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GHOST_SERP3NT
03 November at 17:26
Nevermind. I see now PS store preload is Nov 10th and physical copies are still the 12th
GHOST_SERP3NT
03 November at 17:14
I see now the GTA6 preload date was changed to Nov 10th. Will copies be sent out for the 10th now?
IkariX
03 November at 15:03
I know this is not really the place to say it. But people, please go and vote tomorrow. Doesn't matter who you're voting for. But please go vote.
Eblet
03 November at 11:39
Thanks Tea!!
Tea
03 November at 10:43
@eblet - all is on track for zelda - with preorder goodies
Eblet
03 November at 9:46
Hi @Tea, trust all are well. Is everything all set for Ocarina of Time for Friday? My inner child is screaming in anticipation d^_^b
Tea
03 November at 9:38
IkariX
03 November at 9:34
Seems like I need to go do some shopping for the Legend Of Zelda Pro Controller at NexusHub later today. And by later today I mean..........late tonight, with a balaclava
phreak
03 November at 9:17
@tea: oooh! Thank you. I forgot it had pre-order bonusses. lol
Tea
03 November at 9:15
hey all- we just received the Preorder DLC codse for Final Fantasy Resonance - Please expect those in your inbox today
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News

GTA VI Map is Three Times Bigger Than RDR2 With ‘Hundreds’ of Accessible Buildings

by Sam Aberdeen on 28 August, 2026

      2

     

Yesterday, Rockstar Games held an extended look at Grand Theft Auto VI, finally showing us some updated gameplay featuring gunfights, open world exploration, high-speed chases, bank robberies, and so much more that it’s almost overwhelming to digest it all. Since then, new details began surfacing suggesting that GTA VI will be Rockstar’s most ambitious and densest work to date, featuring a map of Leonida that’s three times bigger than Red Dead Redemption 2’s. You’ll also be able to enter ‘hundreds’ of buildings and interiors.

Speaking to The New York Times, Rockstar Games confirmed that GTA VI’s map will be three times bigger than the one in Red Dead Redemption 2. Further elaborating to YouTuber TGG, it will be twice the size of GTA V’s map and Vice City itself is twice as large as Los Santos. If you missed the leak, you can check out the full map here.



Adding more excitement to the scale, the company also revealed that there will be ‘hundreds’ of accessible buildings and interiors. We got a small glimpse of it in the latest extended look, which broadens players’ options for performing robberies across Leonida, from small shops to big businesses. In GTA V, only the player home and certain important buildings like the police station were accessible, so Rockstar is taking things one step further.

Players who were concerned about the scale of GTA VI can rest easy knowing it’s going to feature a pretty densely packed, massive map. In fact, Rockstar specifically favoured density over scale, prioritising activities to do in the sandbox world rather than featuring a large land mass simply for the sake of it (we’re looking at you, Just Cause).

Rockstar Games’ Rob Nelson explained to IGN how the team had learned lessons from designing Red Dead Redemption 2’s world and carried it over:

“With that game we took the time necessary to take advantage of that generation of hardware to maximize the quality of our open world population, design, and gameplay so that when you were riding from here to there in-game, you were constantly getting distracted and pulled in different directions. And then you could really get lost as that character in that place. That’s when to me, these games can feel magical and create a sense of wonder that the world is alive – and you get these little shivers of ‘What’s happening?’ GTA VI is a continuation of our team pushing in this direction – doing everything we possibly can to create the largest, deepest, most densely populated and complex world we have ever built for people to get lost in.”


GTA VI officially launches on 19 November 2026 for PS5 and Xbox Series X/S. In case you missed the Netflix showcase, you can watch it below.



Source: The New York Times

Original article on GLITCHED


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 2 comments

Lurch
How this pays out is going to depend on the immersive elements vs. gameplay pacing. I found Red Dead Redemption II - from which GTA VI seems to be taking inspiration - way too restrictive and sluggish in the opening half (25 hours in a rush). Between the slow animations, horse riding, and convoluted control scheme, everything moved at a snails pace outside of scripted set pieces.
Scottie
Watched this on Netflix. Heard it caused traffic related server issues. The 'Die Hard' level was great.

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