Latest Updates

Lurch has just posted to
Tea has just liked BlizzCon 2026: All the Biggest Announcements
Tea has just liked Every Xbox Disc-to-Digital Game Confirmed to Work So Far
Tea has just liked Next Metal Gear Solid Master Collection Might Include Revengeance
Tea has just liked Next Metal Gear Solid Master Collection Might Include Revengeance
Tea has just liked Mrs South Africa Finalist Shoma Govender Launches Game Over Cancer Fundraiser
Tea has just liked Cyberpunk 2077 Would Be Even Better If It Were More Deus Ex And Less Assassin's Creed
Tea has just liked Gran Turismo 8 Heats Up Following New Polyphony Job Listings
Tea has just liked The Legend of Zelda: Ocarina of Time Remake Gets Release Date and Gameplay
Tea has just liked GOG is Offering 3D Models of Game Box Art You Can Print and Own

Who's Online

Guests: 124, Members: 7
RebelWithoutAPause
Tea
CyanideSprinkles
JasonH-7
Corrosive
Lurch
VectorTwoSix


Please sign in to add comments
Tea
15 September at 11:20
@Phreak - please dont summon the lizard matrix people gain
Tea
15 September at 11:19
@vector - Thanks we put a lot of ffort into making sure we have a greta rang eof Physical and definitely the more niche stuff.

I am working on improved shipping rates and FX cover to hlep with retail pricing on that product as well but you kow the exchange volatilty is nuts at the moment...
VectorTwoSix
15 September at 9:52
I just wanna say, one of the most frustrating things about living in South Africa was the limited access to physical media - names like BT/Koodoo/etc stocked the "usual" stuff (FIFA, CoD, etc), but the niche stuff was always a PITA to source. Before, I used to hunt down gaming stores whenever I travelled to pick up these niche titles - then I took to Amazon US/JP to import the stuff - it's really refreshing that Nexus Hub gets all these products available locally, so even though the average pricing is a little higher and there's always a shipping cost, I'll always support you guys - thanks for what you do!
Maybe you can also start importing smartphones like Sony or OnePlus next!
KnightFall500
15 September at 9:40
@phreak The lizard ppl are running the simulation for the Matrix, aka Skynet.
phreak
15 September at 9:34
@tea: We joke about Simulations and lizard people and suddenly the site goes down?
Mmmmm....coincidence?!!!
Yup, pretty much. lol
KnightFall500
15 September at 8:59
Busy finishing up Mouse PI For Hire.
Great game BTW!
Then its Wolverine!
Slash & Rip bub!!
IkariX
15 September at 8:50
@Tea

I still can't get over the fact that the Legend Of Zelda Switch 2 Pro controller is such a nice looking controller.
IkariX
15 September at 8:47
@Tea

It has the early ending, there is technically another early ending as well. Don't want to spoil the other early ending.

But I have strategically made saves now, so I can see all the endings.

And then I'm going to let the timer run out, and do the last few side quest. Yes, the timer running out is not the end of the game.
Tea
15 September at 8:41
Morning guys! Wolverine stocks arerunning low - Try grab soon if you are keen on the game.

restock ETA is this Friday
Tea
14 September at 22:57
Oh gees already? Well done!

I heard it has a few different endings - like even one you can get early on in the game?
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Review: Directive 8020

Houston, we have a problem.

by Sam Aberdeen on 18 May, 2026
Reviewed on PlayStation 5 Pro

     

     

Supermassive Games are the kind of developers that, no matter what the studio releases, I will inevitably play. I’ve been a big fan of Supermassive’s unique brand of cinematic, narrative-driven horror experiences since 2016’s Until Dawn (the original, not the remake. Or the movie). The Dark Pictures Anthology, a collection of standalone games under the Dark Pictures banner, got off to a rocky start with Man of Medan, got slightly better with Little Hope, peaked with the excellent House of Ashes, and sort of fizzled out of its first season with The Devil in Me. The series has now launched the second season of The Dark Pictures with its first chapter, Directive 8020, this time tackling sci-fi horror in outer space.

In Directive 8020, players follow a crew aboard the colony spaceship Cassiopeia, sent out to a new planet for surveillance and to determine whether that new planet is good enough to establish a human colony. Unfortunately, something awful happens and those plans are derailed once the crew wakes up from cryosleep to find out that they’ve potentially been invaded by a shapeshifting alien lifeform.



The one thing I appreciate Supermassive Games for is its obvious throwbacks to horror cinema, whether it’s Ghost Ship for Man of Medan or The Descent for House of Ashes, the studio has proven to have a good grasp of, or at least a deep appreciation, for the horror genre (which really speaks to me). For Directive 8020, there’s a unique combination of elements from Alien, The Thing and Event Horizon, with the outer space horror setting being a familiar setup.



