There is plenty to like about Cthulhu: The Cosmic Abyss if you enjoyed 2018’s investigation-heavy Call of Cthulhu, but it has a fundamental problem. You cannot develop a game focused on scouring the environment for clues and piecing them together, then saddle it with buggy script triggers and an inconsistent autosave system. Having to repeat dynamic sequences in an action game is frustrating enough; having to repeatedly scan hidden objects, scroll through text to trigger clues, and reconnect those clues in a clunky mind map is borderline insufferable.
It is a shame as Cthulhu: The Cosmic Abyss has an interesting premise and strong, polished opening chapter. Set in 2053, protagonist Noah and his partner – both members of the mysterious “Ancile” group – arrive in the flooded American South to track down a former colleague. Climate disasters are flooding parts of the world, corporations are plundering the oceans as resources dwindle on land, and desperation is turning more people to occultism. The rundown house reveals artefacts and crazed sketches from Chthulian myth, and a grotesque organic portal in the basement.

You cannot develop a game focused on scouring the environment for clues and piecing them together, then saddle it with buggy script triggers and an inconsistent autosave system.

After a strong opening, I was initially hooked. The exploration, puzzling, deduction system felt involved but rewarding. The visuals and atmosphere were on point, backed up by decent voice work, creepy ambiance, and a great soundtrack.

From the second chapter onwards, I started to encounter looping script triggers that could mess with the save-and-quit system.

So many games, so little time, and such terrible priorities.
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Overview
Big Bad Wolf
Nacon
PC, PlayStation 5, Xbox Series
16 April 2026
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