Nostalgia is a curious beast. On one hand, it makes us feel warm and tingly when we reminisce about years before when life seemed simpler, better, and hopeful. On the other, it's a fleeting moment, as we resurface to the reality that things, including ourselves, have changed and life is different (for better or worse). Video games have often struggled to strike gold on the delicate and beautiful balance of nostalgia and progression, and if a game ever were to truly conquer this beautiful dance, it would be one of the most rewarding times in gaming. Well, thanks to Ratchet & Clank: Rift Apart, that day has come.
The story of Ratchet & Clank: Rift Apart begins in the bright and cheerful city of Metropolis, as we bask in the glory of a parade float in our honour - that is Ratchet & Clank, not us in real life - although now that I say it out loud, that should happen. Anyway, as we navigate the parade, we relive our heroic tales through some comical re-enactments of our historic battles, after which Clank tells us that he has a gift for us. Our metal co-hort delivers a heartfelt message to Ratchet, after which he presents the Dimensionator, a gift for Ratchet that will allow him to finally visit the Lombax dimension, since Ratchet has never actually met another of his kind.
The festivities are interrupted by an old nemesis, one of the Lombax’s oldest in fact, and we are thrown into a flurry of chaos as the Dimensionator is used to rip a hole into the Space-Time Continuum, threatening the very fabric of time. We set off trying to regain some form of order, and save the parade. Our dastardly foe has seized the Dimensionator for himself, and is now out to use it to gain the power he so desperately craves, and finally conquer Ratchet and Clank.
It is here, in Metropolis City, where an emotional (and nostalgic) turn of events kicks off our inter-dimensional adventure, as Ratchet and Clank try to reclaim the Dimenstionator and undo all the damage-wreaking havoc on space and time. We meet another Lombax from another dimension, Rivet, who is meant to be the “Ratchet from another dimension”, but as we spend more time with her, we realise that she is a personality all on her own; one that has been built on her own trauma, experiences, and relationships. We bounce between the two Lombaxes throughout the game, where each planet we visit can only be experienced through either Ratchet or Rivet, and as the game progresses, we not only learn about Rivet, her motives, and her place in the world, but we learn more about Ratchet as well.
We bounce between the two Lombaxes throughout the game, where each planet we visit can only be experienced through either Ratchet or Rivet...
It is a story that highlights the bonds of friendship, the power of redemption...
...Rift Apart is one of the most visually impressive and colourful games that I have played to date...
Weapon designs, ammo drops, and even enemies have been purposefully created to encourage you to rotate between your entire weapon wheel...
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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Sony Interactive Entertainment
11 June 2021
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