkariX
22 September at 9:58
@deathkid

If I can give you some advice. Don’t worry about the time limit. It means nothing in the grand scheme of things. What you can do is, check which ending you want to get and make a hard save before it. Do your ending, reload and just take your time. The timer running out means almost nothing.

Even without doing that, there’s plenty of time in the game to do what you want.
deaththekid
22 September at 9:07
@IkariX - Thats good to know. I just finished Control 1 last night. Will wrap up the side missions and then dive into Dawnwalker
IkariX
21 September at 21:55
Blood Of Dawnwalker was such an amazing experience. Platinum was super fun to get as well.
KnightFall500
21 September at 15:50
GOTYE & Definitive Editions have gotten expensive!
VectorTwoSix
21 September at 12:49
I was beginning to wonder! xD
Tea
21 September at 11:11
Hey guys - there has been a slight delay on the pricing for SA on the Deluxe edition of Final Fantasy VII Revelations - I will update you the moment we have it from the distributors
Tea
21 September at 10:50
@Death - I'm sorry hear. It seems such a common awful disease for people and families to have to deal with. Like you say, supporting a cause like this - means so much to those afflicted by it.
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Feature

Resident Evil 3 Remake Demo Impressions - Raccoon City Blues

by Andrew Logue on 20 March, 2020

    2  

     

To put it simply, Resident Evil 3 remake is 1999’s Resident Evil 3: Nemesis reimagined and recreated in the same engine used for the Resident Evil 2 remake. It’s an oversimplification but it best sums up what you’re getting, at least based on two runs through the Resident Evil 3 “Raccoon City Demo”. Just as RE3: Nemesis released less than a year after fantastic Resident Evil 2, building on the same foundations but with a fresh story and minor gameplay tweaks, so too does the RE3 remake.

The Raccoon City Demo happens early in the game (assuming it’s following similar story beats to the original), with Jill having met Carlos, who introduces her to his UBCS commander Mikhail in the Redstone St. subway station. They’re desperate to get the metro online again so that they can escape to the city limits. It’s a modernised take on the tramcar escape plan from the original, with higher stakes (not that the civilians with them have a chance based on the pre-existing lore), which sees Jill heading back onto the streets, alone, to find the local substation and restore power. It’s a more grounded endeavour than hunting for obscure parts, in unlikely locations, to fix a tram engine. Based on the demo, Raccoon City has been reimagined as a larger and modern urban environment, rather than a small pharmaceutical town full of bizarre tourist attractions that double as puzzles and improbably narrow roads. I’m personally hoping they’ve not ditched all the quirky aspects.


Raccoon City looks better – and more logically designed – than ever.

On the presentation front, first impressions are strong. The environment remains incredibly detailed despite being more expansive; character models, for both the protagonists and zombies, are intricately detailed and gruesome; the music is subtle with unsettling ambient audio creating a brooding atmosphere; while the lighting remains the standout feature, with fires and neon lights casting terrifying shadows across the environment, highlighting shambling zombies in hellish shades of red and blue (or effectively hiding them in the shadows).

I played through the demo on both the PlayStation 4 and Xbox One S, with performance stable on both platforms and the image looking slightly sharper than the RE2 remake overall (this despite the larger environments and a greater number of roaming zombies on screen). Jill’s redesign looks good, albeit little like her original or Resident Evil 5 appearance, and, as with the RE2 remake, an attempt to make dialogue and writing grittier (think more casual swearing) is hit-and-miss at best.


There’s a decent chunk of downtown Raccoon City to explore, which took me 40 minutes on my first run exploring everywhere, solving a few puzzles for gun upgrades, and hoarding every scrap of ammunition.

From a gameplay perspective, the core move-set, inventory management, puzzle design, and gunplay remains unchanged from the RE2 remake; however, they have added in one new element from the original Nemesis release, the quick-dodge (to be fair, RE3: Nemesis also introduced gunpowder but that was already incorporated in the RE2 Remake). Rather than mash buttons as you’re being attacked and hoping for the best, quick-dodge now uses the movement stick and a bumper for a reliable, controllable dash in any direction. In the more open city streets and alleys, this is rarely necessary when dealing with zombies, but becomes essential when Nemesis makes an appearance.


Correlating the map to the demo gameplay area, it seems all the buildings highlighted in a darker shade of orange might be explorable.

Zombies are still deadly if you’re caught off guard, with their shambling animations making them hard to hit, the annoying ability to lunge at you unexpectedly, and a tendency to rise again after you’re sure you’ve emptied their skull of any residual brain matter. However, Nemesis is the greater threat in open spaces, and I panicked the first time he sprinted directly at me – requiring the aforementioned quick-dodge to avoid – and when he launched himself into the air from behind me, only to land directly in my escape path.

