Latest Updates

KnightFall500 has just posted to Figure Collection
IkariX just commented on GTA VI Will Have a Double-Sided Poster in Physical Case, Just No Game
Morning Glories Deluxe Edition Volume 3 [Second Hand] now available pre-owned.
Morning Glories Deluxe Edition Volume 2 {Second Hand] now available pre-owned.
KnightFall500 has just liked James Gunn and Peter Safran Step Down as DC Studios Co-Presidents
KnightFall500 just commented on GTA VI Will Have a Double-Sided Poster in Physical Case, Just No Game
Lurch just commented on GTA VI Will Have a Double-Sided Poster in Physical Case, Just No Game
Lurch has just posted to What are you playing ~ Redux
Lurch has just posted to What was the last game you finished?
eYss has just liked Upcoming BioWare Documentary Will Recount the Studio’s Final Years

Who's Online

Guests: 122, Members: 6
eYss
Vernon1711
Regan555
Red Wolf
Tea
darkjeff


Please sign in to add comments
Tea
12 November at 13:01
yes you can!
darkjeff
12 November at 12:49
@Tea can we collect GTA6 preorders today?
Tea
12 November at 11:22
Hey guys!

We managed to secure a final allocation on Onimusha Way of the Sword Premium Deluxe (Steelbook) edition PS5 - Arriving month end. Please do place orders as stock is limited an dthe last we will have access too
eYss
12 November at 10:14
Morning everyone!
IkariX
12 November at 9:42
morning
phreak
12 November at 8:52
Morning
phreak
11 November at 11:39
@IkariX: As we all know, they made only 2 Hellraiser movies. None after that.
Just like there were only 3 Indiana Jones movies. None after!
IkariX
11 November at 11:27
Hellraiser was such a freaking awesome experience. It became one of my favourite games this year. And it was great to experience something good Hellraiser related, because let’s face it. Being a Hellraiser fan has been kind of crappy for a long time.
KnightFall500
11 November at 10:49
Hellraiser!!!
phreak
11 November at 10:10
@IkarX: Will do!
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

How much would "free delivery for orders over R 1000" affect your decision to more purchases from Nexus Hub?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Review: Marathon

Stylish shooting but is there enough substance?

by Andrew Logue on 19 March, 2026
Reviewed on PlayStation 5 Pro

    4   2

     

I can’t deny Marathon (the 2026 incarnation) feels good to play and has potential – even if it’s not the revival I expected for a ‘90s “Doom-clone” FPS trilogy that had a cult following, solid shooting, and unexpectedly deep lore. The problem Marathon faces is that being good is no guarantee of success in the modern live-service market. You’re up against well-established competition trying to consume as much player time as possible; an audience with attention spans dwindling into the single digits; and the trend towards collectively trashing games (presumably the downside of living in a world shifting back to glamourising behaving like a d*ck and scapegoating others as a means to distract from your own issues).



As of launch – and I say that as these games evolve continuously – Marathon functions as a fast-paced, round-based, PvPvE (player vs. player vs. environment) extraction-shooter with a motley of progression elements. To address short attention spans, there is a 25-minute run timer and simple “contract” objectives assigned by six factions that double up as skill trees you unlock with currency and collectible materials. Bungie has promised more complex runs when the first raid goes live but, as of writing this up, you’re just collecting things, interacting with a terminal or two, or inflicting damage on certain targets to tick off contract objectives. You’re often given a description for a spot on the map, but the objective marker only pops up when you’re close enough.



This design keeps the focus on exploration and looting, leading into inevitable firefights with UESC forces (the PvE element) and other runners (the PvP elements) – sometimes at the same time. Going up against UESC robots and the native species of Tau Ceti IV feels a lot like classic Halo or Destiny. Once you go up against other runners, the experience is more variable. On the upside, and as you might expect from Bungie, the weapons look incredible, animate intricately, sound impactful, and simply feel great to use. Energy weapons typically have a higher fire rate to track moving targets and whittle down shields or health. Light and heavy machine guns have a slower rate of fire, but you can easily suppress a team in a building if you cover the exits. Slow firing rifles and magnum pistols are best used on unaware targets to make the most of your opening strike.

Going up against UESC robots and the native species of Tau Ceti IV feels a lot like classic Halo or Destiny.


Runner abilities and traits are diverse, situationally useful, and can be modified by equipped gear – but you will have seen them all before. A deployable shield, temporary cloaking, a scan to highlight enemies, a grappling hook, a healing drone, class-specific grenades; my mind kept drifting back to Apex Legends but you could just as easily compare them to Overwatch. A more favourable Apex Legends comparison is the fluid character movement and solid level design that makes firefights inside structures tense and tactical. There are always multiple doors, windows, and rooftop access points to cover, while there are tight corners, side rooms, and vents to set up ambushes. Coordinating to clear a structure of UESC forces is always fun, and so too is getting the drop on a group of distracted runners caught up in looting or PvE battles.



The fundamentals are in place but Marathon has two key issues at present. The sluggish looting system and limited inventory space I can understand as it forces you to selectively scavenge while maintaining situational awareness. However, the UI and menus – regardless of if you’re managing your loadout before a run or shuffling items mid-run – are a mess of small, cluttered icons you manipulate with an emulated cursor on consoles. As you retain loot from a successful extraction, earn it from levelling up with factions, vault it for later use, and use it as a loadout in the next run (think weapons, consumables, and modifiers), you spend a lot of time in the inventory dragging and dropping items. It’s a design problem that can make navigating other menus and tabs frustrating too.



