The last few years have seen a resurgence of retro first-person shooters, from a myriad of developers both big and small. Project Warlock, which started life as a one-man high school passion-project, caught my eye for its distinctive art-style, brutally-paced and violent gunplay, and, honestly, the price point. When I first picked it up on GOG, I was amazed at just how good Project Warlock for a fifth the price of “AAA” game. Admittedly, unlike many of its peers, it’s a purely single-player experience, with a focus on mastering different weapons, difficulty levels, dodging projectiles, and secret hunting for upgrades. However, it still offers a more compelling package than most of its peers. It's finally arrived on all the consoles, so I thought I’d pick it up and offer a more comprehensive review.
Just like the classic games from which it draws inspiration – DOOM, Hexen, Blood, and even a bit of Serious Sam – Project Warlock is light on narrative. You get a wall of text after each act, giving some insight into the motivation and personality of the titular Warlock, but that’s about it. You’re then thrown into a dozen thematically-connected levels, slaughter a giant boss at the end, and move on to the next wall of text. Thankfully, the narrative framing is entirely unnecessary, as Project Warlock more than impresses with its gameplay and presentation.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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PC, PS4, Xbox One, Switch
12 June 2020
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