Once again, Supermassive leans into its strengths as a developer, delivering a tense, claustrophobic narrative-driven experience – highly cinematic in nature, with the choice/consequence system driving its gameplay and story progression. Each major decision – called a “Turning Point” in Directive 8020 – spirals off into a branching path that determines whether characters will live or die. The purpose is then to secure the lives of the whole crew while coming face-to-face with an unknown alien threat that just so happens to be able to shapeshift.

Supermassive leans into its strengths as a developer, delivering a tense, claustrophobic narrative-driven experience – highly cinematic in nature, with the choice/consequence system driving its gameplay and story progression.


The storytelling in Directive 8020 is inconsistent but for the most part, it lands. There are a couple of genuinely good twists that add to the game’s story rather than detract from it (see Little Hope) and I haven’t seen it explored much in science fiction before. I just wish the characters were better written because I think the story has a lot of potential, especially once it starts throwing curveballs. Directive 8020 makes a few smart creative decisions that honestly surprised me with where it all went, though it still left a little to be desired.



The alien’s shapeshifting abilities actually come into play during the story as it can take on the appearance of any crew member. Yes, it’s very much inspired by The Thing, almost to a fault, since it plays up that feeling of uncertainty when you’re speaking to, or even playing as another one of your crew. The problem is Directive 8020 never really does anything interesting with this mechanic. It’s certainly new territory for horror video games but if you’ve seen The Thing, its remake or any other horror movie where a creature invades another person’s body or assumes their appearance, it will all feel derivative and predictable after a while. It’s disappointing because this element of the story feels half-baked in Directive 8020 and it never actually materialises into something unique or surprising in the end.

If you here for the scares, Directive 8020 offers up plenty of them, utilising its dark corridors, the quiet drone of space, and audio design very effectively to keep you on edge. There were moments that admittedly made my hair stand or a jump scare that actually got me but the horror wears off quickly, giving way to something that hurts the overall game (but we’ll get to that in a bit). I think if you know what you’re getting going into Directive 8020, you will probably enjoy it, though Supermassive’s scariest experiences are still saved for Until Dawn and House of Ashes.



The story is broken up into eight lengthy chapters that took me roughly six hours to complete. At the beginning, players can choose between Explorer or Survivor mode: the former lets you replay pivotal Turning Points by giving you all the narrative branches, so you don’t really have to worry about making the wrong decision on your playthrough since you can simply roll back your mistakes. Survivor, on the other hand, locks you into your choices and you can only revisit Turning Points once the game is over. I opted for this mode since it felt more like Supermassive’s previous games, but Explorer also seems to be the intended way to play since the studio clearly put a lot of effort in showing how complex and intricate its web of choices and decisions actually gets.

I think if you know what you’re getting going into Directive 8020, you will probably enjoy it, though Supermassive’s scariest experiences are still saved for Until Dawn and House of Ashes.


Most Supermassive games depend on how well developed or likeable its cast of characters are and unfortunately, Directive 8020 misses the mark. The actors are doing a fine job and clearly enjoying it but outside of its two leads, the rest of the crew feels a bit disposable. I know in horror, disposable characters are more welcomed than other genres, but if the entire backbone of your game depends on getting attached to the characters, Directive 8020 does little to get you to like them. Even in games like Until Dawn with intentionally unlikeable characters like Emily, you get a more three-dimensional character out of them than the cardboard cut-outs here who feel like they’re meant to die at some point, but because of the game’s mechanics, keeping them alive feels like they’re outstaying their welcome.



The game’s worst offense is its mandatory stealth sections, of which there are plenty in Directive 8020. I get that Supermassive was trying something different here but there is an over-reliance on stealth sequences to the point of frustration. Alien: Isolation, for example, is cleverly built around using stealth but Directive 8020 clearly isn’t. It pushes a narrative experience forward while bombarding players with these annoyingly simple stealth sections, and even then, I’m not sure it’s a completely refined system. When you’re caught in stealth, you're given a QTE to break out of danger, so in one instance, I got one of my characters caught and broke out. The game didn’t even let me move for cover before I was instantly caught again. In short, the stealth isn’t fun – it almost never is when it’s mandatory in a game unless the mechanics are built around it – and it brings Directive 8020 down a few pegs.

I get that Supermassive was trying something different here but there is an over-reliance on stealth sequences to the point of frustration.


On the bright side, Directive 8020’s visuals are terrific and character models are detailed, as expected from the studio. Supermassive Games put a lot of attention into building the game’s brooding, suffocating atmosphere aboard the Cassiopeia, from its foggy, dimly lit hallways obstructing your view to the slimy confines of the game’s later stages. It’s all incredibly immersive, expertly using environmental storytelling in certain situations to subtly progress the narrative. Surprisingly, Directive 8020 is also heavier on gameplay as you’ll spend a lot of time in a third-person perspective scouring areas, searching for doors and items, and confidently getting lost in them. Compared to the studio’s previous games which were harder on cinematics, this was a refreshing change of pace – as long as you weren’t in the game’s stealth sections, at least.



