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KnightFall500
09 October at 16:07
Hellraiser also at a good price
IkariX
09 October at 15:22
@Phreak

How Hellraiser made it through the ratings boards is beyond me. But I give the devs 10/10 with authenticity and sticking to what Hellraiser is.

Hellraiser franchise has had it's fair share of ups, downs, more downs and even more downs. But luckily Dimension doesn't have the movie rights anymore. And there is a rumour that Clive Barker is in fact writing and directing a new Hellraiser movie. So that would be amazing.
phreak
09 October at 14:36
@Tea: I think Kena 2 was unfortunatly delayed. But its a small team. So its good they get more time.
Tea
09 October at 14:18
@phreak - you what im waiting for ... the release date on Kena 2. The first game was a complete gem and likely my game of the year when it was released.
phreak
09 October at 14:04
@IkariX: Hearing good things about Hellraiser. Props to the devs for refusing to cencor it. Even for streamers
Vernon1711
09 October at 13:24
@VectorTwoSix

For now I would not be hopeful, this article was released https://wccftech.com/phantom-blade-zero-playstation-5-pulled-listings-no-physical-edition/ that shows for now, there is no intention for a physical release, maybe it will be like Black Myth Wukong where they will release physical later

Possibly after the timed exclusivity ends
VectorTwoSix
09 October at 13:11
Look I'm really excited for Phantom Blade Zero, but I refuse to buy it digitally. Much like Black Myth Wukong, I will wait if I have to, but if you're getting a physical, please sign me up (I heard rumours there would be some physicals released).
IkariX
09 October at 13:06
@Phreak

I'm very excited for FF Resonance.

I'm going to binge play Hellraiser the whole weekend. It's so freaking good. Hellraiser: Revival has such sights to show you.
DarkwingDuck
09 October at 12:11
For Hellraiser
DarkwingDuck
09 October at 12:11
@Tea I pre-ordered but forgot to EFT. When would I get my copy?
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Review

Review: Little Nightmares 2

Sweet dreams are not made of this.

by Robert de Wit on 09 February, 2021
Reviewed on PlayStation 5

    4   2

     

Little Nightmares 2 aims to deliver more than its predecessor, with challenging puzzles, excellent platforming, and a horror aesthetic that is as unsettling as it is beautifully crafted. Has Tarsier games been able to live up to their promise, and create a more memorable experience than its original? Oh yes, and then some.



Little Nightmares 2, the sequel to the 2017 horror puzzle-platformer, aims to expand on the world of Little Nightmares by taking us outside the Maw and into the world beyond. Jumping into the first level, there is immediately a shift in colour palette, going from the brownish yellow of the first, to a spectrum of blues. This change in colour beautifully reflects the change in theme, which is Escapism this time around, moving away from the theme of the first, Greed. Tying the theme together even more so, is the scattered TV sets all around the world - since we associate TV (and by extension, Netflix, Amazon, etc.) as a form of escapism from our world.

Tarsier Studios created a space that is quite open for interpretation, so each player will be impacted differently.


Not only does the new colour system work to amplify the core theme, but it also adds to the atmosphere, creating a truly “blue” outlook on the world. Tarsier Studios created a space that is quite open for interpretation, so each player will be impacted differently. From my perspective, it also spoke of themes of depression, living in a world where we feel we don't belong, and using mediums such as TV, or even video games, to escape into a world where we feel we belong. However, it's about finding the joy as well, through friends, companionship, and being brave enough to tackle the world head on - not to mention hunting for cool hats.



There are some changes to the formula, with Tarsier Studios adding two main evolutions of the original game. Firstly, Six, the main protagonist from the first game, is here to help as an AI companion, assisting us in solving puzzles and creating a new dynamic to the story. Second, there is now some slight combat scenarios, where enemies in each environment will provide a unique threat and you need to defend yourself.

Six as an AI companion is super helpful, and really adds a varying perspective on the world of Little Nightmares, and also adds a dynamic element to the relationship of kids who do not belong in this realm. Six will oftentimes assist you if you get stuck on a puzzle, so if you pay attention to what she is doing during a particularly tough puzzle or encounter, you can look to her for some help. It’s easy to create a character like this that offers too much help, and ends up taking the challenge of the puzzles away but thankfully, that isn’t the case here. Her actions and movements are subtle so you won't have anything spoiled for you.



