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Regan555
25 September at 8:59
You guys sent me the steelbook case for Silent Hill: Townfall but NOT the game.
Can you please sort this out for me and advise.
KingDeadpoolSmith
25 September at 8:58
@IkariX I recently Played the Final Fantasy 7 original for the first time After playing FF7 Remake Part 1 and I didnt enjoy the original at all,It wasnt as good as FF8. However My Current favorite FF game so far is FF16.I also feel like you cant really compare the original to the remake trilogy untill the trilogy is complete.
IkariX
23 September at 22:04
I still can't get over what an amazing game Blood Of Dawnwalker was. I feel depressed now after finishing it. Everything is so well done in the game, side quest and all.
Zombia
23 September at 21:56
Fire Emblem Fortune's Weave is so good! Nintendo is delivering banger after banger after banger here. A generational run really while a certain other company flounders in the gutter
HaseoVII
23 September at 19:18
I heard P4R has removed the hot spring scenes smh...
HaseoVII
23 September at 19:15
I haven't even touched Rebirth yet lol and I really enjoy the Remake stuff, even more so because it's a sequel to the original, but FF has gone downhill overall imo. Trails is my current favourite JRPG series, and it's really not even a close competition.
Tea
23 September at 17:50
hey guys! We ahve startded dispatching the Silent Hill Townfall day 1 editions, with steelbooks to follow as soon as available.

If you ordered day 1 edition for collection, that will be available for launch day - on Friday morning
IkariX
23 September at 16:06
@deathkid

No one is stopping you from enjoying the FFVII Reamke games. But my point still stands, it's poorly written fanfiction. First time I played Final Fantasy VII was in 1999. Final Fantasy VII and Resident Evil 1(I still have both), were my first 2 PlayStation 1 games. So I've played Final Fantasy VII numerous times over the years. What what the Remake games are, are nothing more than imitators.

It's mass market slop at it's finest. Does it make it terrible games? Not at all, Remake Part 1 was fairly decent. But let's not pretend that any of the remake games are as good as the original. I hope Square Enix doesn't touch Final Fantasy VIII. Because they'll ruin that as well.
deaththekid
23 September at 14:17
@phreak - Dont't get me wrong, many fans have valid criticism's with the game and I respect that. And It sucks when a game you're excited for doesn't hit the way you'd hope. I mean as fans we want to enjoy all entries in our favourite franchises.

I feel that as I'm getting older I rather just enjoy games for what they are.

One thing that I am not happy with is that FFVII Revelation will not be fully on disc, even though physical discs are included.
UmarB
23 September at 13:49
I'm a pretty hardcore FF fan but if you love the Remake series, as I do, you also kind of have to understand that a lot of contentious decisions were made in the story and it's just not gonna land with some people. I totally get why some folks don't like it or agree with the changes.

I do hope however that the announcement of FFXVII is close, feels like the FF fandom needs a new mainline title to reset after the Remake series lol
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Review

Mutant Year Zero: Road to Eden

Shut the duck up and keep moving.

by Vincent Kühl on 04 December, 2018
Reviewed on PC

    4   4

     

A party of three slowly crept through a wetland, scavenging scraps and parts to upgrade their own meager equipment. Boots caked with mud and senses ever-heightened, the party of Stalkers pressed on through the drenched landscape. A short distance away, they noticed a glimmer of light piercing through the oppressive darkness of the night. Dux, the sharp-eyed mutant, approached the strangely shimmering item. It was in a white box - as white as the conditions allowed for - and attached to it was two long sinewy 'strings'. The three mutants broke out in banter regarding the peculiar item. Salma, the newest addition to the party, explained that she heard tales of how people used to use these "fruit machines" to listen to music in the past. Borman, the stoic boar mutant, shot down this tale, insisting it was foolish. The item, of course, was a clever reference to an Apple iPod. It was during this small moment, offering only a minor addition to the lore, that I knew I absolutely adored Mutant Year Zero: Road to Eden.



Mutant Year Zero: Road to Eden is a tactical-adventure game, which takes place in a world ravaged by both natural disasters and man-made fallout. Those who survived these events call the Ark their home. Here, in the last safe haven, everyone is a mutant, except their leader, the Elder, who educates and guides mutants into the Zone. Mutants who venture out and scavenge in the Zone are called stalkers, a.k.a. the mutants that keep the Ark operating and its inhabitants - surviving. So as to not spoil anything in the game, I'll not touch on any of the story points. One thing I must admit though is that the story is written with enough confidence to carry you through its length without getting bored. Heck, you might even snicker a good few times throughout your journey.

With all the tactical games flooding the market as of late, Mutant Year Zero: Road to Eden provides a fresh and enjoyable take on the genre.


Mutant Year Zero: Road to Eden mixes familiar turn-based tactical combat with fluid exploration, stealth, and strategizing. With all the tactical games flooding the market as of late, Mutant Year Zero: Road to Eden provides a fresh and enjoyable take on the genre. Not open-world at all, the game is rather divided into levels, each containing a few enemy encounters, parts to scavenge, scraps to collect, and items to loot. Mundane tasks for a game featuring exploration, sure, but the item looting and combat are there to make up for it.



