When developer Camouflaj set out to make a virtual reality experience that puts us inside the helmet of Iron Man, we were ecstatic with joy. The concept always seemed like a childhood wish come true since the character exploded in popularity thanks to the Marvel Cinematic Universe, and its pairing with VR lends itself heavily to that immersive feeling of being Iron Man. For the most part, Camouflaj have nailed that same giddy feeling that Tony Stark felt when he first donned the suit in the original film, but is only hindered by some odd game design choices and technical hiccups.
Iron Man VR takes you across a handful of chapters of a new story in the universe (disjointed from the MCU), where Tony comes face to face with the villain, Ghost. For most of the game, the objectives range from taking flight, hitting objectives and quest markers, and taking out drones issued by Ghost. The story is deceptively simple (as it should be for the rather straight-forward virtual reality experience it touts), but it does a decent enough job at getting us invested in Tony's struggles both in and out of the suit.
...getting these basic controls down is one of the biggest initial hurdles you'll face in the tutorial.
It's probably an outdated meme at this point, but it's the most apt pro I can think of: Iron Man VR really makes you feel like Iron Man.
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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