In the opening hours of every Far Cry game since the third, our main character has come into direct contact with the antagonist, usually in a violent confrontation that establishes their persona. This is important for a few reasons: it immediately sets the stakes, lets you know what you'll eventually be up against, and more importantly, sets the right mood. When we meet Far Cry 6's main villain, Anton Castillo, it's predictably malicious, though immediately raises the flag on why I both adore and remain slightly hesitant on Ubisoft's latest open-world shooter.
NOTE: This review is spoiler-free.
Far Cry 6 takes players to the war-torn tropical country of Yara, which is in the midst of a rebellion planning to overthrow its tyrannical dictator, "El Presidente" Anton Castillo. Players assume the role of Dani Rojas (male or female depending on player choice), a freedom fighter who joins the guerrilla faction that aims to take down Castillo. Throughout your journey in Far Cry 6, you'll unite other splintered factions in Yara to amass a rebellion strong enough to confront the dictator and his many devoted subordinates.
In the opening hours of Far Cry 6, players start on a disconnected island from the mainland which serves as the game's tutorial-like phase. The island is divided into sections that have varying ranks which dictate the area's difficulty - a mechanic which then further expands into the massive mainland and its various regions. This is a tried-and-tested Ubisoft formula that worked for Assassin's Creed Odyssey and Valhalla, and it works here too. It gradually teaches the player about the ranking system, weapon modding, gear perks, stealth, animal companions called Amigos, and the various reoccurring main players of the story.
I absolutely loved the opening hours of Far Cry 6, which culminates in an impressively cinematic action-heavy mission. Once you're guided onto the shores of mainland Yara, the world truly opens up and you can take in the massive scope of it all. Each region of Yara is controlled by one of Castillo's partners. Like Far Cry 5, players are allowed to tackle region-specific missions in any order they want. A map marker will guide you to the nearest main mission, but the choice is yours in who you want to take down first. It's a great freeform approach to mission structure that still keeps the excellent pacing of the main story intact. Unfortunately, if you prefer a more guided story that offers a singular path and progression, you may end up disappointed.
It's a great freeform approach to mission structure that still keeps the excellent pacing of the main story intact.
However, modding weapons makes it much easier to hold onto a favourite early-game weapon and mod it accordingly to make it a powerful late-game option.
Some Amigos tend to have a bad case of the Leeroy Jenkins syndrome and will hastily rush into encampments...
I'll commend Ubisoft for making sure Far Cry 6 still delivers in equal measures on either generation.
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
8 October 2021
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