The more I played Outriders, the more I was reminded of one of my favourite 7/10 games – Darksiders 2. Outriders can feel derivative at times – with Gears of War-inspired gunplay and arena design, powers mapped to the bumpers as in Destiny, circle-strafing monster battles that feel straight out of Lost Planet, and a loot and crafting system from Diablo 3 (at least around the time they released the “Eternal Collection”). That said, it’s still a ton of fun, moves at a brisk pace compared to other looter-shooters, and is much better played cooperatively.
You get a massive campaign – easily 20-30 hours depending on the side quests you tackle and the chosen difficulty – and there’s the Expeditions-based end-game available at launch. Unfortunately, Outriders also has many elements that simply feel dated – notable examples include the way mission zones are interconnected and how arenas are packed with chest-high walls – while the visuals in the opening chapters can feel early last-gen in places.
Unexpectedly, People Can Fly has packed Outriders with lore. The downside is a dull prologue and slow opening act...
On the upside, the basic gameplay loop of combat, looting, and crafting will keep you coming back if the narrative hook doesn’t.
Outriders’ drops a ton of high-tier loot early... and the crafting system allows you to dismantle, learn new mods, and then customise the hell out of your new gear to create the ultimate build.
In a single campaign run, you can play around with dozens of different weapon types and power-altering modifications, finding your perfect build.
Getting over rough visuals is one thing, but the simplistic quest design... coupled with the segmented maps and transition scenes feels so dated.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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People Can Fly
PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
1 April 2021
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