Latest Updates

Tea has just liked Shoma Govender’s Game Over Cancer Campaign Announces Its Winners
ElderofSmoke just commented on Review: Valor Mortis
ElderofSmoke has just liked Review: Valor Mortis
eYss has just liked Review: Valor Mortis
eYss has just liked The Batman Part II Enlists Ocean’s 11 Director to Help Finish Filming
eYss has just liked Grand Theft Auto VI Launch Trailer Welcomes You Back to Vice City
eYss has just liked Review: Pixel Washer (Early Access)
Blaze has just liked Review: Valor Mortis
ElderofSmoke has just liked Review: Hellraiser: Revival
Armored Core VI: Fires of Rubicon Launch Edition now available pre-owned.

Who's Online

Guests: 138, Members: 7
VectorTwoSix
mad mike d
RebelWithoutAPause
CyanideSprinkles
eYss
supagcn
MeH


Please sign in to add comments
supagcn
16 October at 16:33
any way to contact nexus
IkariX
16 October at 15:03
@ElderofSmoke

I first want to know if it's fully on disc. If it is, I'll pick it up in the near future.
ElderofSmoke
16 October at 13:37
Valor Mortis’s premise and gameplay design is right up my alley. It looks decent to be fair. @IkariX, are you picking up a copy?
VectorTwoSix
16 October at 13:28
Must-have physicals for me are - can be on any platform, but I'd buy these the moment they're announced:

End of Abyss
Phantom Blade Zero
The Drifter
Mina the Hollower
Look Outside
Silver Pines
No Rest for the Wicked
IkariX
16 October at 12:35
@Cathal

That's a bummer. I might give it a pass then. As much as I love Metro, this is just dumb
Cathal
16 October at 11:33
Their feedback on someone asking if the game will be on disc:

"METRO 2039 will require an initial download as the game does not fit fully on one disc. To make sure our community gets to experience the game at the same time, you will need an internet connection initially to unlock the game. The game does not otherwise require internet."
VectorTwoSix
16 October at 10:51
Coaster how? Mandatory download?
KnightFall500
16 October at 8:37
I hear Metro 2039 is gana be a coaster
IkariX
15 October at 21:32
@Vector

It's under the pre-orders
VectorTwoSix
15 October at 20:25
Sooooooooo - any news on Metro 2039?
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Review: Street Fighter V: Champion Edition

Revenge of the Seth.

by Sahil Lala on 17 February, 2020
Reviewed on PlayStation 4 Pro

      3

     

Sahil: Street Fighter V from Capcom released four years ago. Yup, that’s right. Four long years have passed since the game’s tumultuous launch. What was tumultuous, you might ask? Well for starters, it excluded a story mode and an arcade mode - two staples of the Street Fighter series. It also infuriated numerous fans in the fighting game community with its severe lack of characters and stages to fight on.



Over the years, Capcom have steadily improved on the base Street Fighter V formula. The journey to this point, though, is one that was filled with a lot of vocal animosity from fans. There have been a lot of changes since the base game was released and Street Fighter V: Arcade Edition introduced numerous gameplay tweaks. The Champion Edition has improved on this even more with further balancing and general game improvements. What we have now is a fighter that’s still worth playing in 2020, even with the likes of competitors such as Mortal Kombat 11 around.

Gameplay in Street Fighter V will feel familiar to fans of the franchise.


The Champion Edition of Street Fighter V is filled with a tonne of content. It’s a great purchase if you haven’t picked up Street Fighter V before, since it includes 40 characters, including Street Fighter IV’s boss, Seth. Gameplay in Street Fighter V will feel familiar to fans of the franchise. Hadoukens will fly and flashy V-Trigger and Special Skill mechanics abound. The game features an in-depth tutorial system but the more hardcore fighting game fans will probably want to look elsewhere (YouTube) to learn the true ins and outs of the game.



Street Fighter V: Champion Edition is a neat package that exists for getting players up to speed with the game and all its characters. It circumvents the “grind for fight money” complaints numerous gamers have had by bundling previous DLC characters into an affordable package. With that said, the fact that a re-release like this exists will probably still enrage some people. It shouldn’t have taken 4 years for Capcom to release a "complete" edition of the game.