Sadly, Six is not a playable character, and there is a distinguishable lack of multiplayer or co-op functionality. The way that Six moves and her actions in the game would lead her to being the perfect co-op playing partner, particularly for couch co-op - an example here would be Unravel Two. Sure, it doesn't detract from the narrative in any way, but that is also my argument; having Six as a co-op character would not detract from the story, and might even amplify it in some aspects, so I feel like it is a missed opportunity. I am holding out that Tarsier Studios will add this in a later update.



In terms of combat, don't expect to be swinging a sword around like a miniature Knight of the Round Table. Combat is not frequent throughout the game, and when there is, developer Tarsier made sure to accurately reflect the inertia that a child that age would experience when trying to handle a “weapon”. This adds a new element to the puzzling as well, as sometimes you need to think about how to tackle a situation since you are a child trying to handle an adult item. Even in saying that, there are only really one or two scenes where an actual weapon is used, but mostly it's everyday items such as pipes, small axes, hammers, etc. The combat certainly feels natural in this world, as it's not every corner you have to fight your way out, and the fact that you need to actively think about every combat scene and how to overcome it, just amplifies the danger that this world possesses, bringing it more to life.



Little Nightmares 2 also takes a clear step-up in terms of visual fidelity and world building. The world is not only made more atmospheric and creepy by means of better visuals, but it feels so much larger thanks to advantages of newer tech. Backdrops are much further in the distance, making you feel even smaller in this unfamiliar landscape, adding to that sense of non-conformity. In the more confined spaces of rooms, corridors, and levels, everything is brought that much more to life by bits of dust floating around in areas like a vent, or basement. The way that Tarsier Studios has been able to manipulate lighting in differing areas makes each stage feel unique, and just beautifully - and terrifyingly - atmospheric, to the point where I needed to remind myself to breathe at times.

...Little Nightmares 2 has somehow managed to take cliche ideas and warp them into something refreshingly satisfying.


The nightmares themselves have also gotten a visual upgrade, and if the original title’s nightmares gave you shivers, these will genuinely crawl up your spine. We also have a whole new host of creepy creatures to tackle, and that isn’t even mentioning the little critters that you encounter during the stages. I won't spoil any of the new bosses but Little Nightmares 2 has somehow managed to take cliche ideas and warp them into something refreshingly satisfying. This is made even more unsettling if you take the time to just watch their routines, and how they interact with the environment.



The core gameplay remains relatively the same, with puzzling and platforming being the primary gameplay drivers. The puzzles are a little more interactive this time around, thanks in no small part to Six accompanying us, with a much smoother blend of platforming and puzzling in the same overall structure. There were some small areas that I feel could be tweaked ever so slightly to make the puzzling a little smoother, especially with some particularly hairy encounters, but I never came across a single boring, tedious, or lazy puzzle throughout the game.

In fact, it was often me overcomplicating a situation or environment when I got stuck, instead of the actual puzzle being flawed. Lastly, the puzzles are made even better by flowing naturally with the stage it is set in - a long, linear puzzle was solved differently to a puzzle set in a vertical stage, which not only keeps the gameplay loop refreshing, but makes the world just feel that much more natural, as well as making us feel even less like we belong.



Overall, Little Nightmares 2 is an absolutely brilliant puzzle platformer, with just enough creepy to keep you on the edge of your seat. An excellent step-up from their first outing, Tarsier Studios has created a phenomenal world, tackling incredibly adult concepts from the perspective of a child. The world that they have built is eerily atmospheric, perfectly proportionate, and offers natural integration of puzzles and platforming, making the world feel alive. Unfortunately, the lack of co-op (local or otherwise) is a slight oversight, and I hope that there will be an update to introduce this in future. It is one of the best games I have played in quite some time, and certainly sets the bar pretty high for this year.



*PS4 Review code provided by Bandai Namco Entertainment

9.5
Exciting platforming
Fantastic puzzles
Atmospheric world
Visuals
Enhanced nightmares
Excellently deals with adult themes and concepts
Lack of multiplayer (local or online)
9.5
Reviewed on PlayStation 5 See our scoring policy here

Robert de Wit

Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.

See more articles by Robert

There are 2 comments

Coffeboy
love this game , Combat can be a pain in the ass, otherwise big fan.
KnightFall500
Nice, must replay the first one

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Overview


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Developer

Tarsier Studios

Publisher

Bandai Namco Entertainment

Platform

PC, PlayStation 4, Xbox One, Switch, PlayStation 5, Xbox Series

Release date

9 February 2021

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