Destiny 2: Beyond Light - Beyond a Joke is more like it. To be fair there are some nice moments and Europa's art design is stunning. But it's quickly spoiled by Bungeism and some truly godawful boss fights.
Brothers in Arms Hells Highway
Never played this back in the day, always wanted to. But the commanding your squad put me off.
Turns out its not so bad, they pretty much take care of themselves. & the command controls are easy to use.
Game has aged decently. Nice gritty WW2 game so far.
Sigh... Having a much better time of it on the Xbox Series S than a lot of players are on the last-gen consoles, but even then it's been packed with visual and AI glitches (I've not had any hard crashes, yet). It feels like CDPR must've gone from Deus Ex-style interconnected hubs to fully open-world, without really planning around what to do with all that space.
The main missions, with fantastic writing and branching outcomes, remain a highlight, and the open-world is an impressive backdrop to the action when tackling main or side quests. However, if you stop for a moment and just walk the streets, it feels static, vehicle/pedestrian AI is dated as hell, and any optional content is the usual open-world trash of "go here, shoot them, collect-that".
Retroarch PS1 games on the Xbox Series S
Sideloading the emulator package was a breeze using the console dev mode (it'll cost you a once-off R193 to register the console as a dev kit), and thanks to the hefty CPU in the Series S (and slightly higher clocked version in the Series X), it handles intensive software-rendered older games extremely well, even at a 2-3x upscale to the internal resolution.
To keep things vaguely legal, I've just been trying out games that I've already purchased as PS1 classics for the PS3/PS Vita and the emulation is near perfect. If Sony can't be arsed with its classic library, at least the emulator community and Microsoft's lax approach to dev apps will give me access to those games.
Started replayed the first a month back to as a pacifist warm-up for Cyberpunk. Still, such great games, with so many ways to play, all of which are as satisfying as hell. Figure if I can't get Cyberpunk, I'll settle for Steampunk.
Love the world they created.
Would have loved a sequel to the game, or a comic series or even a anime series.
The sound track is brilliant!!
No jump button is weird, & not a big fan the "tower defense" levels.
As much as I enjoy the narrative and characters and a few retcons, there's no doubt the push for a sequel came before the narrative.
However, it's still a more refined Bioshock experience, with better combat (you can wield both a plasmid and weapon), more freedom to mix and match gene tonics and create interesting builds, while the audiovisual presentation was a big step up.
Honestly, while the original Bioshock and Bioshock: Infinite have great moments, Bioshock 2 remains my favourite to replay.
Borderlands Handsome Collection is awesome! Playing with the Wife. She gets to shoot and ask no questions and I can follow the story and shoot things... Offline Co-Op Couch story while playing a Claptrap! NOICE!
Final Fantasy 15 Royal Editions. The story is not to bad, on Chapter 8. Thinking of doing the Gladious DLC now as it takes place here but the combat is fun. odd thing of combat was the fast you don't have to button mash, you can "hold" the button... WHAT! Link attacks are awesome and some of the Royal Edition addons kind of breaks the combat. Really looking forward to finish this but 40Hours in and only Chapter 7. 43 side quest done and wow this is a nice grind. Walking and Running is SLOOOOW but thank the Chocobo as awesome! only wish: each time you ride the Chocies they play that Rock Chocobo song from ff13 2... "So you think you can ride this Chocobo"....
The setting, the story concept, the writing, and performances remain excellent, but from a gameplay perspective, it's my least favourite. With a strong focus on shooting, salt always in short supply, and only 4 gear slots, to add passive abilities, it feels so limited compared to Bioshock 1 and 2. The environments are also way more linear than I remembered.
Normally, if a game I'm curious about ends up >75% off, I'll pick it up. This works really well for indies when that often means they're sub-R50 and the risk is minimal. Warhammer: Chaosbane, on the other hand, has convinced me to ditch this idea for full-priced games.
It's competently enough made, with a focus on dealing with large mobs, but everything feels generic and bare-bones (despite it having received dozens of patches, new zones, classes, enemies, and end-game content since launch). It reminds me of Vikings - Wolves of Midgard, which was also competently made, but there are dozens of other ARPGs that do it better and little reason to trudge through these games. Can't believe the "Slayer Edition" for Xbox Series/PS5 is a full-priced release.
It starts out rough, feeling more like an Outlast game, but if you can get past the opening and first encounter with Jack Baker, it gets into a groove and begins to feel more like a classic Resident Evil game.