Ten hours into Gears Tactics, about halfway through the second act, it was clear the Gears universe is a great fit for an isometric, squad-based, turn-based, tactical game. Despite the third-person perspective, prior Gears of War games always emphasized the need to move between cover, draw the attention of your foes, and allow a teammate the ability to flank and land a killing blow (and if they ever got too close, you always had the iconic Lancer chainsaw on standby). All elements that are commonplace in this genre.
Despite the change in perspective and shift to turn-based actions, Gears Tactics incorporates almost every gameplay element seen in the prior games, while expanding on the squad and inventory management aspects you would expect in this genre. That said, if you’re not a fan of XCOM-style games, Gears Tactics isn’t going to change your mind – it’s perhaps the most complex variant I’ve played when you consider minute-to-minute gameplay. However, if you’re a fan of both, you’ll find this a near-perfect union.
Despite the prior Gears games explaining away most of the mystery surrounding the Locust, Gears Tactics still fleshes out the lore by filling in some missing pieces...
A favourite strategy of mine was downing several enemies in close proximity to my frontline Vanguard, executing them in quick succession at the start of his turn...
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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Splash Damage, The Coalition
Xbox Game Studios
27 April 2020
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