Sonic Team had a lot to prove with Sonic Frontiers when it was first announced. Instead of being a traditonal platformer, the game opts for a semi open-world approach that allows the blue hedgehog to dash around massive sandboxes at lightning speeds, explore and discover secrets and grind looping rails in several platforming challenges. While it doesn’t always work in its favour, Sonic Frontiers lays a fine foundation to improve on and it’s a fast step in the right direction.
The story of Sonic Frontiers will appease Sonic fans, but there’s not much here if you aren’t entirely familiar with the characters. Eggman has sent Sonic and friends spiraling onto the Starfall Islands, comprising of massive zones and biomes. Sonic has to locate and rescue his lost friends including Amy, Tails and Knuckles across the zones and thwart Eggman’s schemes. It’s a by-the-numbers story that really only serves as a way to get Sonic from one location/encounter to the next, but the narrative framework is basic enough to follow.

Each zone presents a semi open-world for Sonic to explore, usually themed around grassy fields, desert terrains or grey volcanic landscapes. Dotted around the zones are randomly placed rails for Sonic to grind on, which offer little platforming challenges in-between the action. Sometimes they serve a greater purpose like allowing Sonic to ascend to hard-to-reach points of interest, but for the most part, they feel randomly placed without much thought and aren’t integrated into the worlds very well.
Scattered across the zones are also enemy and boss encounters, like colossal machines that require Sonic to climb up along the side of its arms to reach weak points (similar to Shadow of the Colossus) or razor spinning top enemies that relentlessly pursue you before exploding. The enemy variety is decent and taking them down requires some creativity, ensuring that every fight was fun and varied.

Combat is perhaps the most exciting part of gameplay, fully leveraging Sonic’s speed and agility. A skill tree unlocks various new moves, including lightning fast projectiles that Sonic can throw out with kicks in mid-air or rapid shadow clone-style attacks. Sonic can also upgrade his health, attack, defense and speed through gems located around each zone (various items also let you progress the story, encouraging further exploration). Overall, combat is fun, flashy and stylish, utilising all of Sonic’s speed-oriented abilities well.
Overall, combat is fun, flashy and stylish...

It often feels like the developer designed the large worlds and simply dropped Sonic in them...


Dips weren’t frequent and it ran stably for most of my playtime on PS5. However, the pop-ins were awful.
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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Overview
Sonic Team
Sega
PC, PlayStation 4, Xbox One, Switch, PlayStation 5, Xbox Series
8 November 2022
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