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VectorTwoSix
13 October at 11:32
Howdy guys, any news when Belmont's Curse will be available? Date isn't visible because it just says "Sold Out" so I dunno when my order is coming
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@Zombia

It's looks awesome hey. I like the settings as well. Looks like a lot of fun.
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Didn't know Armatus existed until now and this looks like it's going to be a banger game!
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Thanks for listing Armatus. I'm glad it's getting a physical copy. Been keeping my eye on it since it was announced.
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Just adding my voice to all the rave reviews on Hellraiser.

Was a deliciously dark and disturbing romp.

Even with the critic reviews being mild at best, the player reviews are doing it justice.
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@tea, could you confirm whether the deluxe edition of Star Wars Galatic Racer comes with a steelbook?
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Holy hell, Hellraise: Revival is really really good.
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Hellraiser also at a good price
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09 October at 15:22
@Phreak

How Hellraiser made it through the ratings boards is beyond me. But I give the devs 10/10 with authenticity and sticking to what Hellraiser is.

Hellraiser franchise has had it's fair share of ups, downs, more downs and even more downs. But luckily Dimension doesn't have the movie rights anymore. And there is a rumour that Clive Barker is in fact writing and directing a new Hellraiser movie. So that would be amazing.
phreak
09 October at 14:36
@Tea: I think Kena 2 was unfortunatly delayed. But its a small team. So its good they get more time.
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Review

Review: Crown Trick

A tricky proposition.

by Lynley James on 10 December, 2020
Reviewed on Switch

    2  

     

Roguelikes are all the rage with Hades and Dead Cells sitting at the top of the pyramid. Turn-based games are making a comeback with Yakuza: Like a Dragon being the latest example of a brilliant implementation of the mechanic. Take the two mechanics, throw in a dash of Crypt of the Necrodancer along with some of the best cartoony style art design and you get Crown Trick. Throw it on the Switch and you have a near perfect game for on the go and when you have 5 to 15 minutes to kill.

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Crown Trick has you control Elle, a young girl who is drawn into the Nightmare Realm that is under threat of destruction and if it is destroyed, so is the waking world. Elle is a special child and only she can defeat the big bad and save all of reality, but to do so she needs the aid of a magical talking crown and the various powers that it confers. Neatly the crown acts as your companion and tutor in this world as you learn how to navigate the mazes and defeat the minions of the ultimate evil.



Mechanically, Crown Trick throws you into a series of dungeons and tasks you with making your way through them as you fight off enemies to reach the level boss. Each dungeon is procedurally generated and like Hades and other roguelike, is made up of interconnected rooms that change with each run. You are encouraged to explore each room as there are coins to collect from defeated enemies, chests to loot and importantly mini-bosses to defeat and tame as powerful special attacks. All of this is necessary for you to defeat the bosses.

Each dungeon is procedurally generated and like Hades and other roguelike, is made up of interconnected rooms that change with each run.


Battle is turn-based but triggered on movement, so think of Crypt of the Necrodancer sans the requirement of keeping to a beat. What this does is not put a timer on your battles, giving you the time and space to think and plan, but also making sure that you understand that every move counts. Think of it as a modified chess game where thinking three moves ahead gives you the advantage but also recognising your opponent’s strategy and pattern of movement and attack is just as important. It honestly takes some getting used to as we are so programmed to think of just our immediate reactionary move that must be proactive, and plan presents a whole new learning curve.



Normal enemies tend to be pushovers, the mini-bosses easy to suss out attack patterns and defeat them on the second run, but the bosses are insanely difficult. It took me three tries to get past the first boss! But this is to be expected, after all it is a roguelike, and this is what they are known for – crushing difficulty and repeated runs. Between runs you have the chance to upgrade various stats and even craft new items all to make that next run just a little bit easier and tease you with the possibility of defeating the level. The upgrade and crafting options are varied, and each brings their own pros and cons for you to learn about and discover their best uses. This adds a constant skill challenge for the player as you seek the optimal “build” for each run.



Crown Trick boasts a beautiful art style that belies the game’s skill level and difficulty. Just looking at it, you would make the erroneous assumption that it is a kid’s game, but like Celeste and other cartoony games, this is a tough game that rewards persistence. I love the inventiveness of the bosses and their unique designs and the common enemies too are beautifully drawn and animated. The broom enemies remind me of the brooms Mickey brings to life in The Sorcerer’s Apprentice. They are less chaotic, but just as destructive.

Crown Trick is a game that will pass many by due to its artstyle and because it isn’t a huge studio game, but Team 17 and developer NEXT have created a charming and fun game that will challenge and delight you in equal measure.

9
Intricate game mechanics
Beautifully designed
Engaging gameplay that keeps you motivated
Perfect for short bursts of play
Can get frustrating and repetitive
9
Reviewed on Switch See our scoring policy here

Lynley James

Grumpy Old Man who still collects toys (THEY. ARE. NOT. DOLLS), PC Gamer lured to the Dark Side of console gaming, comic book reader and fan of all things pop culture.

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Overview

Developer

NEXT

Publisher

Team 17

Platform

Switch

Release date

16 October 2020

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