Latest Updates

DarkPrince just commented on Jailbroken PS5s Can Emulate PS2 Games With Physical Discs Now
KnightFall500 has just posted to What movie did you watch last?
KnightFall500 has just posted to What movie did you watch last?
KnightFall500 has just posted to What is the last TV show you watched?
KnightFall500 has just posted to What is the last TV show you watched?
KnightFall500 has just posted to What is the last TV show you watched?
Blaze just commented on Epic Delays Disney Shooter as it Pivots to Full AI Game Development
Lurch has just posted to What are you playing ~ Redux
Lurch has just posted to What was the last game you finished?
Lurch just commented on Jailbroken PS5s Can Emulate PS2 Games With Physical Discs Now

Who's Online

Guests: 297, Members: 15
parag0n
Big Bobby
PaYnE
eYss
CyanideSprinkles
VectorTwoSix
GwyllionStead
Jaden8tor
Vernon1711
RebelWithoutAPause
JohanG
mad mike d
RidoRedd
MeH
UmarB


Please sign in to add comments
Big Bobby
14 October at 16:26
hi I was at your store today and I saw a lot more games there then is on your website, is it possible at all to see all the games you have on your website or if there is a catalogue you'll can send me
Tea
14 October at 15:09
I saw guys bought up Forza 5 on xbox - now selling at double/ triple the price - same as Indiana jones on PS5...

Tea
14 October at 15:09
@Dp - its actually been horrific with scalpers - We have to cross check peoples names, addresses and purchase history on niche releases as those guys buy up all the stock and resell at ridiculous prices whch are completely unfair to the normal consumer.

But yes - Pre-orders are on the increase as people realise how limited the physical edition releases of a game can now be.

We do try warn guys when we see limited availablity on new games too.
Tea
14 October at 15:06
@vector- you've got a Dm
VectorTwoSix
14 October at 14:56
Tea just let me know which - as long as it works on my PS5
DarkPrince
14 October at 14:37
There seems to be a mass panic in buying physical games lately which is a great breeding ground for scalpers as well. I've seen a couple games release recently that have gone out of stock before release and even older titles which were readily available have all but disappeared and can only be bought at a premium price in the aftermarket. Likely going to see a big increase in pre-orders in upcoming months from people that want to secure physical copies.
IkariX
14 October at 13:27
Hellraiser: Revival was such an amazing experience. What a great game.
KnightFall500
14 October at 12:48
Pre ordered mine
Tea
14 October at 12:44
@darkwing we have more arrving this week
DarkwingDuck
14 October at 12:10
Bagged a copy of Hellraiser Day 1 Edition. Game will probably be quite rare in future, print run seems limited. Folks on Reset Era say it's sold out most places.
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Review: Collapsed (Xbox)

Running out of steam.

by Andrew Logue on 09 December, 2021
Reviewed on Xbox Series S

     

     

Collapsed has finally arrived on Xbox consoles, offering up a 2D rogue-like action game (developed by Glaive Games and published by Overgamez) with fast and fluid combat, a global progression system and a decent number of stages with unique enemies and bosses. However, the monotonous core gameplay loop and drip-fed narrative don’t hold up over ten increasingly-tough cycles you need to complete to see the true ending.

Now, the narrative is not a highlight in Collapsed. The game is set on a post-apocalyptic Earth after aliens have invaded the solar system. You play as one of four hunter classes, slaying your way through several stages of enemies and their sub-bosses, before defeating the leader of the invasion. There seems to be a lot going in at first: the hunters strike out from the “Memory Void”; deaths are referred to as “interrupted cycles”; you can find blandly-written logs documenting the collapse; the final boss reveals more dialogue at the end of each “memory log” completed. However, given the escalating difficulty and length of each “memory log”, any narrative motivation quickly fades.


The four classes offer a decent variety of attack types and perks, though they begin to feel similar as your gear loadout becomes more important.