Performance on PS5 Pro is a mixed bag overall. Character animations can appear a bit jittery and unnatural, while the framerate struggled to stay consistent at times. Texture pop-ins were also noticeable – at one point, my game turned in a blurry mess before it crashed, forcing me to reset the chapter (I wasn’t too far in, thankfully). If you’re planning on picking it up on PS5, I’d strongly advise you to wait for further patches and updates. As it stands, it’s not in the most polished technical state and I’ve heard similar optimisation problems plague PC as well.

Directive 8020 is a disappointing entry in Supermassive’s portfolio. It’s one of the studio’s more forgettable narrative-driven horror titles despite its inspired sci-fi setting that made my inner Event Horizon fan happy for a few brief moments. The game’s half-baked stealth segments are numerous enough to hinder the game’s experience and the characters simply aren’t very interesting. If you’re looking for a decent, sometimes pretty fun cinematic horror romp with friends, this could be a good time-waster. Sadly it’s not the strongest start to The Dark Pictures’ second season, which I hope is only up from here.

Directive 8020 is now available at Nexus Hub for R1,399

6.5
Good narrative with a few great sci-fi twists
Builds a tense, suffocating atmosphere
Visually stunning at times, technical hiccups aside
Interesting Turning Points that genuinely made me scratch my head
Characters are pretty forgettable and aren't very interesting
Several stealth segments that are a chore to play
Borrows ideas from other horror media but never executes most of them properly
6.5
Reviewed on PlayStation 5 Pro See our scoring policy here

Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

Please login to post comments.


More Reviews

Review

8

Review: Marvel's Wolverine

When I think about some of PlayStation Studios’ most consistent developers, Insomniac Games always ranks...

10-09-26 Read more

Review

6

Review: Dumb Ways to Build

Originally a public service announcement which discouraged the Australian public from thoughtless activity...

09-09-26 Read more

Review

8

Review: Orbitals

Booting up Orbitals for the first time, I was immediately hit by a warm wave of nostalgia like the food...

08-09-26 Read more

Review

9

Review: Onimusha: Way of the Sword

It’s a good year to be a fan of action games, and an even better year to be a fan of Capcom. After delivering...

31-08-26 Read more

Review

7

Review: Spa Weekend

I was invited to attend an exclusive preview screening of the film Spa Weekend on August 20th at Sandton...

21-08-26 Read more

Review

8

Review: SanDisk Extreme Fit USB-C Flash Drive (128GB)

The SANDISK Extreme Fit USB-C™ Flash Drive - 128GB is something that you might not even believe exists...

21-08-26 Read more

Review

7

Review: Ground Zero Hero

It’s not often that a game comes around with the ability to grip you into a mindless cycle of absolute...

19-08-26 Read more

Review

9

Review: Marvel Tokon: Fighting Souls

You know, if anybody was going to make a Marvel themed arcade fighting game in 2026, I’m glad Arc System...

18-08-26 Read more

Review

8

Review: Mortal Shell 2

With the boom of Soulslike games, developers now have to find interesting ways to mix up the formula...

17-08-26 Read more

Review

9

Review: The End of Oak Street

The End of Oak Street is not what you’d expect just from looking at the name. You would think it’s maybe...

14-08-26 Read more

Load More

Overview


Add to cart

Developer

Supermassive Games

Publisher

Supermassive Games

Platform

PC, PlayStation 5, Xbox Series

Release date

12 May 2026

Latest Reviews

8

Review: Marvel's Wolverine

6

Review: Dumb Ways to Build

8

Review: Orbitals

9

Review: Onimusha: Way of the Sword

7

Review: Spa Weekend

8

Review: SanDisk Extreme Fit USB-C Flash Drive (128GB)

Browse All Reviews

What's Next

09
Jul

Black Flag Resynced [MULTI]

07
Aug

Beast of Reincarnation [PS5]

27
Aug

Master Collection Volume 2 [MULTI]

03
Sep

The Blood of Dawnwalker [MULTI]

06
Oct

STAR WARS: Galactic Racer [MULTI]

Latest Podcasts

Checkpoint Chat: Sunday Pyjamas

EPISODE 290

Oops! Your browser does not support this audio.

Checkpoint Chat: Speedrunning Exhaustion

EPISODE 289

Oops! Your browser does not support this audio.

Critical Arcade - Descent (1995) The Forgotten Frontier

EPISODE 154

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions