Team Sonic Racing walks an odd line between a really good game and a very, very bad one. Developer Sumo Digital usually create great racing games, with the likes of Forza Horizon and the iconic Sega All-Stars under their belt, I began to question why this felt so average in comparison. Each of the SEGA racing games came with a distinct theme to set them apart. The first title had three types of vehicles, where each had their own advantages depending on the track itself. The second title allowed vehicles to transform based on the surrounding terrain. This time around, everyone drives cars in teams of three.
The point is to have all three racers on your team in a rank high enough to accumulate enough points to be first overall. If you come first, while your teammates come in the last two places, you might very well still not win the race. It is a clear attempt to bring new life in a rather simplistic genre.

There are a lot of strategies built around this team racing concept. Racers can drive within the highest ranking teammate's slipstream to gain boost, and experienced players can give a consistent amount of boost to their teammates. Weapon pickups are in the form of Wisps and they allow you to drop obstacles, boost yourself, shoot rockets and more. There is the option to either use a Wisp on yourself or pass it on to a teammate who needs a helping hand. I never really encountered this while playing with my friends, but the AI often needed some aid.
That being said, there is no real reason to use the Wisps. Even if you do take the time to learn which symbol does what, they offer little-to-no purpose in the race itself. I often found that simply focusing on racing and taking corners as fast as possible earned me ranks faster than using the power-ups. Even falling back and trying to use the Wisps to catch up proved more cumbersome than just simply overtaking other racers.
That being said, we mostly drove off of cliffs or ended up widely confused by the sudden sense of speed it offers.


...the standard races weren’t challenging, but the side objectives were almost gruelling.

Will defend anything Dragon Ball. Occasionally has two-way conversations with himself. Has sleepless nights about Half-Life 3 confirmed.
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