It remains to be seen how persistent and/or annoying his presence is (the introduction of Mr. X early in both the first and second runs of the RE2 remake campaign is not my favourite design decision) but even this short demo provided two potential routes back to my goal that I could use to loop around him. In my second run, I shot an electrical hazard to stun him and tossed two grenades in his face to force him into a dormant state (a much easier feat than dealing with Mr. X, at least in this early form). Interestingly, the demo hints at Nemesis having some more interesting uses for zombies, rather than simply ignoring or tearing through them to get to the player.


The only visual bug I encountered were some incorrectly-scaled environmental props (that or Jill is absurdly small).

As for negatives, the only issue I have on the gameplay front is the return of the weird aiming system that goes from wildly imprecise to pinpoint accuracy if you hold still for a second, leading to the player constantly over- or under-correcting their aim. Thankfully, the knife returns in all its unbreakable glory, allowing you to drop a zombie with 3-4 headshots and finish them off with a quick stabbing or five (so long as they’re isolated). Then there’s the fact the developers have already stated the fight-or-flee choices and several RNG encounters from the original have been removed in favour of a consistent narrative experience, which is going to hurt the replay value even more than the RE2 remake’s streamlined first and second runs.

My personal gripes aside, the demo is still an impressive showcase of what we can expect with the RE3 remake. It looks set to please both fans of the original and RE2 remake by slightly tweaking the already excellent survival-horror formula, giving them a chance to traverse the city streets rather than confined interiors, all the while also introducing a new terrifying antagonist that’ll stalk you along the way. Just avoid the trailer after the demo ends as it follows the Hollywood approach of trying spoil all the highlights in advance.


Andrew Logue

So many games, so little time, and such terrible priorities.

See more articles by Andrew

Please login to post comments.


More Features

Feature

Comic Con Africa 2026 International Guests Roundup

With Comic Con Africa 2026 only a week away, the excitement and hype is slowly building towards the ...

15-09-26 Read more

Feature

BlizzCon 2026: All the Biggest Announcements

After taking a three-year break, BlizzCon has finally returned, and Blizzard had plenty to announce...

14-09-26 Read more

Feature

Cyberpunk 2077 Would Be Even Better If It Were More Deus Ex And Less Assassin's Creed

Five years, a dozen major patches, and one sizeable expansion have evolved, expanded, and improved Cyberpunk...

07-09-26 Read more

Feature

Mrs South Africa Finalist Shoma Govender Launches Game Over Cancer Fundraiser

For Mrs South Africa finalist, Shoma Govender, the journey towards the crown has become about far more...

05-09-26 Read more

Feature

Five Best Announcements From Gamescom Opening Night Live 2026

Gamescom Opening Night Live 2026 has passed, delivering yet another stacked show filled to the brim ...

26-08-26 Read more

Feature

The Witcher 3 Remastered Stole The Show at Gamescom – Here’s What to Expect

While we knew CD Projekt Red was going to debut its Songs of the Past expansion pack for The Witcher...

26-08-26 Read more

Feature

Here's How Long it Will Take to Watch These Modern Anime

We've recently been exploring how long it would take you to watch certain anime, if your'e curious about...

21-08-26 Read more

Feature

GTA: Vice City Revisited - What Made It So Good?

2002’s Grand Theft Auto: Vice City holds nothing but pleasant memories for both myself and the many ...

20-08-26 Read more

Feature

11 Unforgettable Missions From Grand Theft Auto: Vice City

We’ve still got a ways to go before we all collectively make our (extremely) long-awaited return to ...

11-08-26 Read more

Feature

Five Hidden Anime Gems You Can Watch on Prime Video South Africa

While Crunchyroll remains the biggest legitimate streaming giant, Netflix and Amazon are slowly adding...

05-08-26 Read more

Load More

Latest Reviews

9

Review: Elden Ring: Tarnished Edition (Switch 2)

8

Review: The Blood Of Dawnwalker

8

Review: Marvel's Wolverine

6

Review: Dumb Ways to Build

8

Review: Orbitals

9

Review: Onimusha: Way of the Sword

Browse All Reviews

What's Next

24
Sep

Silent Hill: Townfall [PS5]

25
Sep

EA SPORTS FC 27 [MULTI]

25
Sep

Icon Blue Special Edition [PS5]

02
Oct

Ace Combat 8: Wings of Theve [MULTI]

06
Oct

STAR WARS: Galactic Racer [MULTI]

13
Oct

Dragon's Dogma II: Dark Arisen [MULTI]

Latest Podcasts

Critical Arcade - Ys 1 & 2 (1989) No Button, Just Bonk

EPISODE 158

Oops! Your browser does not support this audio.

Critical Arcade - Norco (2022) Southern Discomfort

EPISODE 157

Oops! Your browser does not support this audio.

Checkpoint Chat: Sunday Pyjamas

EPISODE 290

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344