Borderlands 3 developer, Gearbox Studios, has stated that they do not enforce crunch culture on their employees, but that they cannot stop their employees from "working longer hours" of their own volition.
READ MORE: Borderlands 3 Has Officially Gone Gold
In fact, Gearbox stated that they actively encourage employees to leave once their hours are done, but that doesn't always happen. Chris Brock, multiplayer producer for Borderlands 3, spoke to VG247 where he stated:
"We are not a crunch studio. We don't do the thing where we say, 'Hey, everyone's going to be working ten hours, or twelve hours a day', or whatever. We don't do that."
"On the one side, you’ve heard the horror stories of devs who’ve driven their people into the ground. And then, there are other stories, where it’s like, ‘Man, you guys have to calm down, it’s not a sprint, it’s a marathon. And you can’t just burn yourself up right now."
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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