Let me get right down to business: Bloodstained: Ritual of the Night is the best Castlevania game ever made. Now that we've got that out the way, let’s continue with the review. Bloodstained: Ritual of the Night started out as a kickstarter project, the funds were raised, and development started - that was back in 2015, and while there have been some ups and downs, the game has finally released and all I can say is, it was well worth the wait.

You take control of Miriam, known as a shardbinder, infused with magic crystals that possess demonic power. Miriam has just awoken from a 10-year sleep - during this time the magic within her matured and she now sets her sights on confronting her fellow shardbinder, Gebel. It’s from this point that the player takes control of Miriam and navigates the world, filled with demons and traps. Along you way you run into various NPC’s who provide aid in the form of selling and buying various items you have acquired, and handing out quests with some great rewards. The story is light but good; NPC characters are vastly interesting; and as the story unfolds, more of the truth about what is really going on is revealed.
With Miriam being a shardbinder, she can absorb the powers of the demonic creatures that infest the world. These come in the form of Shards. Killing a demon has a chance to not only drop various types of equipment, items or supplies, but there is also a chance that a shard will be dropped granting you various types of abilities. These abilities came in 6 categories: Conjure Shard, Manipulative Shard, Directional Shard, Passive Shard, Familiar Shard and Skill Shard. While Conjure Shards allow you to fire off a certain type of magic, the Directional Shard allows you to aim the attack. Passive Shards provide buffs to your character such as increasing certain stats, attack damage, defense and various other affects. Familiar Shards allow you to summon that demon as a familiar who will aid you, which can range from attacking enemies, providing healing or blocking incoming attacks. Finally, Manipulative Shards can be activated by toggling them, which can range from speed boosts and transformation, to summoning a doppelganger and more.

The shard system is handled extremely well and never feels overwhelming - something I thought was quite an achievement considering there are over 120 shards to collect, with each having their own ability. These can also be enhanced further in 2 different categories to increase their effectiveness and give you that edge over the demons. Never once did I feel overwhelmed by it as shards have a small drop rate, so it felt like a natural progression through the game and never once felt bombarded with various shards.
A wide array of weapons are available, each providing their own unique gameplay style and can be switched out on the fly.

No way is ever the wrong way; no matter where you go, you will be equipped to survive and most likely find better equipment or hidden areas.


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