The awfully named Deathinitive Edition gives players the best way to experience Darksiders 2 on console and has given Gunfire Games - consisting primarily of staff from the original developers - another chance to touch up a game which suffered as a consequence of its publisher (THQ) collapsing during the final months of development. Gunfire Games have made a considerable number of graphical changes that improve the look of the game. They have also integrated the previous DLC and updated the engine to provide more consistent performance. While the game’s last-gen origin is still apparent, the increased resolution, new texture and object details, and new lighting engine all help improve upon the stylized comic-book visuals. All the DLC, consisting of 3 new quest locations, additional mini-quests, and numerous pre-order weapons, which have been thoughtfully integrated into the game and serve to bulk out the latter-half of the game, which previously felt underdeveloped and rushed.
This review is in two parts: 1) a brief overview of the game for newcomers, and 2) a review of the “remastered” content for those familiar with the original game.
From the ancient temples of the Forge Lands, through The Kingdom of the Dead, the angelic realm of Lostlight, and finally to the demonic realm of Shadow’s Edge; Darksiders 2 offers a great variety of fantastic looking locations to explore.
What is Darksiders 2?
For those new to the series, the decision to remaster only the 2nd game is questionable from a narrative standpoint. Thankfully, as a parallel story to the original title, it is still enjoyable without prior knowledge of the series. As “Death”, one of the four horsemen of the apocalypse, your character serves the ancient “Charred Council”, responsible for maintaining balance in the universe between the forces of Heaven, Hell, and the young Kingdom of Man.
The game picks up right after the prologue of the first game, in which the horseman “War” is summoned to Earth for the “end war”, only to find the seventh seal was not broken - a literal interpretation of Christianity’s “Book of Revelation” - and a demonic horde has preemptively overrun Earth, dooming mankind to extinction. Without the power of the seals, War is quickly defeated, blamed for triggering the invasion, and sentenced to damnation for destroying the balance. In an attempt to save his brother, Death sets out to “erase the crime” by finding a way to resurrect humanity, setting the stage for Darksiders 2.
Playing as a relatively neutral yet fear-inducing character in the game’s lore, the player will interact with a range of diverse characters over the course of the story, from angel to demonkind and everything in between.
The core gameplay revolves around exploring “dungeons”, accessed from an over-world zone, to unlock new traversal abilities which in turn drive the plot forward by enabling access to new areas, a design borrowed from Nintendo’s Zelda franchise.
While the stylized artwork of Darksiders 2 still holds up, the increase in resolution ensures finer details are more apparent in the environment and on character models.
The biggest additions are the three mini-campaigns, each of which add around 2 hours of gameplay and take place in a unique location.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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When you hear the phrase ‘landmark games’, titles that have transformed the industry, what comes to ...
28-08-21 Read more
PC, PlayStation 4, Xbox One
27 October 2015
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