Developer Ebb Software has accidentally created the most authentic Alien game that isn’t called Alien through its latest psychological horror game, Scorn. Heavily influenced by the works of the late H.R. Giger, Scorn adopts one of the most unique presentations ever seen in gaming. Some may be misled by its marketing and make no mistake, this isn’t an action game. Instead, Scorn revels in slowly building its world and lore through atmospheric tension and puzzle-solving that’s unlike anything you’ve played – for better or worse.
The plot of Scorn is intentionally cryptic and vague. You play as a husk of a person who awakens on a strange alien world. There’s something going on about a life and death cycle, but you’ll need to navigate the alien hellscape in order to survive and figure out a mystery revolving around your current situation and purpose. Even after rolling credits on Scorn, I was still scratching my head at the story which is vague to a frustrating degree. Nonetheless, it’s in the moment-to-moment gameplay that it truly comes “alive.”

Don’t expect Scorn to play out like a traditional first-person shooter. While there are some combat sections, it’s mostly a puzzle-solving game that uses the biomechanical environment to unravel lore and guide players from one eerie location to the next. Think of it as a cross between the film Prometheus and the games Myst or The Witness – only somehow more complicated.
It wears the H.R. Giger influences on its sleeve with much of the striking imagery evoking Ridley Scott’s classic Alien film and the aforementioned Prometheus.



The game has a tendency to autosave in the middle of lengthy puzzles that often require course correction, so the only way to fix this is to restart the entire section and pray you do things correctly next time.


Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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Overview
Ebb Software
Ebb Software, Kepler Interactive
PC, Xbox Series
14 October 2022
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