Rockstar Games has officially confirmed that Grand Theft Auto VI will target 30FPS on all consoles. This means that any console you play on – be it base PS5, PS5 Pro, Xbox Series S or Xbox Series X – will all run at or come close to hitting 30FPS. However, PS5 Pro players will have an advantage thanks to some ray tracing enhancements.
Players immediately noticed the wording “targeting 30FPS” is not quite the same as a locked 30FPS, as some sections of the game could cause the framerate to fluctuate. However, given the staggering NPC density featured in all the trailers for GTA VI, it makes sense that some limiters had to be put on consoles. That said, Red Dead Redemption 2 also launched with the same 30FPS technical limitations on consoles in 2018 and it didn’t deter players from making it a hit.
“Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants.”
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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