My other concern is how the growing skill gap issue could be compounded by the loot-based progression and passive faction upgrades. My runs during the Server Slam and opening week could end in a PvP wipe, sure, but my team would typically have 10-15 minutes to loot, engage in PvE, and tick off a contract objective or two before running into another runner team for a chaotic firefight. After recent patches made PvP more frequent, I’ve had runs end within 5 minutes after my team was ambushed in the first structure we entered, outgunned and outclassed, resulting in more time spent watching loading screens than gameplay. As survival and extraction nets you better gear to use at the start of the next round and more XP towards passive upgrades, it feels like casual players and new players will eventually struggle to find sense of progress or satisfaction.

The UI and menus – regardless of if you’re managing your loadout before a run or shuffling items mid-run – are a mess of small, cluttered icons you manipulate with an emulated cursor on consoles.




Despite those issues and the inherent lack of novelty all new entries into this genre face, Marathon clearly has the potential to grow – it just needs to do so quickly. Rounds are fast, the shooting feels great, the aesthetics are striking, and the game has an undeniable sense of style. However, compared to the established competition, there is a notable lack of variety and limited emergent chaos when players start congregating in the same spots on every map. It remains to be seen how complex and involved the raids are, but I hope Bungie is planning some dedicated modes that favour PvE over PvP, as Marathon needs to retain casual players and onboard new players to thrive.

*Review code provided by Bungie

7
The shooting feels like a mix of Destiny, Halo, and Apex Legends
Simple objectives and a brisk round timer encourage quick and intense sessions
Stealthy players can exploit PvE battles to avoid other players or pick off survivors
The visuals, audio, and soundtrack are excellent
The UI, inventory, and faction skill trees feel cluttered and unintuitive
Retaining casual and new players is going to be an issue due to the growing skill gap and progression mechanics
There are only four map variants at launch (three standard and one raid) with players already gravitating to the same spots
7
Reviewed on PlayStation 5 Pro See our scoring policy here

Andrew Logue

So many games, so little time, and such terrible priorities.

See more articles by Andrew

There are 2 comments

IkariX
While I'm not a fan of extraction shooters, I must say that the art-style for Marathon is really awesome
Blaze
I more or less share the same sentiment. The unintuitive UI clutter is maybe the worst offence. It's still a problem in Destiny to a lesser extent. The shooting and gameplay is overall solid which has kept me going, but I really hope Bungie has a very long-term plan and execution.

Please login to post comments.


More Reviews

Review

8.5

Review: Final Fantasy Resonance

I love a good JRPG as much as the next guy, but I tend to draw the line at mobile spin-offs, even if...

02-11-26 Read more

Review

8

Review: Forever Ago

Forever Ago is the kind of compact, uplifting indie palate-cleanser I need between an endless supply...

29-10-26 Read more

Review

8

Review: Clayface

The DCU started off on a decent note. We had a good Superman movie from James Gunn, The Penguin was ...

27-10-26 Read more

Review

9

Review: Star Wars: Galactic Racer

It’s been a really long time since we’ve got a new Star Wars racing game so you can just imagine the...

27-10-26 Read more

Review

9.5

Review: Phantom Blade Zero

It’s been a while since I’ve played an action game with combat as good as Phantom Blade Zero. Unlike...

26-10-26 Read more

Review

10

Review: Wildwood

The creators and studio behind hit film Coraline (2009), Laika Studios, have done it again, this time...

22-10-26 Read more

Review

8

Review: Valor Mortis

Now here’s an interesting combination. Developer One More Level’s (of Ghostrunner fame) Valor Mortis...

16-10-26 Read more

Review

6.5

Review: Pixel Washer (Early Access)

There’s always something uniquely satisfying about games that’s sole focus is on making something that...

14-10-26 Read more

Review

7.5

Review: Hellraiser: Revival

I’ve been a fan of the Hellraiser movies ever since I snuck a VHS rental (yeah, remember those?) of ...

13-10-26 Read more

Review

8.5

Review: The Sinking City 2

The Sinking City 2, from Ukrainian developer Frogwares, is less of a sequel than it is a Lovecraftian...

12-10-26 Read more

Load More

Overview


Add to cart

Developer

Bungie

Publisher

Bungie

Platform

PC, PlayStation 5, Xbox Series

Release date

5 March 2026

Latest Reviews

8.5

Review: Final Fantasy Resonance

8

Review: Forever Ago

8

Review: Clayface

9

Review: Star Wars: Galactic Racer

9.5

Review: Phantom Blade Zero

10

Review: Wildwood

Browse All Reviews

What's Next

13
Nov

Stellar Blade Complete Edition [NS2]

19
Nov

Grand Theft Auto VI [MULTI]

04
Dec

Hollow Knight [MULTI]

28
Jan

Until Dawn 2 [PS5]

12
Feb

Tomb Raider: Legacy of Atlantis [MULTI]

05
Mar

GUNDAM ROGUE ORBIT [PS5]

Latest Podcasts

Critical Arcade - Call of Duty: Modern Warfare 4 (2026) A Tale of Price & Fire

EPISODE 167

Oops! Your browser does not support this audio.

Critical Arcade - Star Wars: Galactic Racer (2026) This is the way...

EPISODE 164

Oops! Your browser does not support this audio.

Critical Arcade - Ace Combat 8: Wings of Theve (2026) Going Ballistic

EPISODE 163

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344