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IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
DarkwingDuck
06 November at 11:44
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.

Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
Vernon1711
06 November at 11:17
Just my 2c here but trust is more important that shipping, Nexus gets the imported niche titles you cant find anywhere else, they keep you updated when theres issues and support is readily available.

Just for that pure customer service, Id pay R50 any day
IkariX
06 November at 10:54
I don't care about free shipping. Nexus's cost for shipping is low as is. Other retailers cost a lot more.
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Review

World of Warriors

Miniature warriors battling out of time

by Robert de Wit on 20 March, 2018
Reviewed on PlayStation 4

    2  

     

Imagine this, if you will: all of the worlds mightiest warriors from all across time, plucked from each culture and civilisation, from the great Romans to the smaller Amazonian tribes, all miniaturised and tasked to survive through combat. Who doesn’t want to see tiny warriors battle it out? My sentiments exactly. I recently got my hands on World of Warriors and decided to see how it holds up.

World of Warriors is a 4-player co-op, combat strategy and adventure game, from developer Mind Candy, that sees the greatest warriors across time being summoned to the Wildlands. While their official website contains a story page, there was no mention of such a narrative being described in-game.



You enter the Map of Tournaments to choose a battle area and once you have completed each area you will need to complete the King of the Coliseum. In your general matches, you and your partner will face off against two other warriors, whereas King of the Coliseum sees you facing a multitude of enemies on your ace. It is a great way to keep things interesting and forces you to employ a better strategy than just hack, slash, and block.



Each warrior is aligned with a specific element, namely: Earth, Water, Wind, and Fire. When activated, each warrior will inflict elemental damage upon their foe, which increases battle damage. Furthermore, each element has strengths and weaknesses against other elements. For example, Water is strong against Fire, Earth is strong against Air, Fire is strong against Earth, and Air is strong against Water.

This intricate system means that you will need to pick warriors based on their strengths against a particular element while making sure that your opponent does not select warriors who can exploit your weaknesses. Along with these elements, each individual warrior has ‘perks’, which can include health regeneration, increased combat strength/speed, and enhanced parrying, to name a few.



You can acquire multiple warriors by entering The Temple of Epics, but only after acquiring a certain number of Honor stones. However, this system brings into sharp relief the fact that this is, first and foremost, a mobile game. Each time you wish to enter the temple, the number of Honor stones required increases, and you are randomly given a new warrior. This may not seem terrible, until you enter The Foundry (where you craft items and upgrade your warrior), where you can see each warrior, with their stats, that you could possibly acquire, but you have to hope they will be given to you in the Temple.



I subscribe to the idea that the term ‘RPG’ is loosely thrown at any game that allows for skills customisation, and World of Warriors is by no means an RPG. However, it does contain certain RPG elements, in that your warrior will level up each time you use them, even if they perish. Each time they level up, their health will increase and their attacks will become somewhat more powerful.

There is also a crafting system that is often seen in RPG titles, whereby you can craft talismans and potions for your warriors to restore stamina and manna, as well as offer some battlefield perks.



The combat system is rather simple, almost similar to Tekken/Street Fighter/Mortal Kombat, as World of Warriors uses combo moves, special attacks, and an elemental powerup. There is a block function as well that doesn’t stop all damage, but hits reduce from 30-odd points to 1 or 2.

However, there are guard break moves that will knock you down, so don’t rely on blocking entirely. You can parry attacks that will stumble your opponent for you to counter-attack or move away, and there is dodge-rolling as well.

Before each match, you will select two fighters. This is where it is important to choose fighters based on Elemental strengths and make sure that your opposition does not have any strengths over you. There are chest drops during combat that typically include crafting items as well as health items (the pork leg is particularly delicious).



A word of advice; don’t always rely on your element being superior, I have faced a few mini-enemies who were my counter-element but still kicked my butt thanks to their base stats. There were some slight problems with the combat system, as sometimes my parry wouldn’t work despite following the exact steps as taught in the combat tutorial (and no, it wasn’t my poor skill, as my parry worked many-a-time before that).

Mind Candy has done well to capture the aesthetic look and feel of each warrior based on their time period and geographical location. Obviously, they are not exact replicas, but they are fairly accurate representations of each character.

One character I would like to shed some spotlight on, is Shaka, The Zulu Warrior. This is a direct reference to Shaka Zulu, the Zulu war-chief of the 1800’s. It’s just plain cool to see a local legend feature in a game, even if it is just a miniature version. What makes it even cooler is that he is a rare warrior to acquire, further increasing his prestige.



On a technical note, there were no performance issues that I encountered. There were no frame drops, crashes, and the load times were impressive. The few small issues I have with World of Warriors is the Clash of Clans-esque look and feel that World exudes. Not only does this leave a constant reminder that it is a mobile game, but it just lacks originality. Mind Games have included some of their own concepts but overall, it feels too familiar.

Also, there is the parrying system that I mentioned above. it is frustrating when the parry works on one hit and then doesn’t on the next. Another feature I am not a fan of is how you acquire a new warrior. It is great to know the options I could be getting but the chance-based element of the random warrior generator just seems unappealing when you look at how many more Honor stones you need to unlock them.

In the beginning, it isn’t a problem, but when you progress further on and get a low-skill warrior for over 40 Honor stones, it seems tedious at best.



Overall, World of Warriors is a fantastic and enthusiastic co-op adventure title. The concept of miniature warriors is truly amazing (considering warriors are meant to be big and mighty) and Mind Games have done a great job at replicating the aesthetic look and feel of each warrior. The combat system, while simple, still requires a modicum of strategy, making it a little more challenging.

However, there is no escaping that this is a mobile game as it still feels like a mobile game, just on a PS4. World could also do with a patch for the parry system, as well as a revised way of attaining new warriors. World of Warriors exceeded my expectations but I would’ve liked to see some more originality in the artwork and the in-game narrative was superficial, but it really is a fun little combat adventure title.

7
Fun adventure title
Plenty of warriors
Accurate aesthetics for time periods
Strategic combat system
They added Shaka Zulu
Narrative is superficial
The combat system could use improvements
Random warrior generator
Still feels like a mobile game
7
Reviewed on PlayStation 4 See our scoring policy here

Robert de Wit

Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.

See more articles by Robert

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Overview


Add to cart

Developer

Mind Candy

Publisher

Fracture Games

Platform

PlayStation 4

Release date

21 March 2018

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