Cyberpunk 2077
Sigh... Having a much better time of it on the Xbox Series S than a lot of players are on the last-gen consoles, but even then it's been packed with visual and AI glitches (I've not had any hard crashes, yet). It feels like CDPR must've gone from Deus Ex-style interconnected hubs to fully open-world, without really planning around what to do with all that space.
The main missions, with fantastic writing and branching outcomes, remain a highlight, and the open-world is an impressive backdrop to the action when tackling main or side quests. However, if you stop for a moment and just walk the streets, it feels static, vehicle/pedestrian AI is dated as hell, and any optional content is the usual open-world trash of "go here, shoot them, collect-that".
Retroarch PS1 games on the Xbox Series S
Sideloading the emulator package was a breeze using the console dev mode (it'll cost you a once-off R193 to register the console as a dev kit), and thanks to the hefty CPU in the Series S (and slightly higher clocked version in the Series X), it handles intensive software-rendered older games extremely well, even at a 2-3x upscale to the internal resolution.
To keep things vaguely legal, I've just been trying out games that I've already purchased as PS1 classics for the PS3/PS Vita and the emulation is near perfect. If Sony can't be arsed with its classic library, at least the emulator community and Microsoft's lax approach to dev apps will give me access to those games.