Sam: I fondly remember Street Fighter V being one of the first major games I got the opportunity to write about and review. While I still gave it a favourable score, I couldn't overlook the immense disappointment that came with its severe lack of content. A missing arcade mode might've been the nail on the coffin that kept me away from Street Fighter V for a very long time. Enter Champion Edition, a beefed up version of the game that finally brings the experience full circle and stacked with content. But the question still remains, is this return to Capcom's staple fighter a worthwhile endeavour again?



Right off the bat, Champion Edition vastly improves on the gameplay from the base game. With the introduction of a second V-Skill, it brought mixing and matching into fights that made no two characters similar in how they fought. Some characters were even given offensive and defensive abilities depending on the kind of V-Skills you'd pair them with, often leading to surprisingly versatile and enjoyably unpredictable matches.

Capcom at least deserve that extra bit of credit for sticking with the title...


With the inclusion of 40 characters to complete the roster - and thankfully, the excellent Arcade Mode and a new Story Mode - Champion Edition feels like the inevitable true "complete" Street Fighter experience that Capcom somehow hasn't learned a thing from since Street Fighter IV. Nonetheless, it's the thought that counts, and Capcom at least deserve that extra bit of credit for sticking with the title and not letting it sink into obscurity while more successful, content-filled fighters dominated it.



That said, the amount of content here is commendable, even if it just barely scrapes past being as fulfilling as other modern fighters. Even if you don't own the Champion Edition, with the base game you can unlock every new character by simply grinding out the required currency (which, given its cost, should take you a few hours to unlock new fighters, which is fairly balanced). If you do own the Champion Edition, though, every character is available from the get-go, including its numerous new vibrant stages and the latest big bad, Seth.

Even if you don't own the Champion Edition, with the base game you can unlock every new character by simply grinding out the required currency.


What impressed me the most about Champion Edition is just how much of, well, everything there is. You're never short on characters, especially trying to figure out their movesets and counters to each fighting style. Combined with the new V-Skills, it adds a tremendous amount of variety and replayability to the experience. Mixing and matching the wide assortment of costumes is also appealing, especially since Capcom decided to add some fan-favourite outfits from their library of IP's (like Viewtiful Joe, Devil May Cry, Mega Man, Monster Hunter World, Resident Evil, and more). With the amount of content available now, that extra R399 for the Champion Edition Upgrade Kit is well worth your investment (considering you can pick up the base game for a fairly cheap price now).



I guess my biggest grievance with Street Fighter V: Champion Edition is its bizarre in-game ads. Even after purchasing the Champion Edition, Capcom continuously reminded me to buy the upgrade kit while fights were loading, or signing up for open beta tests. It's a slight annoyance, but one that became frustrating to see after the 100th fight. Another sight inconvenience is the game's balancing issues. Sure, a large majority of characters are fairly balanced and skilled in their own ways, but certain characters have a noticeably bulkier health pool or damage output (to some ludicrous degrees) that made some matches a one-sided scenario. For instance, not only is Abigail a bulking behemoth that takes up half the screen with his distracting body mass, he packs a heavier punch than most and seemingly has double the health pool. This is just one example, but it persists with a select few characters as well.



Overall, Street Fighter V: Champion Edition finally feels like the true current-gen Street Fighter experience that we've been craving since the disappointing arrival of the base game. It's absolutely packed with content that's well worth the price of admission right now, and even for those who haven't yet purchased the upgrade kit, can still grind out all that Champion Edition has to offer for free without it seeming like a daunting task. Capcom managed to balance the gameplay superbly, and with the introduction of some new skills, adds a great deal of variety to the game. Street Fighter might not be back in top shape just yet, but it's been a pleasure seeing its slow and steady ascent back into the limelight. I've been rooting for you, buddy.

8
Packed with content
Fair gameplay balancing and tweaks
Complex, yet accessible
So much variety
In-game ads
Few unbalanced fighters
8
Reviewed on PlayStation 4 Pro See our scoring policy here

Sahil Lala

Gamer, writer, self-proclaimed chemistry hobo. Always looking to make use of a good pun in the name of fun.

