Latest Updates

Scottie has just posted to What is the last TV show you watched?
Scottie has just posted to What movie did you watch last?
Snow_simulation has just posted to What song are you listening to?
Sandman: Endless Nights (HC) [Second Hand] now available pre-owned.
Resident Evil Requiem Lenticular Edition now available pre-owned.
007 First Light now available pre-owned.
REANIMAL now available pre-owned.
STALKER 2: Heart Of Chornobyl - Day One Edition now available pre-owned.
Advanced Dungeons & Dragons: The Hidden Shrine of Tamoachan (C1) [Second Hand] now available pre-owned.
IkariX has just liked Mrs South Africa Finalist Shoma Govender Launches Game Over Cancer Fundraiser

Who's Online

Guests: 159, Members: 14
Roont
DaneB
Regan555
LEEBOY
VectorTwoSix
Cathal
RAVI
Mikelu
Big Bobby
supagcn
CyanideSprinkles
Tea
eYss
PaYnE


Please sign in to add comments
Roont
21 September at 10:25
Truly thank you to everyone and @tea! What an amazing event!
deaththekid
21 September at 10:19
@Tea - That's amazing news. Having lost my father to cancer a few months ago, it warms my heart to see the support for a worthy cause.
Tea
20 September at 13:25
Gees Guys! thanks for supporting Shoma Govender's Game Over Cancer Campaign! We have such a great turnout today - and we have reached 25k Milestone in funds raised for CANSA.

Two more weeks of the Donation tickets being available! You can purhase them throug Nexus on cart check out - or directly on her website www.shomagovender.co.za.

Dont forget its 60k+ in prizes - Notebooks, SSD's and more!
Cathal
19 September at 22:26
@DEATHGIGAS
They have it listed here: https://nexushub.co.za/product/control-resonant-pid285827.html

Just keep in mind that the physical edition was delayed from Remedy's side, so releases like a month after digital.
DEATHGIGAS
19 September at 16:22
@Tea
Are you getting Control Resonant in?
Tea
19 September at 10:12
We are investigating the other options with Super Rare games and will list should they allow access
Tea
19 September at 10:09
Okay:

https://nexushub.co.za/product/dying-light-the-beast-definitive-edition-pid286970.html
VectorTwoSix
19 September at 9:38
Sign me up for it!
IkariX
19 September at 8:32
Seems like Dying Light: The Beast is getting a physical release after all.
Zombia
18 September at 20:19
This month and next are absolute stacked. Too many good games, too little money!
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Review: Tomb Raider I-III Remastered

Playing for sport, all over again.

by Community Guest Writer on 19 February, 2024
Reviewed on PlayStation 5

    2   3

     

Lara Croft is one of the most instantly recognisable faces in the history of video gaming and, through developer Aspyr’s recently released Tomb Raider I-III Remastered collection, both fresh blood and seasoned members alike of the Lara fan club get to experience her first three adventures in an entirely new light. Led by dedicated modder and OpenLara creator, XProger, as well as a passionate team of fans, the title features strikingly vibrant and updated textures, a series of fresh new character and enemy models, and a selection of welcome additions in the quality-of-life department - ensuring this is one trip down memory lane that franchise enthusiasts won’t want to miss out on.



We’ll break down and dive into more details regarding each of these aspects as we go along, don’t you worry. For now, however, let’s take a gander at what exactly you’re getting in this package. The original trilogy of Tomb Raider games developed by Core Design and released in 1996, 1997 and 1998 have all been included here, as well as the bonus chapters from the later expansions – namely Unfinished Business, Golden Mask, and The Lost Artefact. It’s also worth noting that, in a statement that pops up when launching the game, it’s clarified that these remasters are presented “as is” without any content cuts – including leaving in any potentially offensive content.



All three games are playable in either their classic thick and chunky PS1-era goodness or in their full visually enhanced/remastered splendour. Alternating between these two modes is instantaneous and is as simple as hitting a single button (“options” on the PS5 DualSense controller) at any point during gameplay or mid-cutscene.

All three games are playable in either their classic thick and chunky PS1-era goodness or in their full visually enhanced/remastered splendour.


There were so many times during my playthrough that I would flip back and forth between the past and present styles out of curiosity – and it never failed to either slap a grin on my face or draw out a chuckle as I was faced with just how far we’ve come since then from a technological standpoint. Blurry terrain has been replaced with detailed textures, additional environmental and atmospheric elements have been incorporated (including moodier lighting, fog, fireflies, more realistic water, and new skyboxes), draw distance has been drastically increased, and the updated Lara Croft model perfectly encapsulates her appearance from the original cover art and marketing materials of the time.



