Having recently reviewed the Resident Evil 2 remake – a fantastic survival-horror game in its own right – I found myself returning to the 1998 original that I had fired up again for comparison purposes. I ended up spending two evenings tackling the Claire A and Leon B campaigns back-to-back, and figured it deserved a review of its own, especially in light of some unexpected changes in the remake.
Without repeating too much, Leon Kennedy, a rookie cop reporting for his first day on the force, and Claire Redfield, sister of Chris from the first game, meet up in the zombie-infested Raccoon City and flee to the police station. What follows is a lengthy romp through the overrun department, a brief excursion through the sewers and an abandoned factory, before descending into Umbrella’s secret laboratory for the finale. As could be expected from a classic Resident Evil game, your path is anything but straightforward, blocked by a multitude of illogical puzzles and key-hunts, along with a horde of mutated T- and G-virus creatures, ready to snack on your neck or remove your head with lance-like tongues.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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21 January 1998
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