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VectorTwoSix
22 September at 11:17
Reviews for Townfall are looking good! I'm really keen for it!
Coffeboy
22 September at 10:05
@IkariX onimusha way of the sword is just amazing. some of the best combat i have seen in ages !
IkariX
22 September at 10:00
On another note. Now that I’m done with Blood Of Dawnwalker, I need to decide what to play next. Any suggestions
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22 September at 9:58
@deathkid

If I can give you some advice. Don’t worry about the time limit. It means nothing in the grand scheme of things. What you can do is, check which ending you want to get and make a hard save before it. Do your ending, reload and just take your time. The timer running out means almost nothing.

Even without doing that, there’s plenty of time in the game to do what you want.
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22 September at 9:07
@IkariX - Thats good to know. I just finished Control 1 last night. Will wrap up the side missions and then dive into Dawnwalker
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Blood Of Dawnwalker was such an amazing experience. Platinum was super fun to get as well.
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Hey guys - there has been a slight delay on the pricing for SA on the Deluxe edition of Final Fantasy VII Revelations - I will update you the moment we have it from the distributors
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News

Ghost Recon Breakpoint is Not Pay to Win, Ubisoft Insists

by Sam Aberdeen on 04 October, 2019

    1   3

     

If you've been following gaming news lately, Tom Clancy's Ghost Recon Breakpoint has come under fire by critics and the community for its implementation of microtransactions - the dreaded pay-to-win kind. It didn't sit well with a lot of gamers who felt that Ubisoft may have taken it a bit too far, but now, the developer has come out to clarify some of those nagging concerns. This comes in light of them removing plenty of the pay-to-win mechanics that were present during the early launch week of the game for those who bought the Gold and Ultimate Editions of the game.

READ MORE: Monster Hunter World: Iceborne to Add New Region in Rajang Update

Ubisoft recently took to their forums to address the issues surrounding the microtransactions present in the game. They removed the "time saver" items that were purchasable with real-world money, which include "Skill Point bundles, XP Boosters, parts bundles for advanced weapon upgrades". According to them, these were not meant to launch right now, but at a later stage in order to give new players a chance to catch up if they feel the need to do so.



Ubisoft provided an "overall philosophy" too:

With Ghost Recon Breakpoint, we always aimed at offering a fair and rewarding experience to our players however they want to experience our game, in solo, co-op, PvE or PvP.

From the beginning, two key factors stood out as extremely important for the team:
- That Tom Clancy’s Ghost Recon Breakpoint doesn’t include any pay-to-win elements.
- To make sure that players not choosing to engage with in-game purchases do not see their experience affected. Players will be able to unlock skills and get access to plenty of varied loot & items by simply playing the game.


The inclusion of these microtransactions in the first place has caused quite a divide in the gaming community, with both sides having some fair points. However, the reality of the situation is that the multitude of microtransactions - regardless of how insidious they are - still exist in the game, and that's something that needs to be addressed. It sets a bad precedence for future Ubisoft games that might have great potential, and I'd hate to see the company succumb to these practices to the point where it begins to affect the overall experience, or significantly hurt their products.

What are your thoughts on Breakpoint's microtransactions? Let us know in the comments below.

Ghost Recon Breakpoint is now available for PlayStation 4, Xbox One, and PC. Our final review is coming soon, but in the meantime, have a look at our impressions so far.


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 3 comments

TempestXtreme
Hahahahahahahahahahahahahahahahahaahhahahahahahahahaha.
DEATHGIGAS
Yes, sure Ubi, sure. One step forward, then shoot the dog. Great philosophy.
Lurch
Or - if you're taking elements from RPGs that have existed and refined the formula for several decades by this point - you could design the game with a levelling curve that enables quick progression through the early to mid-game, with tough, grindy aspects there for high-level players that want to eke more out of your game.

The amount of PR-sanctioned bollocks we're going to see from companies as the push-back against lootboxes and pay-to-win mechanics in full-price games become more vocal wil no doubt be hilarious.

Please login to post comments.


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