Tom Clancy’s Ghost Recon is a franchise that built itself on the foundation of tactical shooting, emphasising the point that if you aren’t careful, you will not succeed. Ghost Recon Breakpoint seems to have foregone most of those ideals, despite promising that this would be our re-introduction to the tactical shooter, and even though there are pockets of promise, they are covered with issues.
Let it not be said that Ghost Recon Breakpoint didn’t offer quality points. The world is massive in scope, detailed in the environments, and does a great job at providing intricate little places for you to explore and discover. This is a strength of Ubisoft, and they have been utilising it rather well lately. From snowy hills, to marsh-jungles - as I said in my hands-on - are brilliant.
The world is massive in scope, detailed in the environments, and does a great job at providing intricate little places for you to explore and discover.
...the AI is regressive, and felt like it was deliberately dumbed down...
There is no definitive aspect of Breakpoint that sets it apart from other titles...
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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PC, PS4, Xbox One
4 October 2019
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