My biggest gripe with Werewolf: The Apocalypse – Earthblood is just how little the World of Darkness settings means to the story and gameplay. A game about ecoterrorist werewolves trying to take down an evil energy corporation (influenced by their corrupted god of destruction) sounds like an amazing premise, but the narrative is both full of cliches and was quickly forgotten. Surprisingly, it was Werewolf: The Apocalypse – Earthblood’s action-oriented gameplay that kept me hooked, despite lacking much of the complexity you would expect in a role-playing game.
Werewolf: The Apocalypse – Earthblood’s prologue – which doubles up as a heavily scripted tutorial - sets the scene. Cahil, his pack, and several human allies are disrupting and destroying the operations of Endron, a subsidiary of Pentex, the big-bad megacorporation from the tabletop lore. After a brief mission that gets you to grips with the controls and basic gameplay loop (think stealth vs. combat), things go awry. Cahil loses a loved one, succumbs to rage, and a member of his tribe dies by his clawed hand. After 5 years of self-imposed exile, Cahil discovers a plot against his old cairn and is forced to return home.
...the narrative progresses in a completely linear fashion until a binary choice in the final moments of the game.
...stealth is more about finding the developer-approved path than making your own – but it remained satisfying and become my default approach.
Combat in the Crinos form feels like a loose 3D-brawler and is just as satisfying as the stealth approach.
Visually, it’s functional, occasionally impressive in scale, but then you enter a dialogue sequence with another NPC and start to wonder what console generation this is.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
4 February 2021
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