Items come in the form of weapons, armor, hats, grenades, weapons modifications, etc. all of which feel important, in a way that had me mulling over their properties and to whom I would assign them to. While exploring, I did experience some movement issues on my travels. At times, my party members could not walk over a simple obstacle, something as simple as a fallen lamppost, laying flat on its side. It's by no means a game-breaking issue, but it became a hindrance when it happened for the dozenth time. Luckily, bugs like these can easily be patched and corrected.

Adding to the world-building, you'll find plenty of notes scattered through the world and many are down-right awesome. A particular note of a man confessing the demise and "old-switcheroo" of his wives turtle hand me laughing out loud.

Easily the best mechanic in Mutant Year Zero: Road to Eden is the ability to fluidly sneak around stationed enemies and choose how you want to handle the inevitable clash.


When not busy collecting all manner of helpful or entertaining items, you'll be locked in combat. A typical combat encounter consists of a few steps: 1) Encounter enemies. 2) Sneak about to eliminate any isolated enemies. 3) Circle round and position your mutants in the 'perfect' ambush position. 4) Try and execute your ambush as best as possible. 5) Loot area.

Sounds too simple? Believe you me, it's not, at least not in practice. Easily the best mechanic in Mutant Year Zero: Road to Eden is the ability to fluidly sneak around stationed enemies and choose how you want to handle the inevitable clash. Sending patrolling ghouls to an early grave thins out the heard and this, in turn, makes the encounter against stationary enemies easier.

Enemy types are also varied and keep you on your toes. Butchers are useless at long range but can deal massive melee damage, whereas hunters are the exact opposite. Pyro's antagonize your rag-tag stalkers with Molotovs, while the immensely annoying "heal-bot" revives downed enemies. I can seriously not emphasize this enough - heal-bots are horrible things, kill them ASAP. Combat, at its core, is still turn-based tactical combat done by the book, but the big difference is the mutations you can unlock - which brings me to my next point.



When leveling your stalkers in Mutant Year Zero: Road to Eden, you gain skill points. These points can be spent on either passive skills or mutations. Passive skills differ between each mutant, with some increasing your health, some increase a mutants movement distance for each turn, and some even increase the range of your grenades. These skills can provide a slight tactical advantage for your mutant and party.

Mutations, on the other hand, can give you a massive advantage if used correctly. The most popular one, and one you've no doubt seen in-game trailers, are the wings that Dux can sprout. When used, Dux will hover, giving him better accuracy and hit targets behind cover. Combine this with a weapon mod that gives higher damage and accuracy when elevated above enemies, and you have a great combo. Borman's "Hog Rush" can also be a lifesaver, charging at an enemy, knocking them down, and disrupting their turn. Mutations are great and, when used in conjunction with the right weapon mods and stats, downright devastating.

Where Mutant Year Zero: Road to Eden trumps the competition, though, is in its characters. You do not have an endless supply of rookie soldiers to fight for you. You start with two mutants, Dux and Borman, and meet a handful of others along the way.

Similarities between Mutant Year Zero: Road to Eden and XCOM are obvious, from the turn-based combat to the usual chance-to-hit stats. Where Mutant Year Zero: Road to Eden trumps the competition, though, is in its characters. You do not have an endless supply of rookie soldiers to fight for you. You start with two mutants, Dux and Borman, and meet a handful of others along the way. That's it. Each character, through their writing, feels like a unique individual, organic in the world. Once your entire party is wiped out, it's game over; there's no faceless mass of mutants to recruit from. This raises the stakes in each combat encounter, but also forces you to consider your strategy carefully. Each mutant matters - now more than ever.



Mutant Year Zero: Road to Eden is a solid entry in the turn-based tactical combat genre, bringing with it a mash-up of mechanics which results in a fresh and enticing experience. Aside from a few movement bugs and no progress tracker for items in each area, the game looks, sounds, and plays great. Players looking for an entry point into the genre need not look any further, while veterans seeking a fresh take will not be disappointed. Mutant Year Zero: Road to Eden will be, from now on, my benchmark for tactical turn-based combat games.

9
Fluid Exploration
Fresh take on tactical genre
Borman's voice
Rewarding combat
Great presentation
No progress tracker
Some movement hindrances
9
Reviewed on PC See our scoring policy here

Vincent Kühl

Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.

See more articles by Vincent

There are 4 comments

vortex6671
@MeisaOkumura. It's the same game. The Steam price is an absolute steal.
MeisaOkumura
Is this the same game? https://store.steampowered.com/app/760060/Mutant_Year_Zero_Road_to_Eden/

Cause super cheap on steam if yes
vortex6671
@Blaze. It really is a good game. I never really felt frustrated when playing it, at least not the frustration I feel when playing XCOM.
Blaze
Putting this on my must-play games this month.

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Overview

Developer

The Bearded Ladies

Publisher

Funcom

Platform

PC, PlayStation 4, Xbox One

Release date

4 December 2018

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