Fire Emblem: Three Houses, from Intelligent Systems and Koei Tecmo Games, in collaboration with Nintendo, is easily one of 2019’s most sophisticated games yet. Don’t be fooled by the anime and school-life aesthetic, this game is incredibly complex. Fire Emblem: Three Houses is a tactical turn-based JRPG with a captivating, deep story.
Players in Fire Emblem: Three Houses will take on the role of Byleth after quite a flashy opening cinematic. Byleth is the player’s avatar and can be male or female. You can also further “customize” your character with some basic information as their name and their birthday before you’re introduced to Jeralt. Jeralt is the leader of a band of mercenaries and is your father. A short battle ensues and you’re whisked away to one of the main in-game locations, Garegg Mach Monastery. This is where you’ll spend the majority of your downtime between battles and you’ll grow accustomed to traversing its halls.
Drifting away from the monastery though, the Fire Emblem is a game series that prides itself on its military tactics and smart battle system intertwined with personal relationships between characters. Fire Emblem: Three Houses takes this even further with refining the battle system even more and doing away with the tried and tested “Rock, paper, scissors” aspects to units and their weapons. Instead, what we have in this game is a more technical approach to battles with unit stats and interpersonal relationships playing a key role in achieving victory.
what we have in this game is a more technical approach to battles
Players that have built up favourable relationships with their units will have bonuses applied during battle...
Gamer, writer, self-proclaimed chemistry hobo. Always looking to make use of a good pun in the name of fun.
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Intelligent Systems, Koei Tecmo Games
26 July 2019
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