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DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
DarkwingDuck
06 November at 11:44
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.

Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
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News

Ghost Recon Breakpoint is Not Pay to Win, Ubisoft Insists

by Sam Aberdeen on 04 October, 2019

    1   3

     

If you've been following gaming news lately, Tom Clancy's Ghost Recon Breakpoint has come under fire by critics and the community for its implementation of microtransactions - the dreaded pay-to-win kind. It didn't sit well with a lot of gamers who felt that Ubisoft may have taken it a bit too far, but now, the developer has come out to clarify some of those nagging concerns. This comes in light of them removing plenty of the pay-to-win mechanics that were present during the early launch week of the game for those who bought the Gold and Ultimate Editions of the game.

READ MORE: Monster Hunter World: Iceborne to Add New Region in Rajang Update

Ubisoft recently took to their forums to address the issues surrounding the microtransactions present in the game. They removed the "time saver" items that were purchasable with real-world money, which include "Skill Point bundles, XP Boosters, parts bundles for advanced weapon upgrades". According to them, these were not meant to launch right now, but at a later stage in order to give new players a chance to catch up if they feel the need to do so.



Ubisoft provided an "overall philosophy" too:

With Ghost Recon Breakpoint, we always aimed at offering a fair and rewarding experience to our players however they want to experience our game, in solo, co-op, PvE or PvP.

From the beginning, two key factors stood out as extremely important for the team:
- That Tom Clancy’s Ghost Recon Breakpoint doesn’t include any pay-to-win elements.
- To make sure that players not choosing to engage with in-game purchases do not see their experience affected. Players will be able to unlock skills and get access to plenty of varied loot & items by simply playing the game.


The inclusion of these microtransactions in the first place has caused quite a divide in the gaming community, with both sides having some fair points. However, the reality of the situation is that the multitude of microtransactions - regardless of how insidious they are - still exist in the game, and that's something that needs to be addressed. It sets a bad precedence for future Ubisoft games that might have great potential, and I'd hate to see the company succumb to these practices to the point where it begins to affect the overall experience, or significantly hurt their products.

What are your thoughts on Breakpoint's microtransactions? Let us know in the comments below.

Ghost Recon Breakpoint is now available for PlayStation 4, Xbox One, and PC. Our final review is coming soon, but in the meantime, have a look at our impressions so far.


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 3 comments

TempestXtreme
Hahahahahahahahahahahahahahahahahaahhahahahahahahahaha.
DEATHGIGAS
Yes, sure Ubi, sure. One step forward, then shoot the dog. Great philosophy.
Lurch
Or - if you're taking elements from RPGs that have existed and refined the formula for several decades by this point - you could design the game with a levelling curve that enables quick progression through the early to mid-game, with tough, grindy aspects there for high-level players that want to eke more out of your game.

The amount of PR-sanctioned bollocks we're going to see from companies as the push-back against lootboxes and pay-to-win mechanics in full-price games become more vocal wil no doubt be hilarious.

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