Another year, another Call of Duty. Sitting down to write this review feels a tad like deja vu from last year as Call of Duty: Modern Warfare 3 is a continuation of the previous Modern Warfare (2019) and especially Modern Warfare 2 (2022). Sledgehammer Games have tried a new tactic in the continuation of the series - incorporating “Carry Forward” into MW3 which means that all of the weapons, camos and skins have carried into the new game from MW2 as well as the maps.
Many people have gone on record saying that Call of Duty: Modern Warfare 3 is in essence a DLC from Modern Warfare 2, especially since the development time was reportedly only 16 months. They have carried over weapons and operators - not just as content, but even your progression from the previous game. As far as content goes, the real winners here are those who skipped Modern Warfare 2 and waited for Modern Warfare 3 to be released. But does this qualify it to be seen as just a DLC? In my opinion, no.
Speaking strictly in terms of a multiplayer gamer, who doesn’t want a game series to be improved upon? When developers bring out an entirely new game, most players will be vocal about how they don’t like the new mechanics, there isn’t enough content, too few maps, too few operators - the list is extensive. Modern Warfare 3 still contains new weapons, new(ish) maps (albeit remakes of popular maps from older titles), new progressions and new mechanics, all while launching with improved versions of elements from the previous game. According to Sledgehammer Games, they purposefully designed Modern Warfare 3 to include all these features.
As someone who invests time and IRL money into the Battle Pass, operator skins (shoutout to my Skeletor skin here) and weapon packs because I want my pew-pew to be purple, I appreciate “Carry Forward” as it makes the investments from Modern Warfare 2 worthwhile for another year.
Honestly, I was a little underwhelmed by the campaign for Call of Duty: Modern Warfare 3. Short play time aside (roughly about 5 hours), the Open Combat sections felt more like an introduction or tutorial for Warzone with a (slight) narrative element - and there are too many of them. Out of 14 missions in the campaign, 6 of them are Open Combat. In a way, the Open Combat felt a bit lazy - reusing multiplayer and Warzone assets and making players create their own story.
Short play time aside (roughly about 5 hours), the Open Combat sections felt more like an introduction or tutorial for Warzone with a (slight) narrative element.
Much like the campaign mode, MW3 seems to be shoving us into the Warzone box. Realistically, it’s just DMZ with Zombies and the occasional NPC enemy soldiers who seem to have it out for you for some reason.
It got me thinking that maybe the use of old maps without reworking them might not have been the best move from the developers, as it’s clear that either the maps aren’t built for the faster gameplay or they weren’t built to deal with the game modes as they are now.
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PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
20 November 2023
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