See more articles by Sahil

There are 3 comments

Tebulot
I hear you... It's a good system, but very different from NetherRealms. I'm sure if I sat down for a few hours and just build up some rhythm it will start to flow. It just means pouring hours/days into a game that counts as "very casual" for me.
I think NetherRealms games are easier to pick up and play, while Street Fighter offers waay more depth and strategy.

I'm no beat-em-up player, I might as well comment on the driving mechanics in Forza...
DarkPrince
That's because MK and Injustice use buffer systems and Street Figther uses a link system for their combo's, So in MK there isn't much timing to it, you can press all the buttons as quickly as possible and then watch it play out without having to press anything. Where as Street Fighter does not have that, you need to press the next button in the correct time frame otherwise the combo will not work. Street Fighter has much shorter but stricter timed combos compared to MK. It's really just about timing and not speed, once you learn the timing it becomes normal. Being fast in Street Figther will not helo because the combo's don't work that way, most of the time you actually need to slow down.
Tebulot
I find this very difficult to get into. The timing on the moves feel very different from MK / Injustice.
Definitely feels like I need faster fingers

Please login to post comments.


More Reviews

Review

8

Review: Valor Mortis

Now here’s an interesting combination. Developer One More Level’s (of Ghostrunner fame) Valor Mortis...

16-10-26 Read more

Review

6.5

Review: Pixel Washer (Early Access)

There’s always something uniquely satisfying about games that’s sole focus is on making something that...

14-10-26 Read more

Review

7.5

Review: Hellraiser: Revival

I’ve been a fan of the Hellraiser movies ever since I snuck a VHS rental (yeah, remember those?) of ...

13-10-26 Read more

Review

8.5

Review: The Sinking City 2

The Sinking City 2, from Ukrainian developer Frogwares, is less of a sequel than it is a Lovecraftian...

12-10-26 Read more

Review

9.5

Review: Fire Emblem: Fortune's Weave

It’s legitimately very hard to believe that it’s been seven whole years since Fire Emblem: Three Houses...

05-10-26 Read more

Review

8

Review: Control Resonant

It’s been seven years since the events of developer Remedy Entertainment’s original 2019 Control title...

02-10-26 Read more

Review

9

Review: Gears of War: E-Day

Xbox’s flagship Gears of War series has had a bit of an identity crisis over the last decade. After ...

01-10-26 Read more

Review

8

Review: Gachiakuta

Gachiakuta took the world by storm when it first aired from July to December 2025. With its gritty animation...

28-09-26 Read more

Review

9

Review: Elden Ring: Tarnished Edition (Switch 2)

What can I say about Elden Ring that hasn’t already been said? From Software’s magnum opus originally...

21-09-26 Read more

Review

8

Review: The Blood Of Dawnwalker

Rebel Wolves’s The Blood of Dawnwalker has often been compared to The Witcher III: Wild Hunt from fellow...

15-09-26 Read more

Load More

Overview


Add to cart

Developer

Capcom

Publisher

Capcom

Platform

PC, PlayStation 4, Xbox One

Release date

14 February 2020

Latest Reviews

8

Review: Valor Mortis

6.5

Review: Pixel Washer (Early Access)

7.5

Review: Hellraiser: Revival

8.5

Review: The Sinking City 2

9.5

Review: Fire Emblem: Fortune's Weave

8

Review: Control Resonant

Browse All Reviews

What's Next

19
Oct

Control Resonant [PS5]

22
Oct

Final Fantasy Resonance [MULTI]

23
Oct

Call Of Duty: Modern Warfare 4 [PS5]

23
Oct

Stupid Never Dies [PS5]

29
Oct

The Legend of Zelda 40th Anniversary Edition Hardware [NS2]

05
Nov

The Legend of Zelda Ocarina of Time [NS2]

Latest Podcasts

Critical Arcade - Onimusha: Way of the Sword (2026) Oni Fans

EPISODE 159

Oops! Your browser does not support this audio.

Critical Arcade - Ys 1 & 2 (1989) No Button, Just Bonk

EPISODE 158

Oops! Your browser does not support this audio.

Critical Arcade - Norco (2022) Southern Discomfort

EPISODE 157

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344