With a title like “Super Cane Magic ZERO”, I sort of knew what I was getting into with this review. The game has emerged, after over four years in Early Access, as an absurd, coop-focused action-RPG, with a lengthy campaign and a competitive arena mode for quick-play sessions. It’s an interesting blend of ideas, combining RPG progression elements with pure skill-based gameplay similar to what you'd find in 2D classic brawlers. It mostly works, but the lengthy campaign becomes boring if you play solo, and the core combat loop and wacky humour quickly loses its charm.
First up, the story, or at least as much of it as I remember: A cake wizard, whose only power seems to be making bigger and better cakes, dies. His dog inherits his powers and, unwittingly, releases a string of unpredictable spells every time he barks, slowly destroying the world of WOTF (this is a game that references a ton of internet memes and pop culture). This absurdity continues into the character creation screen (e.g. a baker “with the power of bacon” class), the opening sequence that gets you to grips with the basic controls and RPG elements, and the myriad of other characters and villains you encounter. Your ultimate goal is to find the six witches and wizards of the Academy of Poptarts, before opening the path to tackle the big-bad cane dog.

This is not a particularly narrative-driven experience. Talk to the Poptart wizard/witches' dog, get a hint on where to find them, and off you go.
There’s plenty of charm in Super Cane Magic ZERO, accentuated by the vibrant and distinctive visual style, however, I found the writing and humour wears thin after a few hours (maybe more, maybe less, depending on your preferences). The problem is the campaign is easily upwards of a dozen hours. Thankfully, the game mostly makes up for the lack of a coherent and evolving narrative with entertaining action-RPG gameplay that shines when played with friends in local-coop – either cooperatively in the campaign, or competitively in the arena.
There’s plenty of charm in Super Cane Magic ZERO, accentuated by the vibrant and distinctive visual style...

After several hours spent playing in local-coop, and another half dozen spent playing solo, I began to see the limitations of the gameplay mechanics.

So many games, so little time, and such terrible priorities.
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Overview
Studio Evil
Studio Evil
PC, PlayStation 4, Switch
30 May 2019
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