Let me get this out the way immediately: the Crackdown 3 review is late. Very, very late. It’s late because I had to calm down and rewrite this review about three times. Crackdown 3 is a bad game, a game that should have been released ten years ago on the Xbox 360 and not on the Xbox One family of consoles. Now don’t get me wrong, this is not a broken game that makes Crackdown 3 unplayable ala Anthem. It is just not a fun game. It is a boring game, a game not at all interesting. It exists and that is about the best thing that I can say.
First off Crackdown 3 doesn’t crash, doesn’t stutter or suffer from any other performance issues. It is stable, there are no frame rate drops or teleporting or invisible enemies. From that perspective, the game is perfectly fine, good even. In terms of sound, Terry Crews is as bombastic as you would expect and brings the one bright spark to the game. He is obviously a great actor as he actually sounds like he is having fun, a great feat of convincing the audience that the actor is into the role.

Now for the bad stuff. The game is simply boring. As an open world game, it is lifeless and sparsely populated. It feels like a playground that was created just for the purpose of your destructive tendencies. There is no sense of dynamism, or that anything in that world exists outside of the immediate purpose of providing colour for your playground antics.
The missions are rote and boring, consisting simply of you killing a ton of generic enemies until a mini-boss spawns who you then kill.

After seeing what Insomniac did with Spider-Man, how did Microsoft not want to at least try and ape that sense of speed, dynamism and fun?

Grumpy Old Man who still collects toys (THEY. ARE. NOT. DOLLS), PC Gamer lured to the Dark Side of console gaming, comic book reader and fan of all things pop culture.
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Overview
Sumo Digital
Microsoft Studios
PC, Xbox One
22 February 2019
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