Real time strategy! All of us have played on of these games at some stage in our adventures across the gaming landscape. For some, the constant management of resources versus troops is too much bother, but for many, the genre has been an amazing hit, spawning forth many sub genres such as Multiplayer online battle arena’s (MOBA’s) and Tower Defence games.
But where did it all begin?
Wikipedia likes to state that the first ever real-time strategy game was “War of Nerves!” in 1979, but to be honest that wasn’t the birth of the genre in my opinion.
No dear reader, the first time Real time strategy came onto my Radar was Dune II: Battle for Arrakis in 1992. But what of Dune 1 you cry! Surely that was its predecessor?
But no dear reader, you will find that the first Dune was a point and click adventure, very different from its sequel, which aimed to put you in the shoes of a house leader in the Dune universe, pitting you against your rival houses for control over the desert planet Arrakis and its rare, space travel enabling, life extending, Spice Melange.




Self proclaimed Geek of All Trades, Gregg sticks his fingers in as many hobby pies he can find, until his magpie-like tendencies distract him onto something new of course.
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You can play Dune 2000 these with the GruntMods modernised version (https://www.gruntmods.com/dune_2000_gruntmods_edition/) or online using cnc(dot)net (https://cncnet.org/dune-2000). Given they've both been active for years, I'm assuming they're either legal or no one cares.
No I just wish someone would give GoG the rights to distribute all the Dune games, including the seemingly awol Emperor: Battle for Dune.