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IkariX
18 August at 9:22
But putting aside all the negativity.

A reminder that Blood Of The Dawnwalker releases in 15 days
IkariX
18 August at 9:20
Because a bunch of fat Americans can't stand up and change a disc (which takes seconds), we are being forced into a no ownership future.

Statistics don't lie. Physical games are still very very healthy outside of America. It's doing great in Europe and even more so Asia.

People don't hate Americans enough
IkariX
18 August at 9:17
Sony has become quite the douchebag company to be honest. Sony has become your typical fat American company
phreak
18 August at 9:13
Morning
KnightFall500
18 August at 8:43
That sux
TheOneMCMK
17 August at 13:17
Yep, has a disclaimer on the boaxart that the disc needs an update to version 2.0 and you need a PS account before it can be redeemed, so it's not even a reprinted disc, same version as launch.
HaseoVII
17 August at 12:47
@TheOneMCMK Are you serious...? Smh...
TheOneMCMK
17 August at 12:07
The physical edition of Ghost of Yotei is unfortunately the vanilla version with a code for the DLC.
Tea
17 August at 11:58
haha - thats the worst! usually i just random select a game from my pile of shame and start from there
IkariX
17 August at 11:53
@Tea

Hope you had a chill weekend as well. I finished Beast Of Reincarnation, so I wasted my whole weekend trying to decide what to play
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News

Horizon Forbidden West details accessibility features

by Robert de Wit on 11 February, 2022

    1  

     

Horizon Forbidden West developer, Guerilla Games, has detailed the accessibility features that will be implemented in the upcoming title, along with their new custom difficulty setting, and co-pilot system as well.

READ MORE: Atomic Heart Gets Awesome New Trailer And Release Window

Fans of Horizon Zero Dawn will already be accustomed to the accessibility features as they make a return in Forbidden West, although Guerilla has also stated that there are new features that have been specifically created for Aloy’s latest adventure. These features have been implemented as Guerilla “continues to learn and understand more about the needs of its players”, according to the studio.

Horizon Forbidden West’s custom difficulty will allow players to individually-tweak certain settings to create the optimal playing space for each person (Marvel’s Guardians of the Galaxy is a recent example of this). In this setting, players can set how much damage Aloy takes and deals out, individually of each other, rather than with traditional difficulty settings which would increase/decrease these values based on Easy, Medium, or Hard.

Guerilla has also eased the burden of detaching individual components from machines in order to acquire certain loot, with their new “easy loot system”. On the “Story” and “Easy” difficulty options, this will be the default, and will add the components to the machine's inventory upon death, regardless of whether the part was detached or not. In the custom difficulty settings, this can be toggled, and any difficulty above “Easy” will still default to Zero Dawn’s mechanic. This is great for players who enjoy the challenge of taking down machines without having to worry about targeting individual pieces for certain loot.

The most interesting feature to be introduced is the co-pilot system, whereby another player can access the game with a second PlayStation controller, which has been “implemented thanks to incredible feedback and support from Guerilla’s sightless accessibility consultant”. What this means in terms of actual gameplay, and the benefits, we would have to wait and see - thankfully, not for too long.

Horizon Forbidden West releases on the 18th of February on PlayStation 4 and PlayStation 5.


Robert de Wit

Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.

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