Days Gone promises an explorative journey of love, loss, friendship, and desperation, set in a post-apocalyptic Pacific Northwest region of the U.S.A, and the theme throughout the game is that "surviving isn't living". I was hesitant before embarking on my experience, as most titles that promise an epic story in a post-apocalyptic setting became generic action montages of the hero protagonist saving the world. Well, Days Gone manages to deliver on its promise, and my word, what a journey it was.
We set off into the world of Days Gone as Deacon St. John, a member of the former Mongrels MC outlaw biker gang. Days Gone does a great job at keeping the story as the central point of the title, rather than forcing the story to keep its place with gameplay elements. This was truly refreshing in a game with a post-apocalyptic setting, as zombies (Freakers) and the killing thereof, usually starts to overshadow the overarching story.
Speaking of the story (mostly spoiler-free), Days Gone does something even better than shine the spotlight on the story; it manages to keep the story focused on Deacon and his journey throughout the world, rather than becoming a tale of a stern protagonist who sets out to save the entire world. From the get-go, Deacon has only been interested in furthering himself, and his trusty friend Boomer, and makes no effort to hide it. This adds to the emotional experience because Deacon feels like a real-life, real-world character, who is simply reacting in his own way to the state of the world around him. While things happen throughout the story involving so many various characters, the story still makes Deacon - and the emotional journey he faces - the central focus.

The tempo of Days Gone's story is akin to Red Dead Redemption 2, in that it focuses on detailing narrative elements as they unfold, rather than provide a fast-paced action-adventure. There are so many details, intricate story branches, and characters involved in the entirety of Days Gone, and the way Bend Studio has implemented all of these intense elements (and it gets ridiculously intense at times), makes the story, and the world, feel alive. Even though you are experiencing a linear narrative, it feels like your actions still have consequences, and while some reveals may be somewhat predictable, they are still well implemented, providing an emotional gut punch.
The gameplay is fairly standard if you've played other open-world games, but there are some phenomenal survival elements that are injected to differentiate the title. You will need to collect scrap, ammo, and crafting materials throughout the world, while also keeping an eye on a particular, and intrinsic, object in your travels - your bike. You will need to ensure that your bike is topped up with petrol (thankfully, an apocalypse means no petrol prices), and ensure that it remains in good condition, as the bike suffers from damage while riding. Some actions will have more severe consequences on your pocket-rocket, so make sure you always have some spare scrap available.
You will need to collect scrap, ammo, and crafting materials throughout the world, while also keeping an eye on a particular, and intrinsic, object in your travels - your bike.

...the world provides ample weaponry for you to take the wilderness on, with Primary, Special, Sidearm, and Melee categories.

Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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Overview
Bend Studio
Sony Interactive Entertainment
PlayStation 4
26 April 2019
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