Collapsed fares much better on the gameplay front and (at least initially) there’s a great flow to combat, plenty of variety in the stages and enemies you face, numerous player upgrades to consider and a strong focus on optimising your gear for each stage. You start by picking one of four classes: a generalist, a ranged expert, a melee tank or a back-stabbing rogue. Each has a unique melee and ranged weapon (which requires ammo pickups), with distinct attack patterns and several perks that complement their playstyle. There are also several equippable abilities you can map to two face buttons, further expanding your offensive and defensive options.

No matter which class you pick, movement and basic combat feel good. You can run, jump, double-jump, dash and air-dash (the dashes provide a healthy number of invincibility frames). These traversal skills complement the melee and ranged attacks, as the core gameplay loop involves finding portals, triggering waves of guardians and fighting them in a small arena with potential hazards (think bottomless pits, spikes or acid vats). Most enemy types can be a threat in the right conditions: some charge you and knock you about, others fire off shots from afar and some spawn in smaller minions to chip away at your health. Bosses ramp the challenge up even further, as you’re still restricted to a small arena but endure higher-damage attacks while whittling away large health bars.


Basic combat feels great, but increasingly dangerous melee enemies make firearms feel vital in later memory logs, regardless of your class preferences.


Progressing through each memory log is straightforward but feels increasingly tedious the longer you play. You get dropped into one of 9 distinct and procedurally-generated stages and search for portals, hoping to find the one that takes you to the next level of that stage. After finding the right portal several times and defeating the stage boss, you choose between two new locations and begin the process again. Complete enough stages (the required amount increasing as you progress) and you can tackle the final boss to complete the memory log. On my first run, the credits rolled after an hour, but I soon realised I could drop back in with either my starting character, or a new one and progress into the next memory log (of 10).

Despite the rogue-like description, death doesn’t cost you your gear or upgrades as Collapsed tries to keep you moving forward. Energy (gained from pick-ups or hitting enemies) can be consumed to restore health at any time. Gear can be stashed in the starting location and accessed by new characters to give them a leg-up. Progression through a sprawling tech-tree applies to all characters, providing passive buffs to equip (think health, damage and resistances) but also new gear that is added to the loot pool. Finding and equipping new gear is vital as each stage has enemies with distinct weaknesses - such as electricity for robots in the factory, fire for organic enemies in the first or bio lab and acid for armour enemies in the cityscape. Three pieces of gear can be equipped to your melee weapon, firearm and armour, providing nine potential items (with offensive and defensive abilities) to synergise. With the right gear, you can turn areas and bosses into a cakewalk.


Class perks and tech-tree upgrades feel important at first, but the gear is where it's at. There are over 100 items to equip, with different rarity levels and some random modifiers, allowing for a ton of customisation and synergies.


The big problem is that Collapsed can’t maintain momentum as you tackle memory log after memory log. The repetitive gameplay loop of finding portals and defeating enemy waves to move on becomes tiring, especially as it takes longer and longer to get to each boss. The limitations of the stage RNG quickly became apparent by the fourth memory log, when I started noticing repeating layouts. The initial rush of upgrades slows down to a crawl once you realise some resources are only reliably gained from defeating bosses (including the last boss). Finally, once you’ve found a good gear loadout for your class, subsequent runs involve hoping for a rare drop or gathering up other gear to sacrifice at crafting stations for the piece you're after. Every gameplay element begins to feel dragged out.

Somewhat offsetting the tedium (at first) is the solid presentation. Collapsed, despite indie budget limitations, looks and sounds impressive in action. Sure, you’ll grow tired of seeing the same stages before the end, but the backgrounds, character and enemy sprite work is objectively great. Animations are fluid and detailed, while tons of projectiles often fill the screen in chaotic battles (albeit mostly to your detriment). Combat, whether using melee blades or firearms, sounds impactful and there's decent feedback when hitting enemies. It also ran smoothly with fast load times on an Xbox Series S console.


Thanks to the time I invested in hunting for gear and optimising my loadout, my first encounter with Pandora went smoothly. Subsequent runs, however, ramp up the difficulty significantly and rerunning an entire memory log to get back to this fight becomes a daunting prospect.


Unfortunately, the presentation and strong opening hours are not enough to offset the repetition and grind that comes to dominate the experience if you want to unlock more of the narrative and see the true ending. Coming in at $15-equivalent, a lot can be forgiven at budget pricing, but I still feel you’ll need a lot of patience – and a serious love of combat and upgrade system – to push through the 10+ hours needed to see Collapsed through to the end (assuming, of course, you succeed in every run without fail).


6.5
Fast and fluid combat
A constant stream of new gear to equip and synergise
Global progression and a gear stash that benefits all characters
Bosses and enemies develop new attacks as you progress
A monotonous and eventually tedious mission structure
Minimal narrative stretched too thin
Upgrades eventually force you to grind for rare resources
6.5
Reviewed on Xbox Series S See our scoring policy here

Andrew Logue

So many games, so little time, and such terrible priorities.

See more articles by Andrew

Please login to post comments.


More Reviews

Review

6.5

Review: Pixel Washer (Early Access)

There’s always something uniquely satisfying about games that’s sole focus is on making something that...

14-10-26 Read more

Review

7.5

Review: Hellraiser: Revival

I’ve been a fan of the Hellraiser movies ever since I snuck a VHS rental (yeah, remember those?) of ...

13-10-26 Read more

Review

8.5

Review: The Sinking City 2

The Sinking City 2, from Ukrainian developer Frogwares, is less of a sequel than it is a Lovecraftian...

12-10-26 Read more

Review

9.5

Review: Fire Emblem: Fortune's Weave

It’s legitimately very hard to believe that it’s been seven whole years since Fire Emblem: Three Houses...

05-10-26 Read more

Review

8

Review: Control Resonant

It’s been seven years since the events of developer Remedy Entertainment’s original 2019 Control title...

02-10-26 Read more

Review

9

Review: Gears of War: E-Day

Xbox’s flagship Gears of War series has had a bit of an identity crisis over the last decade. After ...

01-10-26 Read more

Review

8

Review: Gachiakuta

Gachiakuta took the world by storm when it first aired from July to December 2025. With its gritty animation...

28-09-26 Read more

Review

9

Review: Elden Ring: Tarnished Edition (Switch 2)

What can I say about Elden Ring that hasn’t already been said? From Software’s magnum opus originally...

21-09-26 Read more

Review

8

Review: The Blood Of Dawnwalker

Rebel Wolves’s The Blood of Dawnwalker has often been compared to The Witcher III: Wild Hunt from fellow...

15-09-26 Read more

Review

8

Review: Marvel's Wolverine

When I think about some of PlayStation Studios’ most consistent developers, Insomniac Games always ranks...

10-09-26 Read more

Load More

Overview

Developer

Glaive Games

Publisher

Overgamez

Platform

PC, PlayStation 4, Xbox One, Switch, PlayStation 5, Xbox Series

Release date

10 December 2021

Latest Reviews

6.5

Review: Pixel Washer (Early Access)

7.5

Review: Hellraiser: Revival

8.5

Review: The Sinking City 2

9.5

Review: Fire Emblem: Fortune's Weave

8

Review: Control Resonant

9

Review: Gears of War: E-Day

Browse All Reviews

What's Next

15
Oct

Castlevania: Belmont's Curse [MULTI]

19
Oct

Control Resonant [PS5]

22
Oct

Final Fantasy Resonance [MULTI]

23
Oct

Hollow Knight [MULTI]

23
Oct

Call Of Duty: Modern Warfare 4 [PS5]

23
Oct

Stupid Never Dies [PS5]

Latest Podcasts

Critical Arcade - Ys 1 & 2 (1989) No Button, Just Bonk

EPISODE 158

Oops! Your browser does not support this audio.

Critical Arcade - Norco (2022) Southern Discomfort

EPISODE 157

Oops! Your browser does not support this audio.

Checkpoint Chat: Sunday Pyjamas

EPISODE 290

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344