Enemy and creature models are likewise touched up, but don’t appear to be too realistic or overly detailed. They manage to still retain that authentic old-school quality while boasting noticeable improvements. In fact, I’d say that’s the case for the overall design philosophy of the remaster’s aesthetics. Somehow, a near-perfect balance has been struck here between old and new – everything looks better, but you’re still able to “see” and “feel” the originals through the paintwork. Emphasis on the “feel” part, in particular.

Precision platforming is still the name of the game, and Lara’s tank controls are very much present. A “modern” movement alternative, inspired by more recent games in the franchise, mainly from the Legend timeline, has been incorporated for those out there who might struggle to come to grips with the traditional control scheme. While I certainly appreciate the inclusion of an additional option for getting Lara through each chapter, I ended up sticking to the good ol’ tank mobility as it felt more reliable, in my opinion. Finer movement and jump preparation also feel unnecessarily difficult to pull off under modern controls.



As much as it may pain you in 2024, I would still highly suggest giving the default primarily d-pad focused movement a try before jumping straight into the modern setup – and perhaps working on your patience and breathing exercises, especially if you’ve never played any of these titles in the past. You’re probably going to die a lot as a direct result of messing up jumps or simply walking off a ledge, if wrestling with the camera or coming face-to-face with an impeccably placed trap/enemy doesn’t get you first. These struggles are all integral to capturing that authentic ‘90s Tomb Raider charm and are just as much a part of the game’s DNA as its core gameplay, varied settings, and unforgettable soundtrack, I’d argue.

You’re probably going to die a lot as a direct result of messing up jumps or simply walking off a ledge, if wrestling with the camera or coming face-to-face with an impeccably placed trap/enemy doesn’t get you first.


Throughout your international adventures, each location now accompanied by an improved loading screen, you’re free to capture as many beautifully updated sights and moments of heightened anxiety as you want using the newly introduced photo mode. Adjusting Lara’s pose, facial expression, outfit, and equipped weaponry are all you’ve really got in terms of customisation options before snapping that million-dollar shot – plus, it also functions within the PS1 display mode. If stepping into the new and improved Lost Valley doesn’t have you reflexively reaching for that metaphorical camera, you may, in fact, have no soul.



While the remasters all look great and play wonderfully, there were a few exceedingly rare instances of textures bugging out or appearing brighter than intended that were impossible to not notice, as well as an equally infrequent number of objects seemingly vanishing when viewed from certain camera angles. Thankfully, like I said, these issues don’t occur nearly often enough to merit being labelled a serious problem.

Shadows, on the other hand, seem to constantly behave in bizarre ways. Some disappear entirely before alarmingly and suddenly popping back into view, others show up in unexpected places. I’m no expert on shadow logic, but it just feels remarkably inconsistent most of the time. Once again, not too big of a deal, though. Accessibility options are also basically non-existent, with the only major selections on offer taking the form of enabling subtitles and adjusting controller sensitivity or dead zones.



Easily the worst and most frustrating aspect of these remasters, by a long shot, is how easily missable almost every key or other small lootable item is – even with the excellent new interaction indicator setting turned on. Med-kits and ammunition are fine in my books (all now represented using 3D models instead of 2D sprites), but the keys (also 3D) this time around are so ridiculously tiny it almost feels like an actual scaling mistake.

While the remasters all look great and play wonderfully, there were a few exceedingly rare instances of textures bugging out or appearing brighter than intended that were impossible to not notice.


Levels like The Cistern illustrate this problem perfectly, and it’s totally possible to even run over these items without realising you’ve done so thanks to how much the assets blend into the floor texture. The moodier lighting doesn’t help the situation much either, and you’ll likely find yourself using the PS1 toggle to see these items with greater clarity or to get a better idea of where you’re supposed to head next thanks to its (mostly) brighter visuals. If you suspect one of those pesky keys is lying around, hit that mode switch and do a few camera twirls for good measure.



Minor technical issues and frustrations aside, Tomb Raider I-III Remastered is genuinely one of the most faithful and well-executed remasters I’ve seen in a very long time – an exceptionally potent nostalgia trip and a fresh experience all at once. This project truly exudes that labour of love energy and goes to show how beneficial bringing individuals who sincerely harbour nothing but fondness for a series into the developmental side of things can add up to a final product appreciated by both outsiders and long-time fans alike. I can only hope that the remaining Original timeline Tomb Raider titles eventually receive the same treatment at some point in the future – including The Angel of Darkness.

*PS5 Review code provided by Aspyr | Reviewed by Ryan Pretorius

8.5
Incredibly faithful remaster, with wonderfully enhanced visuals
Added immersion and atmospheric elements
Gameplay still holds up remarkably well
A good amount of content to play through
Perfect starting point for newcomers
A handful of small and rare, but noticeable, object and texture glitches
Modern controls feel less precise than the classic tank movement
Unusual shadow behaviour
Unfathomably tiny and easily missable keys
8.5
Reviewed on PlayStation 5 See our scoring policy here

Community Guest Writer

The Nexus Hub is built around community. We like to feature our community members! If you’d like to submit your writing to the Nexus for consideration please email sama@nexushub.co.za Please note: submission does not guarantee that your writing will be featured.

See more articles by Community

There are 3 comments

Tebulot
*Feeling strange memories about blocky bewbies*
Tea
must resist the tomb raider re-re-rebuy, must resist.... *goes off to psn to check price*
Lurch
Loving these remasters so much, and find them much easier to get through than my young teen self ever did. Amazing how moving through 3D spaces was once the entire point of a game, whereas now developers seem hellbent on ensuring you never think about it, Also I'll throw my money at a The Last Revelation + Chronicles + Angel of Darkness remaster next,

Please login to post comments.


More Reviews

Review

8

Review: The Blood Of Dawnwalker

Rebel Wolves’s The Blood of Dawnwalker has often been compared to The Witcher III: Wild Hunt from fellow...

15-09-26 Read more

Review

8

Review: Marvel's Wolverine

When I think about some of PlayStation Studios’ most consistent developers, Insomniac Games always ranks...

10-09-26 Read more

Review

6

Review: Dumb Ways to Build

Originally a public service announcement which discouraged the Australian public from thoughtless activity...

09-09-26 Read more

Review

8

Review: Orbitals

Booting up Orbitals for the first time, I was immediately hit by a warm wave of nostalgia like the food...

08-09-26 Read more

Review

9

Review: Onimusha: Way of the Sword

It’s a good year to be a fan of action games, and an even better year to be a fan of Capcom. After delivering...

31-08-26 Read more

Review

7

Review: Spa Weekend

I was invited to attend an exclusive preview screening of the film Spa Weekend on August 20th at Sandton...

21-08-26 Read more

Review

8

Review: SanDisk Extreme Fit USB-C Flash Drive (128GB)

The SANDISK Extreme Fit USB-C™ Flash Drive - 128GB is something that you might not even believe exists...

21-08-26 Read more

Review

7

Review: Ground Zero Hero

It’s not often that a game comes around with the ability to grip you into a mindless cycle of absolute...

19-08-26 Read more

Review

9

Review: Marvel Tokon: Fighting Souls

You know, if anybody was going to make a Marvel themed arcade fighting game in 2026, I’m glad Arc System...

18-08-26 Read more

Review

8

Review: Mortal Shell 2

With the boom of Soulslike games, developers now have to find interesting ways to mix up the formula...

17-08-26 Read more

Load More

Overview


Add to cart

Developer

Aspyr, Crystal Dynamics

Publisher

Aspyr

Platform

PC, PlayStation 4, Xbox One, Switch, PlayStation 5, Xbox Series

Release date

19 February 2024

Latest Reviews

8

Review: The Blood Of Dawnwalker

8

Review: Marvel's Wolverine

6

Review: Dumb Ways to Build

8

Review: Orbitals

9

Review: Onimusha: Way of the Sword

7

Review: Spa Weekend

Browse All Reviews

What's Next

24
Sep

Silent Hill: Townfall [PS5]

25
Sep

EA SPORTS FC 27 [MULTI]

25
Sep

Icon Blue Special Edition [PS5]

02
Oct

Ace Combat 8: Wings of Theve [MULTI]

06
Oct

STAR WARS: Galactic Racer [MULTI]

13
Oct

Dragon's Dogma II: Dark Arisen [MULTI]

Latest Podcasts

Critical Arcade - Ys 1 & 2 (1989) No Button, Just Bonk

EPISODE 158

Oops! Your browser does not support this audio.

Critical Arcade - Norco (2022) Southern Discomfort

EPISODE 157

Oops! Your browser does not support this audio.

Checkpoint Chat: Sunday Pyjamas

EPISODE 290

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344